Nerd Corps Seeking a Lead Shading/Lighting TD
Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.
Leo, Gemini, Emmy…been there, won that.
Come work for an award-winning studio and make cartoons, not war.
About the Position
We’re moving our pipeline to Maya and we’re looking for a lead shading/lighting TD! It’s a very exciting time to join our team with this amazing opportunity to have a direct impact on the creation and development of our next generation of productions. As the lead shading/lighting TD you will be responsible for developing the look-dev and lighting side of the pipeline. This means developing tools, shaders and workflows for the shading and lighting artists. You will be working closely with lighting and shading artists as well as pipeline TDs to ensure that we’re able to achieve the look and vision of our shows as efficiently as possible.
Help develop an efficient and creative lighting pipeline for Maya using Renderman
Develop tools, shaders and workflows for shading and lighting artists
Provide technical support and expertise in the areas of rendering and shading
Write surface, light and other shaders to support each show’s look and vision
Assist in debugging and solving render artifacts and excessive render time
Assist and provide tech support for lighting artists to ensure shots can be delivered on time
Create and update any relevant documentation
Mentor and assist other lighting and pipeline TDs
4+ years of experience in animation or visual effects for film or television
Good understanding of modelling, texturing, shading, lighting and rendering workflows
Strong knowledge of C/C++ programming language.
Proficiency in Renderman is a big plus OR other industry renderer, such Arnold
Experience implementing Renderman extensions, such as RSL plugins, procedural and RIF, is a big plus
Ability to translate artistic needs into technical applications
THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.
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