Added by on 2013-07-30

Industrial Light & Magic Recruiting Matte Painter & Technical Director

Industrial-Light-&-Magic

Feature Animation – Lead Matte Painter

Category: Matte Painter
Company: Industrial Light & Magic
Location: Singapore (Singapore)
Start Date: immediately

Job Description
Company: Lucasfilm Animation Company Singapore

The Matte Painting Lead’s primary responsibility is to oversee the day-to-day operations of the matte painting team ensuring that high quality 2D and 3D paintings are created according to the designs and visual style of the animated feature.

Working under the guidance and direction of the Environment, Character and Hard Surface Model Supervisors the Matte Painting Lead is responsible for the creation of paintings for use in digital settings that will satisfy the style and quality of the production.
Consult with CG Supervisor and Environment, Character and Hard Surface Model Supervisors as to the technical feasibility of elements in the designs and suggest production friendly solutions that will maintain the vision of the film.
In consultation with the Director, Environment, Character and Hard Surface Model Supervisors assign work to matte painters based on their individual skills and strengths, as needed.
Responsible for reviewing the work of each matte painter on a regular basis.
Responsible for leading the overall matte painting schedule, and balancing artistic and productivity requirements, in tandem with production management and Environment, Character and Hard Surface Model Supervisors.
Participates in the recruiting and staffing of the matte painting team – assesses the work of prospective candidates for the hiring process and works with production management and Environment, Character and Hard Surface Model Supervisors on hiring decisions, as needed.
Partners with Environment, Character and Hard Surface Model Supervisors and production management to guide artists’ overall professional development, providing performance feedback and maintaining positive morale amongst the crew.
Attend all relevant meetings to promote effective communication throughout the production team

Requirements

Bachelor’s degree or equivalent degree in Computer Graphics, Fine Arts or equivalents having gained a keen knowledge and ability in perspective value matching 35-mm photography.
Strong traditional art skills including knowledge of color, lighting, perspective, and composition.
6+ years work experience required in 3D CG for digital animation or visual effects film.
Must have extensive knowledge of matte painting techniques and a high proficiency in Photoshop
Strong knowledge of camera focal lengths, good sense of composition and an understanding of different output requirements.
Understanding of compositing software and techniques, 3D modeling software and techniques, and knowledge of 3D animation software with regard to creating camera moves and scenes.
Strong communication (written and verbal), interpersonal and organizational skills required.
Ability to learn quickly and assimilate new information.
Attention to detail required.
Ability to work effectively with a diverse collection of individuals.
A portfolio demonstrating matte painting experience and traditional art work, together with drawings, paintings, photography, etc.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=5075
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ILM Singapore – Creature Technical Director (Short Term)

Category: Technical Director
Company: Industrial Light & Magic
Location: Singapore (Singapore)
Start Date: immediately

Job Description
Company: Industrial Light & Magic Singapore

This is a short term project hire position.

Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

Basic Skills:
Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations
Hero-creature enveloping using a combination of commercial software packages and proprietary tools
Run flesh-volume simulations
Wrangle creature rigging issues for artists in other disciplines
Mentor entry level artists
Script utilities/tools/plug-ins in various software packages
Create dynamic simulations in packages such as Maya/XSI
Wrangle creature pipeline issues for artists in other disciplines, such as:
MOCAP data re-targeting in XSI/Maya;
Act as wrangler for a creature and/or a specific technique used across multiple creatures

Requirements

Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or
computer animation required.
At least 3 years work experience required in 3D CGI for digital animation, visual effects or
producing cg characters and creatures for visual media.
Proficiency with Linux is required.
Expertise with Maya and/or other high-end animation software is required.
Experience with C++, mel, python, or other scripting languages is desirable.
Feature Film experience required.
Experience in corrective sculpting. Knowledge of anatomy and enveloping
A demo reel demonstrating artistic and technical ability is required for this role.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=5072
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