Added by on 2018-04-18

NetherRealm Studios Recruiting UI Designer, FX Art Lead, Game Data Analyst & Senior Software Engineer

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UI Designer

Job Number: 161328br

Summary Of Position

The Creative Team That Brought Mortal Kombat And Injustice To Life Is Now Netherrealm Studios, Part Of The Warner Bros. Interactive Entertainment Family. With Over 20 Years Of Creation Under Our Belts, Netherrealm’s Mission Remains The Same; To Create Cutting Edge Entertainment And Deliver Industry Leading Tech, Game Art And Overall Gaming Experiences. Netherrealm Studios Is A Collaborative And Creative Environment, Constantly Striving To Up The Ante On What Is Possible In Interactive Entertainment. We Encompass The Best Of Both Worlds – A Team Of Dedicated Professionals With Years Of Experience, Who Are Also At The Forefront Of An Industry Taking Over The Entertainment Landscape. The Passion And Energy That Made Mortal Kombat A Reality Is Still On Display Every Day In Our Offices, Our Hallways And Most Definitely The Studio’s Arcade Room!

Job Responsibilities

What Part Will You Play?

Netherrealm Studios, A Division Of Wb Games Inc., Seeks A Ui Designer To Work With The Console User Interface Team To Create And Maintain High Quality Assets For Our Console Titles. The Ui Designer Is Responsible For Visual And Interaction Design That Adheres To A Cohesive Style Guide And Maintains Consistency Throughout Visual Elements And Behaviors. The Candidate Will Work With A Variety Of Team Members To Design, Create, Implement And Optimize Ui Assets. They Are Responsible For Maintaining High Visual Fidelity, Competitive Aesthetics, And Presenting Game Information In A Clear And Understandable Manner. The Ui Designer Must Be Able To Work With Industry Standard Tool Sets And Software To Ensure A High Level Of Fit And Finish To All Ui Elements.

Working With Other Ui Designers, As Well As Art Directors, Producers, Programmers, Ux Designers, And Game Designers, The Ui Designer Will Help Design And Shape The Visual And Interactive Aspects Of The Game’s Interface Needs. This May Also Include Ui Workflow Optimizations And Developing New Techniques For Visual Display And Information Presentation.

Collaborate With Ux Designer To Determine Functionality And Usability Requirements.
Design And Create Ui Components (Ex. Menus, Stats And Inventory Screens, In-game Hud Elements, Etc.) From Visual Comps To Completed Features.
Collaborate And Communicate With Art Directors, Ux Designer, Game Designers, Producers & Programmers In The Creation And Implementation Of The Game Ui.
Test Functionality And Bug Fixing To Ensure Work Is End User Ready.
Contribute To The Design Of Ui Tools And Processes.

Job Requirements

What Do We Require From You?

Degree In Graphic Design, Human-computer Interaction, Interactive Media Or Equivalent Work Experience As A User Interface Artist.
3-5+ Years Professional Experience In Visual/user Interface Art With A Strong Portfolio.
Experience Creating Assets And Styles For User Interfaces On At Least One Published Game, Console Preferred.
Strong Knowledge Of User Interface Design, Interaction Design, Information Architecture, And The Ability To Generate Design Ideas.
Extensive Experience With 2d Art And Authoring Tools Like Flash, Photoshop, And Illustrator, Aftereffects A Plus.
Strong Interpersonal And Team Skills.
Experience Using Unreal Engine Or Other Game Engine A Plus.
Experience With 3d A Bonus.
Skills In Css, Actionscript, Javascript And Html A Plus.
Strong Traditional Art Skills A Bonus.
Ability To Work Well In A Team Environment And Redo/iterate Work Until It’s Right.
Task Driven, Self-motivated And Proactive.
Quick Learner, Able To Rapidly Pick Up New Software And Workflow Pipelines.

Apply here:- http://bit.ly/2FXSy5w
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Art Lead – FX

Job Number: 159058br

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc. Seeks A Lead Fx Artist Who Will Be Responsible For Creating, As Well As Leading An Fx Team In Creating, Fx Assets Of The Highest Quality While Working On One Or More Aaa Projects The Studio May Be Developing. This Person Will Work Closely With The Director Of Art To Ensure Aesthetics Quality Is Kept At The Highest Bar. This Person Will Also Be Responsible For Developing And Implementing A Production Schedule In Collaboration With The Assigned Producer. When Needs For The Project Dictate, The Lead Fx Artist Will Collaborate With The Outsourcing Manager To Augment The Internal Team With One Or More Outsourcing Partners To Complete All Required Fx Related Assets.

