Added by on 2014-06-24

Mr. X Inc Recruiting Modeling/Texture Artist & Environment Artist

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Modeling/Texture Artist

We are currently looking for a Modeling/Texture Artist.

Responsibilities:

3D Modeling and Texturing for feature films, using a wide range of reference material,
Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work,
Creating textures for CG Assets
With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look.

Qualifications:

Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail,
A full working knowledge of modeling in Maya is required,
Ability to deliver a model with clean topology and strong UV layout skills for texturing,
Ability to work with Z-brush and/or Mudbox
A full working knowledge of Photoshop basics
Mari Experience preferred
Knowledge of Houdini would be an advantage,
Knowledge of Linux would be an advantage,
3+ years of experience Modeling for Feature Films is required.
Comprehensive knowledge of lighting techniques is an advantage

All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Model/Texture Artist”. Please include the address of your web portfolio in your cover letter and/or resume or send a DVD of your demo reel to:

Attn: Recruiting- Model/Texture Artist

Mr X Inc.
35 McCaul Street, Suite 100
Toronto, Ontario
M5T 1V7

Please note: demo reels will not be returned. This is a contract position. We thank all applicants for their interest. However, only those candidates selected for an interview will be contacted. No phone calls please.
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Environment Artist

We are currently looking for Environment Artists with hard surface and organic asset experience.

Responsibilities:

3D Modeling and Texturing for feature films, using a wide range of reference material,
Work very closely with the look development artists and CG supervisors to generate both hard surface and organic environment assets
Create realistic textures for CG Assets
With guidance from CG Supervisors, help to determine the best approach to solve 3D challenges and develop final look.

Qualifications:

Strong spatial awareness and a good sense of form, scale and proportion, and a keen eye for detail,
A full working knowledge of modeling in Maya is required
Ability to deliver a model with clean topology and UVs
Experience with Z-brush and/or Mudbox
A full working knowledge of Photoshop basics
Mari Experience preferred
Knowledge of Houdini would be an advantage
Knowledge of Linux would be an advantage
3+ years of experience Modeling for Feature Films is preferred.
Comprehensive knowledge of lighting techniques is an advantage

All interested applicants should email their resumes with the subject reading “Environment Artist” to recruiting@mrxfx.com
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