Added by on 2014-11-15

Nerd Corps Entertainment Seeking Senior Environment Designer (Vancouver)

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About Us

Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.
Leo, Gemini, Emmy…been there, won that.

Come work for an award-winning studio and make cartoons, not war.

Department: Design
Location: Vancouver

About the Position

Nerd Corps is looking for a fun and talented senior environment designer to join our ranks on the extremely popular Mattel brand Monster High. You’ll get to be yourself, be unique, and be a monster as you design boo-tiful sets and environments for the Monster High universe.


Execute key designs and high-level rendering
Collaborate creatively with the design and modelling departments
Train, mentor and motivate new designers who are placed on the crew
Keep current with scripts and animatics to inform design choices
Learn and adhere to established production methodology
Create original designs in show style according to production schedule
Bring loose conceptual designs to a highly rendered finished product
Ensure design viability is appropriate to the modelling and animation budget
Identify and communicate any issues, concerns or inefficiencies to production or art director as appropriate
Execute changes on designs based on feedback from art director
Keep work orders current and accurate in the design and modelling approval system
Keep files efficiently organized
Carry out all duties in a professional and positive manner
Actively participate in production-related meetings by offering thoughts and ideas
Assist with and complete production-related assignments
Keep current on design techniques and technology
Ensure the lead art director’s instructions are carried through
Recommend any team training needs to art director
Carry out duties in a professional and positive manner
Be a positive and creative force on the team


3 + years of experience in production design for animation
Design education is an asset, but not required
Strong drawing and colour fundamentals
Strong artistic background and a sharp eye for detail with emphasis on composition, perspective, lighting and colour.
An interest in and understanding of architectural design is a definite asset
3D design and modelling experience is a definite asset
Able to take direction, collaborate, and be a team player
Able to communicate in a professional and positive manner
Able to communicate creative and technical thoughts and ideas
Able to multitask, prioritize and manage time efficiently
Able to work alone and collaboratively, often with multiple tasks and under deadline pressure
Encourage feedback and new initiatives
Able to adapt to multiple show styles
Must be open to direction and able to embrace change

THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.

Apply here:-
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