Added by on 2017-12-29

NetherRealm Studios Recruiting Art FX Lead, Senior Quality Assurance Analyst, Senior Artist/animator, Senior Software Engineer, Senior Producer, Designer & Senior Characters Artist

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Art FX Lead

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc. Seeks A Lead Fx Artist Who Will Be Responsible For Creating, As Well As Leading An Fx Team In Creating, Fx Assets Of The Highest Quality While Working On One Or More Aaa Projects The Studio May Be Developing. This Person Will Work Closely With The Director Of Art To Ensure Aesthetics Quality Is Kept At The Highest Bar. This Person Will Also Be Responsible For Developing And Implementing A Production Schedule In Collaboration With The Assigned Producer. When Needs For The Project Dictate, The Lead Fx Artist Will Collaborate With The Outsourcing Manager To Augment The Internal Team With One Or More Outsourcing Partners To Complete All Required Fx Related Assets.

Job Responsibilities

The Lead Fx Artist Will Work Directly With Fx Team Members, Other Art Leads, And With Internal Technical Departments To Spearhead R&d For Tools And Technology Development Targeted As Successfully Delivering On The Evolving Needs Of The Products. Likewise, The Lead Fx Artist Will Look At Improving Internal Workflows And Processes To Optimize Our Internal Development While Delivering Against The Aesthetic Aspirations Set By The Director Of Art.
Collaborate With Assigned Producer In Day-to-day Tasking Of Assignments To Members Of The Fx Team.
Project Future Team Production Capabilities Based On Historical Performance And Potential Approaches
Ensure Clear Communication Of Aesthetic Targets For The Fx Team As Established By The Director Of Art And In Collaboration With The Staff Fx Artist(S)
Ensure Fx Team Goals Are Coordinated Across Fx Artists Working On Disparate Sub-disciplines
Communicate With Other Leads To Ensure Coordination Between The Fx Art Team And Other Discipline Teams
Use Industry Standard 2d And 3d Packages As Well As Proprietary Tools To Create Fx Assets For Assigned Development Projects
Assets Will Vary From Simple Particle Systems To Complex Interactive Or Gameplay-driven Fx
Creates Production Templates For Communication With Outsourcers To Ensure Compliance With Standards
Creates Training Materials And Construction Examples That Can Serve As Training Tools For Onboarding Junior Fx Artists
Collaborate With Staff Fx Artists On Developing “best Practices” For Asset Creation
Act As A Role-model For Artists By Emphasizing Project And Company Goals While Executing On Assigned Development Needs
Clarify And Ensure Adherence To Organizational Goals, Including Adherence To File Structures, Naming Conventions, And Any Other Established Protocols
Provide Feedback On A Day-to-day Basis On Content Creation To Ensure Quality Is Being Maintained And Specific Visual Targets Being Met For Created Fx Content
Mentor And Train Fx Artists On Aesthetic And Production Skills

Job Requirements

Five Or More Years Of Art And Design Experience On At Least Three Shipped Game Titles Required
One Or More Years As A Team Lead, Preferably On A Current-gen Console Development
Must Possess Good Artistic Skills And A Working Knowledge Of 2d/3d Art Production
A Ba In Art Or Related Field Or Equivalent Experience
Should Have Strong Working Knowledge Of Authoring Tools For Real-time Particle Systems?—experience With Unreal 3 And Cascade Preferred
Must Be Proficient In 3d Modeling Using Maya Or 3d Studio Max
Must Be Proficient With Multiple 2d Applications, Including Adobe Aftereffects, Photoshop, And Various Similar Applications
Proficiency With Creating Simulations, Exporting, And Rendering From Houdini Desired
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Work Well Under Pressure And Deadlines
Strong Understanding Of Modern Real-time 3d Engines
Experience And Understanding Of Art Pipelines On Xbox One And/or Ps4 Is Desired
Solid Personal Organization Skills
Ability To Self-manage And Meet Deadlines
Strong Interest In Computer Or Video Games
Self-motivated
Ability To Work Well In A Team Environment

