Added by on 2014-08-01

Naughty Dog Recruiting Environment Concept Artist, Character TD/Rigger, Lighting Artist, Character Artist & FX Artist

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Environment Concept Artist

Responsibilities:

Demonstrate a broad range of excellent drawing and design abilities.
Demonstrate complete mastery of game development software tools needed for concept creation.
Collaborates effectively with art leads during review sessions which results in the finest artistic look possible.
Meets project deadlines / milestones, as set by project leads
Consistently exercises sound judgment in all areas of expertise

Requirements and Skills:

A demo portfolio demonstrating excellent drawing and design skills
Work must clearly demonstrate exceptional ability in the areas of artistic, stylistic and versatility
BFA or equivalent game development experience strongly preferrred
Fine art skills, drawing and painting, lighting and color
3 years of professional experience working as a concept artist or texture artist in computer gaming or related field
Proficiency working in Photoshop
Excellent organizational, communication and interpersonal skills
Must be receptive to art direction and perform well within a team setting
Must be responsive to schedules and work well under pressure

Email your resume or contact us about this position here: jobs@naughtydog.com
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Character TD/Rigger

Responsibilities

Design, create, test and maintain character rigs/setups
Work with the modelers to create a model that meets technical needs
Collaborate with animators to design motion controls
Develop and maintain character motion and deformation systems
Develop secondary dynamics systems
Develop new techniques and processes to solve character production challenges
Capable of writing pipeline tools to streamline the setup process
Work with production management to prioritize tasks

Requirements & Skills

In depth knowledge of Maya, preferabley 3+ years of production experience. No cross training available due to the timeframe
Strong understanding of both Figure and Facial Anatomy
Complex character/vehicle rigging experience in Maya in film/broadcast or games environments
MEL, Python
Experience with setting up production pipelines while being able to follow guidelines
The ability to support himself and take initiative
Bonus Skills

C++ experience

Email your resume or contact us about this position here: jobs@naughtydog.com
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Lighting Artist

Responsibilities

Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments
Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments

Requirements and Skills

Proven industry experience in Film or Games generating final picture
General competency in Autodesk Maya and knowledge of Global Illumination
Excellent problem solving skills and the ability to work with minimal supervision
Thorough understanding of direct/indirect light, luminance/exposure and color-theory
Some experience with generating light-maps, pre-lighting or baked lighting is desired

Email your resume or contact us about this position here: jobs@naughtydog.com
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Character Artist

Responsibilities

This individual will be responsible for sculpting hi-res realistic characters, including organic and non-organic assets.
This individual will create deformable and efficient models with clean topology and optimized UV layouts.
Bring to life artistically rendered characters and assets with a high level of realism.

Requirements and Skills

An advanced knowledge of sculpting human anatomy, shape, light and form.
A keen eye for color and texture painting.
Experience generating normal and ambient occlusion maps.
Candidates should be able to work with minimal input and be comfortable working in a team environment.
Basic knowledge of optimization – working with lower resolution textures and low-poly game meshes, as well as experience or a desire to work with more high resolution assets.
Candidates should expect to take an offsite test.
Candidates should be willing to work with and draw reference or base starting points from scan data.

Email your resume or contact us about this position here: jobs@naughtydog.com
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FX Artist

Responsibilities:

Visualize, create and implement real-time dynamic effects for both in-game and cinematic application
Create effects that conform to the technical guidelines of the target platform
Self-manage, seek and provide feedback and communication with his/her peers and leads as a part of a collaborative artistic environment
Be self-motivated to consistently meet project, team, and personal deadlines/milestones
Help influence further development of internal technologies and artistic capabilities
Other duties may be assigned

Requirements and Skills:

Strong technical knowledge and artistic abilities working with sprite type particles and materials within a game engine
Strong sense of form, color, and composition
Advanced problem solving techniques and patience to resolve the numerous hurdles that present themselves while working to achieve the highest quality effects
Thorough knowledge of Maya dynamics, particles and expressions, as well as how to optimize for video game hardware
The self-sustained ability to take on a problem within a team and run with it until completion
Intermediate level of scripting either in MEL or Python (preferred)
Must be able to provide a demo reel or examples of professional work (Online Preferred), a breakdown of your contributions to the shot, and an accompanying resume

Email your resume or contact us about this position here: jobs@naughtydog.com
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