Added by on 2014-09-12

Lucasfilm Animation Company Recruiting Character and Simulation Technical Supervisor, Shader Writer/R&D Rendering Engineer & Technology: Technical Assistant

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Character and Simulation Technical Supervisor

Company: Lucasfilm
Location: Letterman Digital Arts Center
State: California
City: San Francisco
Benefited/Non-Benefited: Benefited
Salary/Hourly: Salary

Job Description

The ADG Technical Character and Simulation Supervisor is responsible for envisioning, specifying, implementing and using both Character and Simulation pipelines and workflows that deliver film quality performances and effects while absolutely respecting the real time authoring environment of a modern game engine.

As Visionary/Planner/Deliverer:

• Develop and deliver leading edge techniques and workflows for a full digital human asset creation and performance capture pipeline. This includes but is not limited to:

o Evaluating and investigating new vendors, new software packages and new techniques.
o Running benchmark tests and establishing new technical budgets.
o Contributing to asset authoring, rigging and weighting methods and approaches for hero, mid-ground, background and crowd characters.
o Contributing to Mocap shooting and animation retargeting methods and approaches
o Contributing to techniques surrounding performance capture, data acquisition and fidelity preservation within the technical constraints of real time and near real time systems.

• Develop and deliver leading edge physical simulation techniques and workflows for physics systems ranging from character based secondary animation to large scale rigid body/destruction simulations. This includes but is not limited to:

o Evaluating and investigating new vendors, new software packages and new techniques.
o Running benchmark tests and establishing new technical budgets.
o Contributing to asset authoring, real-time, near-real time and offline simulation authoring techniques and workflows.

As Leader/Mentor:

• Create documentation and tutorials relating to technical issues to educate department subordinates as well as collaborators from other disciplines.
• Work with programming and tools teams to develop tools/scripts/plug-ins to streamline art processes.
• Work with other depts. to establish technical cross dependencies for projects.
• Comfortable and proficient in outsourcing pipelines. Must be able and willing to help work with outsourcers to train them in new working methodologies when necessary.
• Responsible for managing a growing a team and its interaction with other departments
• Assist in sourcing, interviewing, and hiring of new candidates as the team grows.
• Participate in pre-production planning to determine and address technical design requirements and issues.
• Participate in bidding and scheduling meetings for both development and production tasks as necessary.
• Responsible for generating, monitoring, and updating schedules, deliverables and due dates for teams targets.
• Assist in the planning of mocap and performance capture shoots as relates to asset requirements for shooting and the data set and quality expected as product of the shoot.

As Artist/Collaborator/Doer:

• Set up and run simulations for cloth, hair, flesh surfaces, and rigid body interactions.
• Solve technical production issues, especially those related to characters.
• Hero-creature enveloping using a combination of commercial software packages and proprietary tools.
• Script utilities/tools/plug-ins in various software packages.
• Create dynamic simulations in packages such as Maya or similar commercial DCC.
• Act as wrangler for a creature and/or a specific technique used across multiple creatures.

Requirements

Education / Experience:

A minimum of 10 years of work experience with 5 years of leadership experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media.

Required Skills / Competencies:

Positive attitude and a team player.
Passion for the work.

Good communication skills.

Sufficient knowledge of Maya rigging techniques to optimize the performance of rigs.
Expertise with Maya is required.
Experience with Python scripting.
Feature Film/ games experience is required.
Experience in corrective sculpting.
Knowledge of anatomy and enveloping.
Demonstration of advanced rigging skills.
A demo reel demonstrating artistic and technical ability is required for this role.
Technical director background has superior rigging skills.
Real Time graphics experience required.
Experience in Mocap data wrangling and retargeting.

Preferred Skills / Competencies:

Bachelor’s degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation is a plus.
Experience with Massive crowd software is a plus.
Block Party and proprietary rigging/ animation tools.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=5833&CurrentPage=1
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Shader Writer/R&D Rendering Engineer

Company: Lucasfilm Animation Company Singapore
Location: Singapore
State: Singapore
City: Singapore
Benefited/Non-Benefited: Benefited
Salary/Hourly: Hourly

Job Description

This position develops software systems and techniques for creating visual effects, emphasizing software architecture and frameworks for shaders/materials and lighting tools. The duties are a mix of building new systems, maintaining current systems, and supporting artists in executing production tasks.
Primarily responsible for the development of software and/or systems under the guidance of a development or project lead.
Works directly with artists to solve lighting and rendering challenges.
Communicates with end-users to determine technical requirements and disseminate information regarding project status.
Serves as a knowledge resource for software and/or systems used in production at ILM. This includes end user support of alpha and beta release cycles.
Coordinates closely with Team Members in all locations on project priorities and implementation details.
Expected to participate in discussions surrounding future applications and/or systems regarding their appropriateness of solution.

Requirements

Bachelor’s degree in Engineering or Scientific discipline, advanced degree preferred. 2-4 years of experience in the computer graphics field.
In-depth knowledge and demonstrated experience in 3d graphics tools and techniques.
Experience designing and implementing rendering algorithms, emphasizing photorealistic results.
Experience with C++ required.
Experience with Python a plus.
Excellence in problem solving and balancing quick turnaround with long-term quality.
Must be able to work well with a wide range of personality types.
Must be detail oriented and organized, possess strong communication skills, and be able to handle a variety of tasks in an efficient manner.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=6003&CurrentPage=1
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Technology: Technical Assistant

Company: Lucasfilm Animation Company Singapore
Location: Singapore
State: Singapore
City: Singapore
Benefited/Non-Benefited: Benefited
Salary/Hourly: Salary

Job Description

The Technical Assistant (TA) is responsible for providing front line tool and development support to the software development team and productions. Additionally, the TA is responsible for tracking and managing all digital information through the CG pipeline. Serves as the liaison for digital resources and data pipeline information between Production, CG Supervisors, Artists, and Technical Support Staff.

Primary Responsibilities:

Responsible for maintaining and updating department software. Works closely with our Production Software team to ensure that code is clean and well maintained.
Participates in development projects writes production and pipeline scripts and tools as required to support on going technology efforts
Works with the CG Supervisors, Assistant Technical Directors, and Production Software team to ensure show follows proper data management procedures.
Monitors disk usage for the facility, with a particular focus on individual shows, and on a shot-by-shot basis within those shows. Coordinates show storage needs on a long-term basis with Resource manager. Coordinates and executes the finaling process for shots and shows.
Prioritizes, manages, and maintains archive of show data, including creation of archival backups for shows, maintenance of archive database, storage and retrieval of physical media for recent show archives. Fulfills all data restoration requests, including archival research to locate requested data.
Prioritizes overnight renders. Coordinates processor allocations with ATDs and Production. Balances processor demands within show, between shows, and as a share of facility pool.
Responsible for learning production pipelines.

Requirements

Education, Experience and Skills:

Bachelor’s degree in Computer Science or equivalent degree.
Aesthetic eye and/or artistic background highly desired.
Experience with UNIX/Linux & Windows operating systems would be beneficial
Basic scripting language (i.e. Python, Perl) and programming language (i.e. C/C++, Java) is a must.
Knowledge of 3D modeling/animation software (i.e. Maya) highly desired.
Database knowledge preferred (i.e. Oracle). .
Excellent verbal and written communication skills required. Strong interpersonal skills and the ability to effectively interact with diverse personalities.
Strong time management skills; Ability to multi-task and prioritize.
Proven ability to work autonomously and in team settings.
Highly motivated.
Ability to work shift hours as required.

Apply here:- https://www.lucasfilm.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=5947&CurrentPage=1
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