Added by on 2013-07-17

Industrial Light & Magic Singapore Recruiting Creature TD & FX Technical Director


Creature TD with Massive Experience

Category: Creature TD
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description
Company: Industrial Light & Magic

Creature TDs are responsible for rigging and enveloping hero to background creatures, vehicles and props in Maya as well as setting up and running flesh-surface, hair, and cloth simulations. This role would also require familiarity with setting up rigs for Massive and running Massive Simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

Rigging and Simulation for Massive.
Advanced Hero-creature rigging and enveloping in Maya.
Set up and run Maya cloth, hair, muscle simulations.
Wrangle creature rigging issues for artists in other disciplines.
Mentor entry level artists.


Positive attitude and a team player.
Passion for the work.
Good communication skills.
Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs.
At least 3 years work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media.
Proficiency with Linux is required.
Expertise with Maya required.
Experience with Python scripting.

Apply here:-

ILM Singapore – FX Technical Director (Short Term)

Category: Technical Director
Company: Industrial Light & Magic
Location: Singapore (Singapore)
Start Date: immediately

Job Description
Company: Industrial Light & Magic Singapore

This is a short-term project hire for the period of Jan – May 2014.

FX Technical Directors are responsible for generating FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. Responsibilities also include the lighting, rendering and basic compositing of those FX elements.

Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
Lights and renders FX elements and creates basic composite to demonstrate the usability of the elements.


Advanced simulation experience with either Houdini, Maya, XSI, 3DS Max or other software, and ability to write expressions or authoring of shaders are required.
Linux and scripting ability in Python preferred, and experience in MEL highly desired;
C++ skills also applicable.
3-5+ years production experience or feature film experience with effects simulation work preferred.
Bachelor’s degree in computer science, engineering or computer graphics.
Demo reel required.

Apply here:-
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