Added by on 2016-04-04

Industrial Light & Magic Recruiting Collections and Exhibitions Archivist, Concept Designer, Animator, Environment Artist, Production Analyst, Art Assistant, Concept Artist, Head of Production Technology, Pipeline Technical Director – Level 1, Pipeline Technical Director – Level 2, Production Coordinator, Senior Creature Technical Director, Senior Pipeline Technical Director, VFX 3DS Max Developer & VFX Production Accountant

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Collections & Exhibitions Archivist

Category: Other
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Lucasfilm

The Collections & Exhibitions Archivist will be part of the Physical Assets division of the Franchise Creative and Asset Management Department at Lucasfilm Ltd. The position will coordinate incoming collections from production and outgoing loans to internal departments within Lucasfilm and the wider Walt Disney Company as well as external exhibitions. Under the supervision of the Manager, Physical Assets, the Collections & Exhibitions Archivist will play an integral role in shaping the Physical Assets division through participation in the implementation of departmental policies and procedures and the development of its collection management systems.

• Administer the process for documenting all loans such as loan agreements, facility reports, COIs, condition reports, and pro forma invoices.
• Performs all logistics for outgoing loans, including but not limited to handling, packing, shipping, insurance, preparation, courier responsibilities, security, condition reporting, and install/de-install planning and coordination.
• Communicates and coordinates loan details effectively with a variety of parties – including Lucasfilm and Disney employees, external borrowing institutions, vendors, and art shipping companies.
• Performs permanent collection registration and collections management tasks as objects are acquired from production including assigning accession numbers, cataloguing, database management, preventative conservation and packing for storage.
• Monitors the environmental conditions and assists in the space planning of local gallery rooms and storage facilities
• Assists in the development and records maintenance of FileMaker Pro and proprietary collection management database systems
• Participates in the creation of collection development and loan policies and procedures
• Fulfills research queries and material requests for internal departments
• Other duties as assigned

Requirements

Education/Experience:

• Master’s degree in museum studies, public history, or related subject.
• Minimum three years of museum registration or collections management experience.

Required Skills/Competencies:

• Expert knowledge in best practices and standards for art handling and preventative care; Experience with textile collections preferred.
• Excellent oral, written, and interpersonal communication skills.
• Detail-oriented and flexible to a changing production schedule.
• Must have a valid passport and driver’s license and be willing to travel.

Technical Skills:

• Proficient on both PC and Mac with extensive experience with museum and archive collection management systems.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6635
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Concept Designer – Project

Category: Other
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Lucasfilm Animation

Lucasfilm Animation and creators of the Emmy award winning animation series “Star Wars: The Clone Wars”, are looking for a versatile Concept Designer to join their production of the highly successful animation series “Star Wars: Rebels”.
The Concept Designer will work within the Design Team as part of a broader production network, to create design deliverables for production use.

• Draw and paint digitally to create design sketches and final illustrations of characters, creatures, sets and vehicles.
• Create deliverables as per the specifications of design packaging.
• Generate precise 2d character turns as templates for final 3d geometry.
• Utilize 3d software to create loose sketches of environments, props and vehicles for layout and scale check.
• Work to production deadlines as scheduled by the department production team.
• Meet the Supervising Director and Art Director’s aesthetic requirements on final designs.

Requirements

Education/Experience:

• 3 – 5 years as a concept artist, preferably within a production studio.