Apply here:- http://www.netherrealm.com/careers/111/art-lead-fx/
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Senior Quality Assurance Analyst

Summary Of Position

Wb Games Chicago Seeks A Senior Quality Assurance Analyst To Join Our Team Responsible For Fully Supporting Our Art Production Tools At Netherrealm Studios. We Are Seeking A Forward Thinking Self-starter With A Passion For Advancing Technologies. Strong Communications, Problem Solving And Analytical Skills Are A Must For This Position. Additionally A General Understanding Of Hardware And Software Trouble Shooting/support And The Familiarity With The Major Game Consoles And Industry Standard Content Creation Software’s Is Desired, (Unreal, Maya, Motionbuilder, 3ds Max, Photoshop…. To Name A Few). This Position Is Primarily Focused On Testing And Supporting Tool Sets To Be Used In Production By Artists And Programmers For

Job Responsibilities

Running Test Cases
Regression Testing
Bug/issue Writing And Reporting
Functional Area Analysis
Documenting Issues (Non-bug Writing, Not Meant For Db Entry)
Attending Departmental And Project Related Meetings
Developing/advancing Testing Improvements – Automation
End User / Studio Support

Job Requirements

High School Diploma Or Equivalent, Bs Or Ba A Plus
3+ Years Testing Software Tools Or Retail-quality Games On Windows/nintendo/sony/microsoft Platforms. Multiple Platform Experience Preferred
Self-starter With A Passion For Advancing Technologies
Forward Thinking, Motivated With Team Player
Strong Oral And Written Communication Skills, The Ability To Communicate Complex And/or Detailed Information Clearly
Organizational Proficiency With The Ability To Manage Time And Resources Under Tight Deadlines
General Knowledge Of Fundamental Testing Concepts Including: Test Case Usage, Bug Writing, Regression Testing, And Ad Hoc Testing.
Functional Testing Experience (Tools And Software Testing Desired)
Experience With Custom Or Retail Test Case Management, Test Automation, And Regression Testing
Broad Computer Skills And General Software Knowledge With Current Industry Standard Communications And Documentation Software’s
Operational Knowledge Of One Or More Gaming Platforms Such As Xboxone, Xbox360, Ps3, Wii, And/or Ios Platforms
Leadership Experience
Unreal Experience A Major Plus
Bug Tracking And Database Management Software Knowledge (Jira, Test Track Pro, Or Equivalent)
Basic Scripting Experience And A Solid Understanding Of Automation (Microsoft’s Ui Automation Library Experience Preferred)
Basic Programming Experience (C++, Html, Css)
Industry Standard Art Creation Software (Autodesk, Adobe, Allegorithmic)

Apply here:- http://www.netherrealm.com/careers/118/senior-quality-assurance-analyst/
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Senior Artist/animator – Facial

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc. Seeks A Senior Facial Animator To Be Responsible For Creating Top Of The Industry Facial Animation, With A Firm Understanding Of Facial Anatomy And Facs Based Animation Rigs And Pipelines As Well As Facial Capture Technology. Ongoing Responsibilities Are Completing Facial Animation, Directing Work Assigned To Outsource Partners, And Having Solid Communication With The Cinematics Team.

Job Responsibilities

Produce High-quality Realistic Facial Animation Using Hand-key Techniques And Adjusting Captured Facial Data
Review And Critique Outsourced Facial Animation Work
Use Proprietary Tools To Implement Facial Animation Into Game Engine
Participate In Cinematic Motion Shoots
File Management – Organize Work/files Efficiently

