Added by on 2014-10-16

Industrial Light & Magic Recruiting 1st Assistant Editor & 3D Generalist

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1st Assistant Editor

Category: Assistant
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Lucasfilm Animation

First Assistant Editor supports Lead Editors and Production with editorial work on an Animated Series Production.
First Assistant Editor is responsible for the “In’s and Out’s” of the department. Meaning all video/image/audio request and deliveries to the editors. The First Assistant Editor is also responsible for maintaining the integrity of the editing equipment. This involves tracking and configuring the media storage on the Avid as well as making sure all the editors hardware/software run smoothly with minimal issues by communicating with the post support technicians. The first assistant is also responsible for the Avid projects structure and back up. In addition to this, the First Assistant is to aid and assist the lead editors and handle any overflow that may fall from the Leads.

Daily Duties (from various disciplines)

Communicates to production edit teams day-to-day status, needs, etc.
Support Associate Editor with turnovers, in communication and database support.
Maintain ISIS and show on Avid storage.
Prep all cuts output at various stages. Blocking, WIP, screenings.
Quicktimes outputs of cuts and compositions for Music Editor, Producer, Animators, Composers, and Sound Editor
Email tech team and prod group with any incorrect media received.
Provide mentoring and training to PA Editor


Education / Experience:

Bachelor’s Degree in Film, Digital Media, related field or equivalent work experience

Required Skills / Competencies:

3 years experience in a TV/Feature Editorial Capacity
1 years Editorial experience in Animated TV/Films
Advance technical knowledge of AVID Media Composer & storage
Understanding of Animation pre-production and production

Preferred Skills / Competencies:

After Effects.
Filemaker Pro or database experience.

Technical Skills:

Avid Media/Film Composer.

Keyboard usage 90%

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3D Generalist – Apprentice

Category: 3D Generalist
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

3D Generalist Apprentices will participate in a paid two-month apprenticeship program at ILM’s San Francisco studio. The program is a combination of in-class training and on-floor mentorship in a real-world production environment for computer graphics artists interested in careers in visual effects.
Candidates for this program demonstrate a strong base of knowledge in 3D Computer Generated Imagery creation. They will also display proficiency in some and a varied skill level across most of the areas of model, texture, shading/look development, basic hard surface animation and FX simulation as well as the ability to composite their own work. The 3D Generalist Apprentices will work both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work.
Successful candidates can model, texture, shade, light, look development and composite CG images or shots. However candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.
After completing the two-month program candidates will be considered for full-time positions at ILM.
Uses artistic and technical skills to work on all aspects of entry level CG images or shots
Work to meet defined milestones within a timeline
Maintain constant communications with production and other CG Artists
Attend dailies and participate in creative problem solving
Source suitable reference materials for required assets
Continues to develop artistic eye and technical skills
Expected to progress to being a multi skilled member of the department


Degree or 1-2 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography
Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing OR Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
High level of problem solving or creative thinking skills
Fluent in Photoshop
Fluent in 3dsmax, Maya or similar
Fluent in Vray or MRay or similar ray trace renderer
Comparable software experience considered
Unfortunately, we cannot consider candidates with Visa requirements
Demo reel is required
No relocation will be provided
Position starts November 10th, 2014

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