Required Skills/Competencies:

• Strong understanding of anatomy and perspective required.
• Proficiency of Adobe Photoshop required.
• Working knowledge of Autodesk Maya preferred.
• Capable of working independently and as part of a team. High level of flexibility, collaboration, and confidentiality.
• Strong attention to detail, time management, communication, and follow up/follow through skills required.
• Able to effectively problem solve.
• Ability work efficiently within a high-pressure, fast paced environment while meeting strict deadlines.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6616
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Animator

Category: Animator
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: ILMxLAB

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads – unconstrained by a specific title or universe – in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.
Our team is growing. We are looking for talented, driven creative technologists to help design and build the next generation of immersive stories. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity as well as artistically innovative and compelling performances.
Work closely with the creative leads to produce captivating, story-driven and action-packed or dramatic moments that fit within the style and pacing of the title.
Deliver blocking animatics and quick draft animations for proof of concepts
Establish a good understanding of the existing tools and pipelines; experiment / champion opportunities for improvement.
Help define and act as a key customer for new technology investments and pipeline development..
Collaborate in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary. Monitor progress of animation deliverables.
Prep or assist in mo-cap shooting sessions (casting, choreography, motion list, direction, etc.)

Requirements

Required Skills/Experience:

7+ years’ experience animating characters – in 3D game development – with multiple titles shipped.
Deep experience and understanding of creating and editing animation graph / node systems for game engines.
Maya & FBX: in-depth knowledge, experience with
Experienced in the development of storytelling driven by character performances that utilize realistic character animation
Adaptable, willing to learn new processes and technical skills with an enthusiasm for new ideas, tools and platforms.
Flexible and willing to accept direction, input from others.

Desired Skills/Experience:

Experience or interest in the creation of VR & AR experiences
Passion for playing and making games
VFX animation (shot production) / pipeline experience
Unreal: extensive experience working with animation tool sets in UE 3 or 4.
MFA or equivalent experience
Additional animation software experience (ex: Houdini) would be considered a plus

A portfolio/reel submission is required. It should demonstrate:

Exceptional artistic sensibilities in human & animal locomotion, storytelling through the personality of expressive gesture, timing and character development.
Examples of game-ready animations combining layered blending, overlays, IK and other run-time systems.
Examples of keyframed performance to narrative, for body, facial and lip-synch in both human and stylized forms.
Strong experience in mo-cap editing, from source data through to complete, final motion for both full body and facial.
Additional relevant examples of animal or quadruped motion, mechanical and rigid body motion, visual effects and use of secondary motion simulation / solutions.

**A detailed breakdown of your work in each section of the reel is required**

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6631
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Environment Artist

Category: Environment Artist
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: ILMxLAB

We’re on a mission: building the future. We’re working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end (previously pre-rendered) VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn’t hard enough in isolation! Don’t get us wrong, we’re not complaining about the challenges. That’s literally why we come to work: It is our great fortune to be standing at the crossroads – unconstrained by a specific title or universe – in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in. We still believe in picking up hitchhikers.
Our team is growing. We are looking for talented, driven creative technologists to help design and build the next generation of immersive stories. Have a look at the description below. If it sounds like you, send us your stuff!

Responsibilities:

Collaborate with dev team to advance the state of real-time rendered immersive experiences, striving for highest possible visual fidelity and artistic innovation
Work closely with the design leads to conceptualize, model, dress and light real-time worlds based on related concept art and photographic reference for franchise / IP
Work with engineering leads & technical artists to establish and maintain performance and memory budget streaming requirements and other run-time requirements
Establish a thorough understanding of the existing tools and pipelines; experiment / champion opportunities for improvement
Help define and act as a key customer for new technology investments and art pipeline development
Collaborate in development of task lists, estimates, schedules, milestones and overall project goals as necessary
Actively participate in the QA process to identify and fix bugs
Supervision of junior-level artists as required

Requirements

Required Skills/Qualifications:

Minimum of 5 years’ experience in game development designing, modeling, and texturing 3D assets using Maya and Photoshop (or equivalent 3D/2D programs) on multiple shipped titles.
Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation
Exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Superior eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
Advanced abilities in Z-Brush or Mud Box
Strong understanding of PBR workflow, materials and lighting.
Ability to switch between a wide range of styles.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, direction and changes.