Job Requirements

Formal Art Education Such As Bfa From Accredited Art Or Design School Or Equivalent Level Of Experience Required
A Degree With An Emphasis On Animation Desired
Must Have Shipped At Least One Game In A Senior Or Lead Animation Position
5+ Years Game Industry Experience Or Related Entertainment Industry Experience
3 Years Minimum Relevant Experience Within Animation
Highly Skilled Maya User
Proven Key-framing Knowledge And Skill Set
Worked With Facial Capture Animation Data
Proven Leadership Abilities
Ability To Give Clear Animation Direction (Written And Verbal)
Takes Direction Well
Strong Grasp Of Traditional Animation Principles
Familiar With Facs Based Rigs
Strong Technical Problem Solving Skills
Ability To Learn New Tools Quickly
Ability To Work Well Under Pressure And Deadlines
Highly Organized. Ability To Multitask And Manage Multiple Tasks At Once
Strong Communication And Interpersonal Skills
Strong Interest In Video Games, Storytelling, And Movies
Familiar With The Unreal 3 Engine
Experience With Outsourcing
Well Versed In Facial Anatomy
Acting Background/experience
Experience With Martial Arts/fighting Games

Apply here:- http://www.netherrealm.com/careers/112/senior-artistanimator-facial/
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Senior Software Engineer

Summary Of Position

Netherrealm Studios Seeks A Senior Software Engineer To Implement Cutting-edge Tools And Engine Features That Help Ensure That The Mortal Kombat And Injustice Franchises Are Industry Leaders.

As A Member Of Our Studio’s Koretech Team You Will Be Expected To Take On Difficult Problems, And In Collaboration With You Colleagues, Plan And Implement Innovative Solutions. Working On Console Platforms And Also In Our Editing Tools Will Require Developing For Fast User Iteration Cycles And An Awareness Of 60hz Performance Constraints.

Job Responsibilities

A Great Work Ethic, Excellent Core Engineering Skills, And The Ability To Forward Think Problems Are All Critical. In Addition, Experience In Memory Management And Parallelism Will Be A Huge Asset.
Modify And Extend Core Engine Systems With A Focus On Future Technology.
Work With Artists, Designers And Gameplay Engineers To Implement Editor Functionality And Improve Overall Workflow For The Team.
Optimize Critical Code Paths In The Engine And Tools

Job Requirements

B.s. In Computer Science, Computer Engineering Or Other Relevant Field.
A Minimum Of 5 Years Professional Experience Developing In C++ And At Least One Shipped Aaa Title.
Experience Working On The Xbox One And Ps4 Platforms Strongly Desired.
Unreal Engine Experience A Plus.
Excellent C/c++ Programming Skills.
The Ability To Write Efficient And Optimized Code.
Experience In One Or More Of Animation, Physics, Rendering, Tools Architecture Or Other Game-centric Disciplines.
Experience Writing Multithreaded Code (Preferred).

Apply here:- http://www.netherrealm.com/careers/116/senior-software-engineer/
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Senior Producer

Summary Of Position

Warner Bros. Has Been Entertaining Audiences For More Than 90 Years Through The World’s Most-loved Characters And Franchises. Warner Bros. Employs People All Over The World In A Wide Variety Of Disciplines. We’re Always On The Lookout For Energetic, Creative People To Join Our Team.

The Creative Team That Brought Mortal Kombat And Injustice To Life Is Now Netherrealm Studios, Part Of The Warner Bros. Interactive Entertainment Family. With Over 20 Years Of Creation Under Our Belts, Netherrealm’s Mission Remains The Same; To Create Cutting Edge Entertainment And Deliver Industry Leading Tech, Game Art And Overall Gaming Experiences.
Netherrealm Studios Is A Collaborative And Creative Environment, Constantly Striving To Up The Ante On What Is Possible In Interactive Entertainment. We Encompass The Best Of Both Worlds – A Team Of Dedicated Professionals With Years Of Experience, Who Are Also At The Forefront Of An Industry Taking Over The Entertainment Landscape. The Passion And Energy That Made Mortal Kombat A Reality Is Still On Display Every Day In Our Offices, Our Hallways And Most Definitely The Studio’s Arcade Room!

What Part Will You Play?

We Are Seeking A Senior Producer To Be Responsible For Overseeing The Development Team On One Or More Aaa Mobile Projects. This Position Supports The Leads And Assists The Team By Managing And Executing A Variety Of Tasks Related To Developing Aaa Mobile Games. This Position Should Be The Pivotal Person For Information On The Projects, And When Something Needs To Get Done They Should Know How To Navigate The Waters To Achieve Results.

