Added by on 2015-01-24

Industrial Light & Magic Recruiting Animator & FX Technical Director

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Animator

Category: Animator
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

The Animator creates high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision of Senior Level and Animation Supervisors.
Responsible for the successful animation of a series of shots on a specific project.
Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high quality work.
Expected to mentor entry level Animators and must be able to assist them with their shots.
Performs other tasks related to the creation of computer-generated animation.

Requirements

Bachelor’s Degree or equivalent in Traditional Animation and 3 years experience, or at least 5 years of experience working in cel, stopmotion or computer animation.
2+ years as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager.
Expert knowledge of traditional animation principles, acting, film production and compositional design.
Ability to take on a delegated task with a minimum of supervision.
Knowledge of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs.
Good organization and communication skills.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6204
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FX Technical Director

Category: Technical Director
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

The Effects TD generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. They are responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
Light complex/multiple creatures (hairy or furry creatures) and elements.
Can set-up and wrangle heavy particle effects and enormous crowd shots.
Can set-up and run extremely complex hairy or furry creatures.
Excellent pipeline scripting ability.
Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke.
Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
Can write/hack procedural surface shaders and volumetric shaders with proficiency.
Can animate moderate objects with proficiency.
Can pick-up new techniques quickly and easily and can debug just about anything.
Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.

Requirements

3-5+ years production experience or feature film experience with effects simulation work.
Bachelor’s degree in computer science, engineering or computer graphics.
Demo reel required.
Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot.
Exhibits excellent listening and communication skills, able to receive direction and criticism.
Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot.
Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude.
Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look.
Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions.
Prioritizes tasks and manages time very well.
Linux and scripting ability in Python preferred.
Experience in MEL preferred.
Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and the ability to write expressions.
C++ skills.

Apply here:https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6206
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