Added by on 2015-01-28

Method Studios Recruiting 3D Generalist & Modeller

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3D Generalist

Category: 3D Generalist
Company: Method Studios London
Location: London (United Kingdom)
Start Date: immediately

Job Description


Method Studios is currently in search of a general Maya specialist to join its team of artists.
The successful candidates would be comfortable working on all aspects of the 3D pipeline from start to finish, including modeling, texturing, animating, lighting and rendering.

Responsibilities and Duties


Minimum 3 years work experience in VFX industry within feature film, TV, or commercials environment.
Advanced working knowledge of Maya and Vray
Good computer skills, particularly with UNIX/Linux command line interface
Experience rendering through a render management tool, e.g. Qube
Knowledge of Mari, Z Brush, Photoshop a plus
Possesses excellent technical and artistic communication skills, as well as an excellent eye for detail
Thorough knowledge and understanding of visual effects pipelines, production, and implementation is key, as well as the ability to work well as member of a team
Good understanding of 2D compositing in Nuke
Capacity to grow as a creative problem-solver, driven by the desire to deliver innovative and high-quality work
Good communication skills a must

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Category: Modeller
Company: Method Studios Vancouver
Location: Vancouver (Canada)
Start Date: immediately

Job Description


Working with the Lead Modeller or the CG Supervisor on a project, the Modeller/Texture Artist will create accurate and efficient models in the assigned timeframe as outlined by the Supervisor. The position requires a high degree of technical skill and artistic judgement.

Duties & Responsibilities

Create models (characters, sets and props) as assigned by Supervisor
Complete assigned modeling tasks in a timely manner
Ensure all working files are efficiently organized
Follow Supervisor directions, ensuring models created are accurate and effective
Interact with production team in a positive manner and take direction and criticism
Report technical problems and potential problems to Supervisors in a timely fashion
Fully comprehend the requirements on the designs thereby creating models true to their designs. In particular:
Create models with appropriate point counts
Create models with valid and efficient UV layouts
Create models conforming to modern standards, being aware of penetrations, overlapping geometry, proper edge loops, etc.
Create models that can be exported cleanly to other packages used in the production
Create and modify models by following the creative direction of the production


1 – 3 years Modelling experience
Knowledge of Zbrush or Mudbox
Good knowledge of displacement map and normal map generation
Knowledge of one or more high-end 3D software packages such as Maya or Houdini
Knowledge of Adobe Photoshop and/or Gimp, and Mari
Good knowledge of polygonal and patch geometry modeling
Good knowledge of material, texturing
Good knowledge of skeleton and rigging setup
Good knowledge of basic expression setup
Ability to multi-task and prioritize
Knowledge of keyframe animation
Excellent team player
Excellent file management skills
Good communication skills

Apply here:-
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