Desired Skills:

Bachelor’s degree or equivalent experience
Passion for game development, and working in VR or AR
Knowledge of 2.5D projections and associated pipelines
Experience with Substance Designer / Painter, Mari, WorldMachine, Quixel
Experience working with photogrammetry
Experience with Unity, FrostEd, Hammer, Radiant or other level design / editor tools
Able to create stylized concept art and illustration
An appreciation for source control

A portfolio/reel submission is required. – show us your chops:

An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Strong foundation in the traditional arts including, but not limited to, figure drawing, and environmental and / or architectural illustration
Exceptional examples in set design, production design and/or architecture.
Strong aesthetic appreciation for composition, proportion, mass and volume, light, lighting and color.
3D sculpting and modeling abilities interpreting 2D concept.
Mesh geometry constructed for a real-time engine, built with an understanding of level layout, lighting and reuse whilst respecting run-time performance.

**A detailed breakdown of your work in each section of the reel is required**

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6628
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Production Analyst

Category: Analyst
Company: Industrial Light & Magic
Location: London (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic UK

The Production Analyst is responsible for the handling the finances and analysis for specific project(s), which requires a developed understanding of accountancy and an advanced knowledge of the Visual Effects production process. Works closely with FX Producers and other production staff and manages the day to day financial activity of a project as well as ad-hoc analysis and reporting.
They will also support producers in the bidding process of a project and well as vetting the bid before it goes out to client.

Responsibilities:

Maintains assigned production accounting records.
Assists Producer in managing budgets and Estimated Final Cost (EFC) Reports.
Assist Producer with bidding for new projects as well as final financial vetting before bid goes to client.
Prepares cost analysis and other special reports as needed.
Prepares weekly status reports for the FX Producer.
Prepares weekly billings for re-billable costs as required.
Reviews weekly detail reports for accuracy and makes reclassification as required.
Provides show information needed for facility forecasting and planning.
Works with legal to assure contracts are in place and contractual terms are followed.

Requirements

Education, Experience and Skills Required:

Strong and proven analytical skills required.
Numerical Degree is strongly encouraged.
Proven professional financial experience, some of which gained in a Feature or similar entertainment industry production
finance/accounting environment.
Expert proficiency in Excel.
Experience with IT applications such as Oracle (Oracle Projects.) TM1 experience a plus.
An energetic, resourceful, and hands-on individual with a strong service orientation.
Ability to handle multiple tasks within a high-pressure environment while meeting strict deadlines.
Proven background in effectively dealing with multiple stakeholders
Focused on continuing improvements to the organization.
Must be flexible, adaptable to working in creatively driven environment.
Handle challenging issues with diplomacy and able to facilitate cross-functional problem-solving.
Business partnering approach. Open and direct communication style, good listening skills. Strong written and verbal communication skills.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6636
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Art Assistant

Category: Assistant
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

Provides administrative and production support to the Art department.

Provides administrative and general support to Art dept. personnel and clients.
Assists in all phases of production from bidding to archiving.
Maintains inventory, orders and stocks all department supplies.
Conducts library/video research for reference materials.
Creates presentation packages for meetings including scanning, printing and mounting of concept and storyboard artwork.
Responsible for general department maintenance.
Runs errands around Lucas facility and in the Bay Area.
Assists artists with clean-up of concept and storyboard artwork.
Maintains department database.

Requirements

Art portfolio/demo reel required.
Bachelor’s degree in Art, Graphic Design or Animation, or equivalent.
A working knowledge of artwork presentation preparation.
Strong traditional drawing skills required. Knowledge of concept and storyboard art a plus.
Must work well in high-pressure environment.
Background in graphic art, design or film highly preferred.
Thorough knowledge of Macintosh computer systems including Photoshop, Illustrator, Final Cut Pro, iDVD, MS Office. Knowledge of Linux, Modo and Zbrush a plus.
Detail oriented and excellent organizational skills.
Must have fully insured vehicle for running errands.
Must be able to lift 25 lbs.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6638
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Concept Artist

