Added by on 2015-06-18

Nerd Corps Entertainment Recruiting Render Wrangler & Senior Lookdev/Shading Artist

Nerd Corps Entertainment Recruiting, Nerd Corps Entertainment jobs, Animation, 3d, Nerd Corps Entertainment, Nerd Corps Entertainment VANCOUVER, VANCOUVER

Render Wrangler

Description

Department: VFX
Location: Vancouver

About the Position

As an render wrangler you set up render passes, prepares layers for rendering, monitor the rendering process and rendering submissions, and liaise with compositors on rendered elements. You must be eager to learn and develop your skills. You must have basic technical knowledge to analyse and solve problems that arise and be able to communicate with their team.

Responsibilities

Report regularly to the VFX supervisor informing him/her of any concerns
Identify to the VFX supervisor problems that could potentially present with respect to timelines and delivery schedules
Respect and adapt to the Nerd Corps system of data storage and retrieval through the use of the in-house software
Make sure that all work done is accounted for and entered in the tracking system (SPARCX)
Communicate to animators about elements that may be needed for their sequences
Watch animatics of your episode for errors and shots missing composites; stay current with the show and what stage of production it is at
Balance the creative needs, technical resources and time available
Check Softimage XSI scene and set up render passes, layers and partitions for rendering
Check render results and flag improper images
Follow the creative direction of the production as communicated by the VFX supervisor
Work with the senior staff of the VFX team to learn as much as possible about the methods and software used when compositing

Qualifications

Basic understanding of 3D texturing, modelling and lighting
Basic understanding of compositing methods
Creative with timing and colour
Work well within the team
Able to take directions and work independently
Able to communicate creative and technical thoughts and ideas
Able to multitask and prioritize
Good at improvising and problem solving
Thrive in a high-pressure, deadline-oriented environment
Enjoy working in a team atmosphere
Animation experience an asset

Please Apply at: http://nerdcorps.com/careers/jobs/?nl=1&jvi=oRNc1fwB,Apply&jvs=Creative_Heads

THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.
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Senior Lookdev/Shading Artist

Description

Department: Modelling
Location: Vancouver

About the Position

As the senior lookdev/shading artist you will create and develop an asset’s look to match the show’s creative goals in a timely manner. You will be shading and texturing assets (characters, props, sets, etc.) and will assist with establishing the look development process together with designers, the director and other stakeholders. You will be working together with the modelling and lighting teams to ensure shaded assets are passed across departments efficiently, as well as working with shading TDs to develop our studio shaders library.

Responsibilities

Shade and texture assets based on the production style, designs and colour scripts
Collaborate with modelling team to ensure assets meet production look and requirements
Build and optimize each asset’s shading networks to achieve both look and efficient render time
Interpret and implement notes and feedback from supervisor and directors in a timely way
Collaborate across disciplines, within the department and with other departments including design, lighting and matte painting
Keep a critical eye for creativity, continuity issues between shots, quality control and technical errors and artifacts
Be a proactive problem-solver and work with pipeline and production to seek the best possible solution ahead of time
Work with shading TDs to develop the look of our proprietary shaders
Help create and maintain the production shader library
Mentor and train other shading artists
Collaborate respectfully and professionally with artists

Qualifications

3+ years experience working in feature film, games, or similar
Proficiency in using Maya, Photoshop is required
Experience in Mudbox and ZBrush is required
Experience shading using Renderman is a big plus
Strong artistic skills and a detail-oriented eye
Strong problem solving skills and ability to work collaboratively
Good communication skills, including active listening, and the ability to accept and give feedback and follow directions
Work within production requirements and time frame
Accept accountability for own actions
Able to meet production requirements on time and to standards
Able to take direction, collaborate, and be a team player
Able to communicate in a professional and positive manner
Able to communicate creative and technical thoughts and ideas
Able to multitask, prioritize and manage time efficiently
Must be open to direction and able to embrace change

Please Apply at: http://nerdcorps.com/careers/jobs/?nl=1&jvi=olad1fwt,Apply&jvs=Creative_Heads

THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.
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  • sdffds

    This is JINXY

  • Gregoire Binetruy

    Someone knows which studio did this awesome anim?
    This is perfect.

  • xoio

    Would love to know who did this …. The character is just amazingly vivid …. great job!

  • Marcus Allen

    I love Jinx, and I love League, when they released this mv as a teaser for Jinx I went crazy haha

    by any chance would you know who helped Riot to make their cinematic “A New Dawn”? I’ve been trying so hard to replicate the art style >.<