Added by on 2015-08-12

Nether Realm Studios Recruiting Senior Software Engineer & Technical Artist

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Senior Software Engineer

Description

NetherRealm Studios, a division of WB Games Inc. seeks a software engineer to join the team behind the “Injustice” and “Batman: Arkham Origins” mobile games. Our small, creatively-independent team brings premium action games to the iPhone and iPad, utilizing WB’s most valuable and exciting properties.
As a member of our studio’s mobile engineering team, you will work closely with designers, artists, and other engineers to develop our next ground-breaking mobile title. Your domain will span as much of the codebase as your skills and interests dictate, as you design and implement extensions to existing systems, as well as new game systems. You’ll be working to support our designers’ vision on a team open to your creative input as well.
As a senior engineer, you’ll be helping our team establish and maintain excellent coding standards, style and philosophy. You’ll use your industry experience to lead by example, contributing to our team’s culture of growth and self-improvement.

JOB RESPONSIBILITIES

Design, author, maintain and refactor game systems that meet all design, technical and schedule requirements.
Work closely with QA and your technical leadership to ensure the stability and accuracy of game systems by identifying, communicating and resolving defects.
Author, review and provide feedback on technical and end-user documentation of game systems.
Collaborate with technical leadership and other engineers to help establish overall technical design and architecture.
Collaborate with designers and content creators to brainstorm solutions that satisfy design and content requirements.
Work closely with the production staff in building and maintaining realistic schedules and identifying dependencies.
Coordinate with QA and leads to ensure successful roll out of new features to the team and establish testing and maintenance of systems.

JOB REQUIREMENTS

B.S. degree in Computer Science or equivalent.
5+ years professional C/C++ programming.
Experience developing complex game-play systems for a published game.
Worked on production game title from concept to ship.
Experience with gameplay scripting (Lua, Python, Unrealscript, etc).
Experience with Unreal Engine programming (preferred).
Experience with mobile analytics and user acquisition (preferred).
Experience with online profile servicing, A/B testing and content delivery (preferred).
Experience with XCode and Objective-C programming (preferred).
Experience with the release process including working on systems related to localization, certification and asset management (preferred).
Ability to collaborate with engineers and content creators to develop robust and fun game-play.
Ability to easily communicate technical topics with both engineers and non-technical people alike.
Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
Thorough knowledge object-oriented programming concepts.
Basic knowledge of commonly used design patterns.
Familiarity with version control (CVS, SVN, Perforce, etc.).
Microsoft Visual C++ development environment.
Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging skills.
Ability to work well in a team development environment with strong communication skills.
Strong desire to build industry-leading game systems and ship the highest quality AAA games.

The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

Apply here:- http://www.netherrealm.com/careers/
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Technical Artist

Description

SUMMARY OF POSITION

Netherrealm Studios, a division of WB Games Inc., seeks a skilled Technical World Artist who will drive the creation ofscripts/tools that empower artists to deliver cutting edge visuals. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions for complex technical requirements. This person will be well versed in the game engine and content creation tools.

JOB RESPONSIBILITIES

Using industry standard 3D packages (Maya, Max, Zbrush, Substance Suite) as well as Python scripting, create powerful scripts/tools that give content creators the best possible pipeline to deliver world-class video game art.
Utilize Kismet/Blueprint and Cinema Tools to implement NPC crowds, stage elements, and scripted events that breathe life into game environments.
Prepare and construct rigs/weighting for NPC’s and other environmental dynamic objects.
Problem solve and determine out-of-the-box solutions for complex technical requirements.
To ensure that the high-quality bar established in the art direction is maintained and the levels run at defined frame-rates.

JOB REQUIREMENTS

BA in art or related field or equivalent experience.
At least 1 year of experience in the industry.
At least 1 published AAA game.
Experience with the Unreal Engine or Unity Engine.
Strong understanding of Python and Mel script.
Knowledge of Maya with a core understanding of the inner workings of the tool.
Good understanding of scripting inside the Unreal engine with Kismet and or Blueprint.
Understanding of Physically Based Rendering (PBR) art pipelines for XboxOne, PS4, and PC.
Solid understanding of shaders and material expressions.
Experience dealing with rigs and weighting.
Understanding of animation pipelines, including character and environment setups.
Knowledge of profiling tools to determine performance issues.
Excellent communication skills.
Solid organization skills with adherence to file structures, naming conventions and other established protocols.
Excellent ability to self-manage and meet deadlines.
Must be able to work well within a team. Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others.
Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.
Must have an active, passionate interest in current video games to help drive the game to the next level.
Portfolio/website demonstrating technical artistic ability that includes tools/scripts.

The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

Apply here:- http://www.netherrealm.com/careers/
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