Category: Concept Artist
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

The Concept Artist creates Concept art for visual effects in feature films. The Concept Artist works as part of a team executing CG and traditional artwork, helping to create artwork that adheres to a specific design or “look” of a show.
Creation of dynamic artwork that illustrates various stories and scripts
Ensures work is done according to specifications outlined by the Director/Key Creative team of a show
Implements any changes and incorporates feedback from Art Directors into artwork
Actively participates in dailies and transmissions

Requirements

Bachelor’s Degree and significant experience in producing concept art for VFX/Feature films.
Experience or knowledge of cinematic techniques, language and shot composition (advantage)
Demo reel and/or portfolio required.
Submission release form needs to be completed before portfolio/reel can be reviewed.
Developed “eye” and strong aesthetic
Demonstrated understanding and creation of photo real work
Experience creating some or all of the following: environments, hard surface, and creature design, matte paintings, shot elements, storyboards (advantage)
Ability to work closely with Art Department leadership and within a production environment
Ability to work under pressure while implementing changes based on input from multiple sources
Proficiency in design software required (Photoshop, z-brush Painter, Sketch-up, Modo etc)
Ability to assemble research and reference material that will be influential to clients and design team

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6242
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Head of Production Technology

Category: Technology
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

ILM is the leader in visual storytelling for the motion picture industry. Close collaboration between our artists and engineers is key to our innovative work. This position is responsible for providing vision, strategy and leadership for all aspects of global studio production technology with a focus on software and pipeline development. Our ideal candidate will maintain and grow our engineering teams at the cutting edge of the field while working hand-in-hand with our productions to enable groundbreaking results while maintaining efficient, artist friendly workflows.
Provide vision, strategy and leadership for all aspects of global studio technology including tools, pipeline, workflow and all other software development and investment to enable global VFX production.
Work closely with VFX Supervisors, Producers and other ILM show leadership to understand the workflow and technology needs of the studio and develop both short and long term plans to address those needs.
Works hand-in-hand with Head of Systems to provide a complete technology platform for the global studio.
Define, plan and budget strategies that align with ILM’s financial goals.
Ensure and participate in clear direction and proactive communication between technology and production groups. Seek to build effective teams and strong partnerships at every level spanning both technology, production and our global footprint.
Creatively balance your bold and revolutionary vision to live within our means while also ensuring delivery within production’s priorities and timeline. Willingly embrace the ROI analysis process as a tool to demonstrate the validity of your innovative thinking.
Actively seek ways to maximize efficiency at a holistic level.
Ensure delivery of technical initiatives on time and budget with workflows that are increasingly artist friendly.

Requirements

Bachelor’s degree in Computer Science or related field.
Minimum 8 years in a leadership role at a large scale motion picture production company or similar company.
Minimum 5 year’s managing teams of technical professionals
Previous experience managing global teams a plus
Must have a proven track record of VFX and/or animated feature production and development experience.
Must be a demonstrated business innovator.
Must be a compelling communicator with a strong point of view and a proven ability to influence others through diplomacy. Must be able to articulate ideas effectively when presenting to large groups, other executives and business leaders.
Strong communication, listening and people skills are essential. Must be an outstanding people manager/supervisor, mentor and collaborator.
Must be willing to make key strategic decisions, communicate the thinking behind those decisions and then drive the adoption throughout our worldwide facilities.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6626
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Pipeline Technical Director – Level 1

Category: Technical Director
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team.
Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
Act as an on-call resource for show production staff.
Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.
When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
Take direction from show supervisors to determine day-to-day and hour-to-hour priorities.
Work primarily on workflow tools, requiring introductory understanding of the larger pipeline.
Provide front-line support and gather information about artist problems and obstacles; resolve user errors; connect artists with deeper problems to appropriate technical support.
Develop basic knowledge of software, systems, and standards and conventions used in production.
Update documentation for the pipeline and tools to reflect any changes that are made.

