Added by on 2017-03-08

Industrial Light & Magic Recruiting Creature Artist & Senior Creature Artist

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Creature Artist

Category: Other
Company: Industrial Light & Magic
Location: Vancouver (Canada)
Start Date: immediately

Job Description

Company: Industrial Light & Magic Vancouver

Responsible for one or more of the following areas: rigging and enveloping hero to background creatures, vehicles and props in Maya, running cloth, hair, flesh, rigid body destruction, and crowd simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

Primary Responsibilities and Accountabilities:

Responsible for one or more of the following areas: rigging and enveloping in Maya, run cloth, hair, flesh, rigid body destruction, and crowd simulations
Troubleshoot creature pipeline issues for artists in other disciplines
Script utilities/tools/plug-ins in Maya
Participate in reviews, dailies, and department meetings as required
Mentor entry level artists
Special projects as necessary

Requirements

Education/Experience:

Bachelor’s Degree in Computer Graphics, Computer Science, or related degree or equivalent experience.
3+ years experience

Required Skills/Competencies:

Experience with Maya rigging for assets in digital animation, visual effects, games, or commercials.
Experience running simulation shotwork.
Experience in corrective sculpting. Knowledge of anatomy and enveloping
Positive Attitude and team player
Good communication skills
Proficiency with Linux

Preferred Skills/Competencies:

Experience with Massive or Houdini crowd software
C++
Basic proficiency in another discipline -modeling, texture, TD, animation
Expertise with Maya
Experience with python scripting

Apply here:https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6927
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Senior Creature Artist

Category: Other
Company: Industrial Light & Magic
Location: Vancouver (Canada)
Start Date: immediately

Job Description

Company: Industrial Light & Magic Vancouver

Responsible for one or more of the following areas: rigging and enveloping hero to background creatures, vehicles and props in Maya, setting up and running cloth, hair, flesh, rigid body destruction, and crowd simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

Primary Responsibilities and Accountabilities:

Responsible for one or more of the following areas: Advanced rigging and enveloping in Maya, set up and run cloth, hair, flesh, rigid body destruction, and crowd simulations
Troubleshoot creature rigging and pipeline issues for artists in other disciplines
Mentor entry level artists
Script utilities/tools/plug-ins
Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs
Participate in reviews, dailies, and department meetings as required
Special projects as necessary

Requirements

Education/Experience:

Bachelor’s Degree in Computer Graphics, Computer Science, or related degree or equivalent experience.
5+ years experience

Required Skills/Competencies:

Experience with advanced hero asset rigging and enveloping in Maya
Experience setting up and running simulation shotwork.
Experience in corrective sculpting. Knowledge of anatomy and enveloping
Positive Attitude and team player
Good communication skills
Proficiency with Linux

Preferred Skills/Competencies:

Experience with Massive or Houdini crowd software
C++
Basic proficiency in another discipline -modeling, texture, TD, animation
Expertise with Maya
Experience with python scripting

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6928
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