Job Responsibilities

What Part Will You Play?

We Are Seeking A Senior Producer To Be Responsible For Overseeing The Development Team On One Or More Aaa Mobile Projects. This Position Supports The Leads And Assists The Team By Managing And Executing A Variety Of Tasks Related To Developing Aaa Mobile Games. This Position Should Be The Pivotal Person For Information On The Projects, And When Something Needs To Get Done They Should Know How To Navigate The Waters To Achieve Results.

The Ideal Candidate Has Previously Led Internal And External Games Development Teams And Shipped Successful Mobile Games.
Work With Studio Management And Leads To Establish And Maintain The Game’s Vision, Feature Set, Scope, Staffing Plan, Schedule And Budget.
Champion The Game With The Team To Help Maintain And Drive Energy, Enthusiasm And Urgency To The Team.
Ensure That The Project Is Delivered On Time, That Milestone Goals Are Set And Achieved, And That The Team Meets The Ship Date Target While Also Hitting The Quality And Budget Goals.
With Strong Verbal And Written Communication Skills, You Are Able To Talk Easily With All Departments About All Aspects Of The Project And Facilitate Communication Among All Internal Disciplines Of The Team.
Interested In Being In The Trenches, Involved With Day To Day Decisions, While Also Being Aware Of The High-level Vision.
Ability To Lay Out The Overall Development Plan For A Game, Providing Input For The Design Of Games And Nurturing The Project From Concept To Implementation To Ship.
Manage Day To Day Development Issues, Attempting To Predict And Avoid Problems, While Being Prepared To Troubleshoot And Provide Conflict Resolution As Needed.
Review And Analyze All Documents, Task Lists And Interim Builds From The Team. Create And Modify Schedules As Needed.
Review Milestone Deliveries To Ensure Quality And Consistency With Design And Brand.
Source Highly Talented External Resources To Supplement All Aspects Of Internal Development.

Job Requirements

What Do We Require From You?

The Ideal Candidate Will Have At Least Five Years Of Experience In Game Production Including Two Or More Years Of Mobile Game Development In A Senior Role
Demonstrated Experience And Understanding Of Both Premium And Freemium Mobile Games.
Responsibilities Overseeing Large-scale, Widely Dispersed Development Teams.
Solid Experience In Social Marketing; Strong Understanding Of Game Analytics.
Must Have Successfully Developed And Managed People, Resources And Schedules Within A Leading Entertainment Software Company.
Extensive Knowledge Of Software Entertainment Industry, Game Platforms And Current Trends.
A Minimum Of A Bachelor’s Degree (Or Equivalent Work Experience) And 5+ Years Of Production Work Experience.
A Natural Leader And Consensus Builder: People Listen To The Direction You Give Them, And Are Willing To Follow You While You Are Also Listening To Other Ideas As Well. You Are Ready And Willing To Lead The Charge.
Ability To Take Broad Direction From Studio And Company Senior Management.
Excellent Communication Skills Required, Both Written And Verbal. Must Be Able To Manage Communications Effectively Within Development And Publishing Arms.
Must Have Strong Organizational Skills.
Must Have Strong Scheduling, Tracking And Resource Management Skills.
Must Have Strong Production Knowledge.
Must Be A Resourceful And Creative Problem Solver.
Requires A Self -starter With High Level Of Initiative And Proactivity.

Apply here:- http://www.netherrealm.com/careers/109/senior-producer/
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Designer

Summary Of Position

Netherrealm Studios In Chicago Is Seeking A Designer Who Will Be Responsible For Designing And Implementing The Game Experience.
The Designer Is Responsible For Implementing Navigation And Combat Mechanics, Tuning Gameplay, And Generating Ai Behaviors.
The Position Works Closely With The Lead Game Designer To Ensure That The Overall Vision Is Being Properly Communicated And Executed Within Game.

