Added by on 2016-10-01

Industrial Light & Magic Recruiting Creature Modeler, Layout/Matchmove Artist & Senior 3D Generalist

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Creature Modeler

Company: Industrial Light & Magic
Location: Letterman Digital Arts Center
State: California
City: San Francisco
Benefited/Non-Benefited: Benefited
Salary/Hourly: Hourly

Job Description

With an emphasis on anatomy and form, the creature modeler will create three dimensional CG characters to be painted, enveloped and animated by the creature development team.
Creates three-dimensional creatures for the Animator and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production
In building creatures, the modeler must incorporate technical expertise, artistic ability, and a basic understanding of animation
Works with production team (Sr. Modeler, Technical Directors and Animators) to determine the “look” for an object
Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
Performs other tasks related to the creation of computer-generated animation

Requirements

Bachelor’s degree in Fine Arts or equivalent with a thorough understanding of anatomy,
character design and animation
Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
Proven experience creating digital creatures or characters in a feature film or production
Environment
Requires familiarity with film and video post production techniques and with computer graphic techniques
A demonstrated desire to develop computer skills
2-3 years Zbrush, Maya, and facial development experience
Knowledge of UNIX is a necessity as to navigate through ILM’s production pipeline

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6452&CurrentPage=1
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Layout/Matchmove Artist

Company: Industrial Light & Magic
Location: Letterman Digital Arts Center
State: California
City: San Francisco
Benefited/Non-Benefited: Benefited
Salary/Hourly: Hourly

Job Description

Matchmoving is the replication of the real set, camera and camera move within the computer for later use by animators and technical directors. Each shot in which 3D computer graphics are to be added begins with a matchmove. In the CG Layout process, Camera Matchmoves and original CG camera moves are integrated to create the framework of each Sequence. Often this includes manipulating both 2d and 3d elements, while maintaining accurate camera perspective. In some cases a sequence might be entirely Computer Generated with no live action background elements.

Converts background plates to various formats to use with specific software to create digital motion files that match the plate photography. This includes animating any live action character or relative object in the scene.
Generate 2D Compositing elements, while maintaining the accuracy of camera perspective.
Model the set geometry used to create the matchmove and environment for Animators and Technical Directors.
Light, render and composite files with the background to judge the move.
Originate entirely CG camera animation.
Work with the CG Supervisor and Project Manager when applicable to estimate project schedules in terms of matchmove staffing needs and makes recommendations in the adjustments to the schedules as necessary.
Team acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements.
Under the direction of the project Supervisors, the Matchmover will setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or even an entire aspect of a show.
Based on project size, and the nature of the work, the Matchmover may be asked to perform Lead Matchmove duties including, providing leadership, guidance and direction to the matchmove team.
Maintain an expert level of knowledge about current developments in matchmove tools for computer graphics, especially in areas that relate to the film industry.

Requirements

Ability to reproduce exact camera moves within a computer environment.
Understanding of photography and the effects of different lenses on perspectives.
Typically has experience as an artist, animator or camera operator.
Advanced knowledge of UNIX, Softimage, Maya and/or XSI.
Must have a willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment.
Excellent problem solving skills including the ability to work under tight deadlines.
Good written and oral communication skills including strong interpersonal skills.
Experience in gathering information on location for Matchmovers.
Uses a computer 80% of work time.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6740&CurrentPage=1
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Senior 3D Generalist

Company: Industrial Light & Magic
Location: Letterman Digital Arts Center
State: California
City: San Francisco
Benefited/Non-Benefited: Benefited
Salary/Hourly: Hourly

Job Description

The 3D Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency in some and a varied skill level across most of the areas of model, texture, shading/look development, basic hard surface animation and FX simulation as well as the ability to composite their own work. The 3D Generalist will work both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work.

Senior 3D Generalists will also demonstrate the ability to break down complex VFX shot work into achievable workflows using a variety of off-the-shelf plug-ins and scripts. As such, a strong technical background with the ability to modify and/or create scripts to develop workflows is key to their success.

Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.

Lead creation of outstanding artwork within a shot, using various software programs
Participates as a team member in determining various aesthetic solutions
Uses artistic and technical skills to work on all aspects of CG images or shots
May train, mentor or supervise the work of entry, mid and mid-high level generalist artists at the discretion of the Department Supervisor
Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
Source suitable reference materials for required assets
Attend dailies and participate in creative problem solving

Requirements

Education/Experience:

Degree or 5-8 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography Required

Skills/Competencies:

Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing

OR

Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
High level of problem solving or creative thinking skills

Technical Skills:

Fluent in Photoshop
Fluent in 3dsmax, Maya or similar
Fluent in Vray or MRay or similar ray trace renderer
Comparable software experience considered

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6529&CurrentPage=1
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