Added by on 2018-02-16

Luma Pictures Recruiting Mid Pipeline TD, Compositor, Lighting Artist, Senior Asset Artist & Model/Texture Artist

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Mid Pipeline TD

Are You A Mid Pipeline TD?

You Can

Learn And Extend The Pipeline
Develop Tools That Make Artists Happy
Identify And Automate Inefficient Or Redundant Tasks

You Have

3+ Years Industry Experience
Master Knowledge Of Python
In-depth Knowledge Of Pyqt Or Pyside
Good Ui Design Sense
Experience Using Databases
Expert Problem-solving And Troubleshooting Skills
Experience With Maya And/or Nuke
Communication Skills
Time Management Skills

Pluses

Experience With The Following:
Linux/osx
Pymel
C/c++
Web Development

Apply here:- http://bit.ly/2ENj4OF
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Compositor

Are You A Compositor?

You Can

Composite Both Digital And Live Action Elements To Create Groundbreaking Visual Effects Shots For Blockbuster Films
Collaborate With Fellow Artists And Supervisors To Meet Challenging Production Deadlines
Understand Stereo (3d) And Anamorphic Compositing In Nuke
Understand 3d Multi-pass Rendering Techniques And Colorspace Concepts

You Have

Knowledge Of Nuke
Communication Skills
A Team Player Mentality With A ‘get It Done’ Attitude
Ability To Work In High-pressure Environment

Apply here:- http://bit.ly/2syfpPM
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Lighting Artist

Are You A Lighting Artist?

You Can

Light Look Development For Integration Of Cg Elements Into Live Action
Light Look Development For Full Cg Shots
Create Tools And Scripts To Facilitate Workflow
Develop Methodologies For Reduction Of Render Time And Improving Quality Of Results

You Have

An Extensive Knowledge Of Maya And Katana
An Understanding Of Multi Pass 3d Compositing
A Team Player Mentality With A ‘get It Done’ Attitude
Time Management Skills
Organisational Skills
A Solid Work Ethic
A Positive Attitude

Pluses

Knowledge Of Renderman / Air / Arnold

Apply here:- http://bit.ly/2FaENxL
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Senior Asset Artist

Are you a Senior Asset Artist?

You Can

Disseminate information to your team members on workflows, methodologies, or creative / technical feedback from a supervisor
Work with a production team at an advanced level to execute the desired look of complicated CG assets, including creatures and/or hard-surface models, including environments, mechanical, organic, or supernatural assets with the highest level of photoreal quality
Collaborate with a team to determine various design solutions while offering workarounds to overcome production challenges
Mentor junior and mid level artists on your team
Maintain or exceed consistent level of productivity while meeting deadlines
Liaise with various departments of production
Manage personal schedules

You Have

3-5 years minimum film production experience
A proficient understanding of modelling in Maya
A proficient understanding of texturing in Mari for multipass rendering
A proficient understanding of ZbrushAdvanced knowledge of UV optimizations and UDIM workflows
A strong understanding of look development through photoreal and/or supernatural shader networks
A strong aesthetic sense with a sharp eye for photorealism
Concise communication – a must
Strong interpersonal skills
Strong organizational skills

Pluses

Experience with grooming and hair systems a plus

Apply here:- http://bit.ly/2o3uS5x
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Model/Texture Artist

Are You A Model/Texture Artist?

You Can

Do Polygonal Modeling Of Creatures, Props And Environments From Photo Reference
Optimize Uv’s For Maximum Efficiency
Develop Multilayered Photo-real Textures For Use In Multi Pass Rendering
Understand Pipeline Based Productions And Multi-pass Rendering Methods

You Have

Ability To Take Direction
A Team Player Mentality With A ‘get It Done’ Attitude
Communication Skills
A Keen Eye For Fine Detail, Age, And Narrative When Painting Textures
An Eye For Realism

Pluses

Well Versed With Maya And Z-brush Skills

Apply here:- http://bit.ly/2C1JA5w
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