Requirements

Education/Experience:

Bachelor’s degree or equivalent in Computer Science or a related technical field.
Demonstrated experience developing and maintaining tools for use in a computer graphics environment.
At least 2 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies:

Proficiency in Linux.
Strong Python scripting required.
Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar.
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Good understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

Preferred Skills/Competencies:

Experience with production database systems
Experience with C, C++
Experience with Windows development and applications such as 3ds max a plus.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6617
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Pipeline Technical Director – Level 2

Category: Technical Director
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

The Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team.
Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
Act as an on-call resource for show production staff.
Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.
When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
Take direction from show supervisors to determine day-to-day and hour-to-hour priorities.
Work primarily on workflow tools, requiring introductory understanding of the larger pipeline.
Provide front-line support and gather information about artist problems and obstacles; resolve user errors; connect artists with deeper problems to appropriate technical support.
Develop basic knowledge of software, systems, and standards and conventions used in production.
Update documentation for the pipeline and tools to reflect any changes that are made.

Requirements

Education/Experience:

Bachelor’s degree or equivalent in Computer Science or a related technical field.
Demonstrated experience developing and maintaining tools for use in a computer graphics environment.
At least 5 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies:

Proficiency in Linux.
Strong Python scripting required.
Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar.
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing.

Preferred Skills/Competencies:

Experience with production database systems
Experience with C, C++
Experience with Windows development and applications such as 3ds max a plus.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6618
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Production Coordinator

Category: Production Coordinator
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

Primary emphasis is on scheduling, communication and coordination for a specific group (discipline) of artists (or multiple groups) on any given project. Reports to Project (“Show”) Producer and Production Manager, while also working with other Coordinators on the project in keeping the show operating in an organized and efficient manner. Coordinators are also responsible for working with and delegating to the project Production Assistants. Each Coordinator usually works closely with their specific group of artists’ Supervisor or Lead in crewing, scheduling, and managing that group’s body of work. Coordinators are significant points of information on the show and need to be able to balance multiple needs, projects, and tasks at one time.
Work closely with your discipline supervisors and/or leads in crewing, casting and scheduling your discipline’s body of work, keeping in mind the overall show schedule, client reviews, bids, and other discipline needs.
Establish a process for communicating discipline targets, assignments, and priorities to your discipline crew, as well as the overall show crew. This should be daily and/or weekly.
Schedule, track, and manage assigned work within the ILM Internal Tracking Tool as well working with Production Managers to display the information in a physical form (magnet boards / conference rooms) in order to be visible to the team.
Ensure work is on schedule for each department and is meeting internal and external (client) deadlines. Check in with artists on a regular basis regarding workload, targets, needs, etc.
Set up turnovers with discipline crew. Communicate turnover information to all artists assigned to assets or shot.
Track client needs, reviews and deliveries to make sure your discipline hits their targets.
Keep a weekly synopsis of your discipline’s accomplishments and next steps.
If coordinating work from an external company, establish process for working with them that fits with your production team, supervisors, and leads.
Serve as key communication liaison between all parties relevant to your work. Provide updates, priorities, reschedules, and status of all shots at any given moment.
Anticipate and communicate issues to leadership team(s) to reach solutions in a timely manner.
Supervise, delegate to, and train assigned Production Assistant(s).
Act as primary point person for organizing dailies/shot reviews throughout the day on behalf of your discipline Supe/Lead. Take notes regarding feedback and decisions made and enter any required information into the Internal Tracking System/communicate to all so as to provide updates to all others impacted.
Technical ability and knowledge required to run Linux, Windows, and Mac-based programs for reviews with crew (dailies), clients, external vendors, and various meetings.
Conference room, Viewstation and basic technical setup and troubleshooting (running generic scripts to resolve issues).
Prioritization and escalation of technical support issues.
Ability to learn basic commands required to assist artists in file organization, submitting shots and QC-ing movies.
Perform special projects as needed.
May accompany VFX Supervisor and Matchmover on location for blue screen and principle photography work. Responsible for camera reports, shot information sheets, and matchmove information. Must be able to recognize and report back to ILM production any changes to shots that affect the budget.
Serve as the main point person between the Production and VFX Editors. Discuss cut lengths, key frame numbers, editorial discrepancies an other specifics regarding film.
Reserve equipment and resources needed for location and stage work; monitor schedules to avoid conflicts.
Role may require weekend work depending on show schedules

