Lead Character Pipeline TD
Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.
Leo, Gemini, Emmy…been there, won that.
Come work for an award-winning studio and make cartoons, not war.
About the Position
It’s a very exciting time to join our team! We’re moving our pipeline to Maya so this is a great opportunity to create and develop our next generation of productions! As the lead character pipeline TD you will be responsible for building, improving and maintaining our characters pipeline (workflows, tools, rigs, hair and cloth simulation). You will work closely with the rigging, animation and modelling teams to achieve efficient productions and will support the rigging team with scripts, tools and education.
Create and develop rigs, tools and process to meet production needs, and assist productions when needed
Prototype biped, quadruped and props rigs
Develop and script automation for the rigging process
Work with production and animation teams to prioritize and plan needs
Develop cloth, hair and fur systems for production
Mentor rigging and other TDs on those systems
Work closely with pipeline, animation and modelling teams to ensure production needs and global pipeline direction
Research new techniques and tools
Create and update documentation explaining our processes and tools
Additional responsibilities as required
4+ years of experience in animation or visual effects for film or television
Proficiency in Maya rigging and deformation is required
Good working knowledge of Python is required.
Proven experience in rigging pipeline development is required
Strong understanding of CG pipeline process is required
Strong problem solving skills
Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership
Experience in cloth, hair and fur is an asset.
THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.
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