Added by on 2014-09-26

Mr. X Inc Recruiting Character Rigging Supervisor

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Character Rigging Supervisor

Category: Rigging
Company: Mr. X FX
Location: Toronto (Canada)
Start Date: immediately

Job Description

Job Responsibilities:

Work with production management to prioritize tasks and meet the project deadlines / milestones set by the production department
Keep Managers and the Production Team informed of progress, changes, roadblocks and other critical issues
Accountable for developing and improving rigging technology and workflows, and defining the character pipeline
Take initiative to resolve pipeline issues through research, identifying and implementing solutions
Streamline workflow and enhance productivity within the studio
Design and create animator friendly rigs that work with Maya’s referencing and scene assembly pipelines
Collaborate with Tracking / Layout / Animation Lead or Director to design rigs
Coordinate with other departments (Modeling, FX, Lighting) for mutual beneficial output
Work closely with Character Dev Supervisor to oversee cloth and hair setup for integration into rigs
Develop and maintain character motion and deformation systems
Work with R&D to design, debug and evaluate new tools
Develop new techniques and processes to solve character production challenges
Write utility scripts and programs to streamline the setup process or assist in animation
Communicate information about new tools and techniques to others, and ensure that tool documentation stays up to date in the wiki
Mentor and take a educational role in improving the skills of teammates


Experience in leading a team and able to function in a team environment
Excellent communication and presentation skills
Detail oriented while considering the broad context and needs of the production
5+ years professional experience rigging characters for feature VFX films or animated features in Maya
nCloth / nHair and Maya Muscle knowledge desirable
Experience with simulation setup, and integration of simulation elements into rigs
Experience shot finaling and procedural finaling solutions
Excellent Python or PyMel scripting capabilities
Other 3d package (Blender, Houdini or Modo) knowledge a plus
Training in visual arts and understanding of form, geometry and movement
Knowledge of mathematics, such as linear algebra, trigonometry, geometry, calculus and differential geometry would be a plus
Knowledge in programming and software development skills, and experience with “gcc” a plus
Linux experience desired but not a must

All interested applicants should email their resumes to with the subject reading “Character Rigging Supervisor”.
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