Role may also require:

Travel for plate shoots
Work on the same schedule as first or second unit production

Requirements

Bachelor’s degree in Film, Art, Drama or related field or equivalent work experience required.
Three years work experience in production to include strong working knowledge of post production techniques and terminology.
Proficiency in Macs/PCs including Microsoft Word and Excel. Knowledge of UNIX required.
Must possess very strong organizational and communication skills and be able to handle a variety of tasks in an efficient manner while meeting deadlines.
This position may require overtime and some Saturday work.
Ability to work on a computer/keyboard for long periods of time.
Ability to work overtime on an ongoing basis.
Ability to travel as needed.
Must have the ability to juggle multiple projects, work with diverse personalities and work within strict deadlines.
Attention to detail, follow through and strong communication skills.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6627
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Senior Creature Technical Director

Category: Technical Director
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

Senior Creature TDs are responsible for rigging and enveloping hero to background creatures, vehicles and props in Maya as well as setting up and running flesh-surface, hair, and cloth simulations. Able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
Advanced hero-creature rigging and enveloping in Maya.
Set up and run Maya cloth, hair, muscle simulations.
Wrangle creature rigging issues for artists in other disciplines.
Mentor entry level artists.
Script utilities/tools/plug-ins in Maya.

Requirements

Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation is a plus.
Experience with Massive crowd software is a plus.
At least 4 years of work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing CG characters and creatures for visual media.
Positive attitude and a team player.
Passion for the work.
Good communication skills.
Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs.
Proficiency with Linux is required.
Expertise with Maya is required.
Experience with Python scripting.
Feature Film experience is required.
Experience in corrective sculpting.
Knowledge of anatomy and enveloping
Demonstration of advanced rigging skills.
A demo reel demonstrating artistic and technical ability is required for this role.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6632
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Senior Pipeline Technical Director

Category: Technical Director
Company: Industrial Light & Magic
Location: San Francisco (United States)
Start Date: immediately

Job Description

Company: Industrial Light & Magic

The Senior Pipeline TD is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.
Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team.
Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.
When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
Drive pipeline priorities in conjunction with show supervisors.
Work on tools of greatest complexity and sophistication, requiring the broadest understanding of the larger pipeline and facility needs.
Assist other Pipeline TDs in providing front-line support for the most complex of end-user problems; guide engineering teams in debugging technical issues and eliminating root causes of problems.
Develop comprehensive knowledge of software and systems; drive the development and evolution of standards and conventions used in production.
Update documentation for the pipeline and tools to reflect any changes that are made.

Requirements

Education/Experience:

Bachelor’s degree or equivalent in Computer Science or a related technical field.
Demonstrated experience developing and maintaining tools for use in a computer graphics environment.
At least 8 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies:

Proficiency in Linux.
Advanced Python scripting required
Proficient in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar.
Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
Detail oriented and strong self-sufficient trouble shooter.
Comprehensive understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

Preferred Skills/Competencies:

Experience with production database systems
Experience with C, C++
Experience with Windows development and applications such as 3ds max a plus.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6623
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VFX 3DS Max Developer

Category: Other
Company: Industrial Light & Magic
Location: Vancouver (Canada)
Start Date: immediately

Job Description

Company: Industrial Light & Magic Vancouver

The 3DS Max Developer is responsible for developing and maintaining software tools, providing front-line support to artists, and general troubleshooting of the CG pipeline in a fast-paced, feature film visual effects production environment. The primary focus is ensuring artist efficiency. Receives day-to-day direction and priorities from show CG Supervisor; reports to R&D supervisor for technical and career guidance.

