Nerd Corps Entertainment Seeking Pipeline Technical Director
Nerd Corps Entertainment, established in 2002, is one of North America’s largest privately owned animation studios, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.
Leo, Gemini, Emmy…been there, won that.
Come work for an award-winning studio and make cartoons, not war.
About the position
As Nerd Corps migrates from Softimage to Maya, you will be responsible for creating the architecture of our new 3D pipeline. As the pipeline technical director, you will develop and steer the direction of the 3D pipeline, as well as oversee each project through the production pipeline. You will determine the technical approach and requirements needed to achieve the desired look for our shows.
Collaborate with the directors, producer, department supervisors and artists to facilitate and optimize workflow and tool integration
Work with leads and heads of departments to define the creative and technical approach for the show
Collaborate with production management team to maintain efficiency in order to enable the artists and technical director to achieve their quotas
Work with production, technical and software department to implement hardware and software workflow solutions and determine resource requirements
Identify areas of R&D and recommend improvements to workflows to improve productivity or communication
Meet with leads on the shows to support production and artist concerns including debugging, troubleshooting and managing fixes
Assist with all technical aspects of production including but not limited to rigging, animation, lighting, and FX
Assist with executing director’s vision through building consensus between technology, artists, and production managers
Create and implement support and training workshops to improve skill sets across departments
Create and recommend show-based or facility-based scripts and tools
Act as a liaison for communicating technical issues to IT, software or R&D
Keep current on new research and industry developments, and maintain up-to-date knowledge in relevant fields
3+ years experience as a pipeline technical director in the animation or film industry
Experience developing for CG applications such as Maya and Nuke
Advanced knowledge of networking and performance issues that arise with automated tools
A degree or equivalent in Computer Graphics, Computer Science or other related course
Thorough understanding of the entire production process, including modeling, texturing, animation, rendering, compositing and FX creation
Expert knowledge of Maya and Nuke is required
Experience with Linux and Windows is required
Experience scripting with Python
Experience working with and writing shaders for Mental Ray, V-Ray, Arnold, Renderman, or other production renderers
Experience scripting or writing plugins for Maya or Nuke
Working knowledge of color theory and lighting techniques
Working knowledge and understanding of C/C++ or other object-oriented programming language
Experience with databases such as MySQL is required
Knowledge of Subversion, CVS, Git or other revision control system
Good understanding of assets management system such as Shotgun
Excellent problem-solving skills
Highly motivated with the ability to work under pressure
Excellent communication skills with the ability to delegate and mentor people and projects
Detail-oriented with a strong ability to multitask
Strong working knowledge of 3D software packages and pipelines
THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.
Please email your resume, portfolio/demo reel link and cover letter explaining why you feel you would be a great fit:
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