Job Responsibilities

Within The Studio, The Designer Collaborates On Design Goals With The Lead Designer And The Creative Director. This Includes Generating Game Proposals, Identifying Challenges, And Developing Strategic Responses To Market Needs.
Establishes Design Schedules And Creates Working Design Documents.
Designs And Scripts Game Experiences
Define And Script Enemy Ai Using In-house Editor
Creates Ai Behavior Specs.
Play And Evaluate Combat Constantly, Iterating And Re-doing Work To Reach A High Degree Of Polish.
Analyze And Incorporates User Feedback From Consumer Usability Tests.
Works With Personnel On R&d Efforts For New Game Systems And Creates Playable Prototypes As Required.
Identifies And Establishes Required High Impact Experiences To Ensure Timely Delivery Of Promotional Material.
Participates In Regular, Hands?on Interaction With Team Members To Ensure That The Concepts And Content Of Assigned Games Meet Design Requirements.
Establish And Maintain Good Relationships With All Team Members And Be Able To Work Out Solutions To Problems In An Effective, Respectful Manner.
Coordinates And Liaises With All Necessary Departments And Divisions To Facilitate Execution Of Projects And Materials In A Professional And Client-centric Manner. This Includes Keeping Producer And Other Leads Apprised Of Games Status.
Develops Strong Relationships To Establish And Maintain A Reliable And Timely Flow Of Information And Materials To All

Job Requirements

B.a. Degree Preferred Or Equivalent Job Experience.
2 – 5 Of Years Game Design Experience Required.
Shipped At Least One Title. Combat Heavy Games Preferred
Passion For Action And Fighting Games With A Focus On Combat Mechanics.
Direct Experience In Implementing Navigation And/or Combat Mechanics (With A Preference On Melee Based Combat) In At Least 1 Shipped Title.
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Work Well Under Pressure And With Deadlines.
Strong Interest In Computer And Video Games.
Programming Or Scripting Experience Prefered
Unreal 3 Experience Preferred.

Apply here:- http://www.netherrealm.com/careers/114/designer/
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Senior Characters Artist

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc., Seeks A Senior Material Artist (Character) Who Will Be Responsible For Creating Character Materials Of The Highest Quality. This Person Will Work Closely With The Lead Character Artist Along With The Art Director To Create And Maintain The Highest Quality Assets For The Game, And Ensure That The Aesthetic Goals Are Met.

Job Responsibilities

Using Industry Standard Material Creation Tools As Well As Proprietary Team Tools, Designs And Implements Material Systems For Texturing Characters For Their Assigned Development Project.
Ensures That The High-quality Bar Established By The Art Director And Lead Artist Is Maintained By Themselves And Their Team.
Continues Research And Development Into Best Practices And Industry Innovation.
Mentors More Junior Members Of The Character Team And Shares Acquired Knowledge With The Group.
Participates In Departmental Meetings To Share Personal Ideas And Define The Look And Feel Of Characters.
Report Daily To The Lead Artist With Progress Status.

Job Requirements

Extensive Art And Design Experience On Previous Video Game Development Teams.
Must Possess Good Artistic Skills And A Working Knowledge Of Art Production.
Must Have A Portfolio Of Past Work As Example Of Artistic Skill.
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Prioritize Multiple Tasks.
Highly Skilled With Node Based Procedural Pbr Material Creation. Unreal And Substance Designer Are Preferred.
A Working Knowledge Of Substance Painter Is Required.
A Working Knowledge Of Maya Is Required.
Experience With Real Time Pbr Material Creation.
Experience Working With Optimized Game Resolution Textures.
Strong Uv Layout Skills.
Experience With Modern Real-time 3d Engines Is A Plus, Unreal Is Preferred.
Experience With High Polygon Sculpting In Zbrush, Not Required But A Plus.
Receptive To Direction And Perform Well Within A Team Environment.
Self-motivated

Apply here:- http://www.netherrealm.com/careers/97/senior-artist-characters/
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