• Develop pipeline and asset management tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by show and technical supervisors. Help maintain a wide array of existing workflows and scripts.
• Provide front-line production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving. Monitor email requests, package up problems and redirect to appropriate engineering team.
• Test and validate tools and techniques in production. Work closely with engineering teams in testing, and releasing new and modified software systems.
• Act as an on-call resource for show production staff, primarily for complex, urgent problems.
• Collaborate effectively with artists, production supervisors, and technical staff across ILM studios in San Francisco, Vancouver, Singapore, and London.
• When not crewed to shows, serve on software teams working on projects that improve the efficiency of asset setup, caching, and shot-data handoff between artists across the entire pipeline.
• Identify day-to-day priorities in conjunction with show supervisors; act autonomously.
• Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline.
• Assist junior Pipeline TDs in providing front-line support; resolve complex user errors; guide Pipeline Engineers and R&D with debugging technical issues.
• Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production.
• Update documentation for the pipeline and tools to reflect any changes that are made.

Requirements

Education/Experience:

• Bachelor’s degree or equivalent in Computer Science or a related technical field.
• Demonstrated experience developing and maintaining tools for use in computer graphics.
• At least 5 years production experience in visual effects for film, commercials or television.

Required Skills/Competencies:

• Proficiency in Linux
• Advanced Python scripting required
• Experience in one or more of Maya, Nuke, Houdini, Mari, Katana, RenderMan or similar
• Ability to communicate cross-discipline and provide innovative solutions to pipeline issues.
• Detail oriented and strong self-sufficient trouble shooter.
• Thorough understanding of the entire visual effects process, from shooting to modeling and texturing, animation, rendering and compositing

Preferred Skills/Competencies:

• Experience with production database systems
• Experience with C, C++
• Experience with Windows development and applications such as 3ds max a plus.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6639
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VFX Production Accountant

Category: Accounting
Company: Industrial Light & Magic
Location: Vancouver (Canada)
Start Date: immediately

Job Description

Company: Industrial Light & Magic Vancouver

The VFX Production Accountant is responsible for the handling of complex production finance work for specific project(s), which requires an understanding of accounting principles and an advanced understanding of the Visual Effects production process. Works with discretion as to work details on assignments of a varied nature. Provides general and specialized analysis support. Works closely with VFX Producers and other production staff.

• Maintains assigned production accounting records.
• Assists Producer in managing budgets and Estimated Final Cost (EFC) Reports.
• Works with other ILM facilities in developing budgets, EFC, and weekly status reports.
• Prepares cost analyses and other special reports as needed.
• Prepares weekly status reports for the VFX Producer and Executive Management.
• Prepares weekly billings for rebillable costs as required.
• Reviews weekly detail reports for accuracy and makes reclassification as required.
• Provides show information needed for facility forecasting and planning.
• Works with legal to assure contracts are in place and contractual terms are followed.
• Works with external production manager to integrate remote facility and outside vendor documentation.
• Other responsibilities to support the facility as a whole as assigned.

Requirements

• Bachelors degree is required and a C.P.A. or M.B.A. is strongly encouraged. 6-8 years of professional experience.
• Three or more years Feature (or entertainment/advertising industries) production finance/accounting experience. Expert proficiency in Excel. Experience with IT applications such as Oracle (Oracle Projects.) TM1 experience a plus.
• An energetic, resourceful, and hands-on individual with a strong service orientation. Ability to handle multiple tasks within a high-pressure environment while meeting strict deadlines. Focused on continuing improvements to the organization in striving for excellence.
• Must be flexible, adaptable to working in creatively driven environment. Handles challenging issues with diplomacy. Able to facilitate cross-functional problem-solving.
• Business partnering approach. Open and direct communication style, good listening skills. Strong written and verbal communication skills.
• Highly motivated, seasoned and self-assured.
• A well developed sense of humor helps to bring perspective and energy to the team. Exhibits a “thick skin.”

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6620
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