Job Responsibilities

The Lead Fx Artist Will Work Directly With Fx Team Members, Other Art Leads, And With Internal Technical Departments To Spearhead R&d For Tools And Technology Development Targeted As Successfully Delivering On The Evolving Needs Of The Products. Likewise, The Lead Fx Artist Will Look At Improving Internal Workflows And Processes To Optimize Our Internal Development While Delivering Against The Aesthetic Aspirations Set By The Director Of Art.
Collaborate With Assigned Producer In Day-to-day Tasking Of Assignments To Members Of The Fx Team.
Project Future Team Production Capabilities Based On Historical Performance And Potential Approaches
Ensure Clear Communication Of Aesthetic Targets For The Fx Team As Established By The Director Of Art And In Collaboration With The Staff Fx Artist(S)
Ensure Fx Team Goals Are Coordinated Across Fx Artists Working On Disparate Sub-disciplines
Communicate With Other Leads To Ensure Coordination Between The Fx Art Team And Other Discipline Teams
Use Industry Standard 2d And 3d Packages As Well As Proprietary Tools To Create Fx Assets For Assigned Development Projects
Assets Will Vary From Simple Particle Systems To Complex Interactive Or Gameplay-driven Fx
Creates Production Templates For Communication With Outsourcers To Ensure Compliance With Standards
Creates Training Materials And Construction Examples That Can Serve As Training Tools For Onboarding Junior Fx Artists
Collaborate With Staff Fx Artists On Developing “best Practices” For Asset Creation
Act As A Role-model For Artists By Emphasizing Project And Company Goals While Executing On Assigned Development Needs
Clarify And Ensure Adherence To Organizational Goals, Including Adherence To File Structures, Naming Conventions, And Any Other Established Protocols
Provide Feedback On A Day-to-day Basis On Content Creation To Ensure Quality Is Being Maintained And Specific Visual Targets Being Met For Created Fx Content
Mentor And Train Fx Artists On Aesthetic And Production Skills

Job Requirements

Five Or More Years Of Art And Design Experience On At Least Three Shipped Game Titles Required
One Or More Years As A Team Lead, Preferably On A Current-gen Console Development
Must Possess Good Artistic Skills And A Working Knowledge Of 2d/3d Art Production
A Ba In Art Or Related Field Or Equivalent Experience
Should Have Strong Working Knowledge Of Authoring Tools For Real-time Particle Systems?—experience With Unreal 3 And Cascade Preferred
Must Be Proficient In 3d Modeling Using Maya Or 3d Studio Max
Must Be Proficient With Multiple 2d Applications, Including Adobe Aftereffects, Photoshop, And Various Similar Applications
Proficiency With Creating Simulations, Exporting, And Rendering From Houdini Desired
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Work Well Under Pressure And Deadlines
Strong Understanding Of Modern Real-time 3d Engines
Experience And Understanding Of Art Pipelines On Xbox One And/or Ps4 Is Desired
Solid Personal Organization Skills
Ability To Self-manage And Meet Deadlines
Strong Interest In Computer Or Video Games
Self-motivated
Ability To Work Well In A Team Environment

Apply here:- http://bit.ly/2qGt3gd
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Game Data Analyst – Monetization

Job Number: 160541br

Summary Of Position

The Creative Team That Brought Mortal Kombat And Injustice To Life Is Now Netherrealm Studios, Part Of The Warner Bros. Interactive Entertainment Family. With Over 20 Years Of Creation Under Our Belts, Netherrealm’s Mission Remains The Same; To Create Cutting Edge Entertainment And Deliver Industry Leading Tech, Game Art And Overall Gaming Experiences. Netherrealm Studios Is A Collaborative And Creative Environment, Constantly Striving To Up The Ante On What Is Possible In Interactive Entertainment. We Encompass The Best Of Both Worlds – A Team Of Dedicated Professionals With Years Of Experience, Who Are Also At The Forefront Of An Industry Taking Over The Entertainment Landscape. The Passion And Energy That Made Mortal Kombat A Reality Is Still On Display Every Day In Our Offices, Our Hallways And Most Definitely The Studio’s Arcade Room!

Job Responsibilities

Netherrealm Studios Seeks A Data & Monetization Analyst To Join Our Team. In Collaboration With Our Existing Analytics Department, The Analyst Will Work Closely With The Development Teams For The Full Lifecycles Of Our Products.
This Position Requires Excellent Project Management, Communication, And Documentation Skills. The Ideal Candidate Will Demonstrate Passion For Discovering Interesting Facts Through Data And Sharing Them With Others. Daily Tasks Include Gathering Requirements From Project Stakeholders, Drafting Schemas And Tables, Working With The Etl And Reporting Process, And Developing Documentation.

The Data And Monetization Analyst Must Be Comfortable Working With Large Sets Of Data Related To Acquisition, Engagement, And Monetization. The Analyst Will Coordinate With External Bi Engineering And Qa Teams To Ensure The Data Pipeline Can Meet Our Needs And Work With Internal Design, Development, And Product Management To Translate The Results Of Data Analysis Into Compelling Designs That Compliment And Further Elevate Fun Game Experiences. Analytic Reports Are In High Demand By Multiple Entities. This Position Will Collaborate On Everything From Planning The Way We Record Events In-game, Monitoring The Etl Process, And Ensuring The Final Report Satisfies The Intended Audience.
The Analyst Will Need Strong Communication Skills And An Ability To Be A Contributor Working With A Wide Variety Of Internal Departments. They Will Be Comfortable With All Levels Of Ownership, From Hands On Design To Providing High-level Guidance And Feedback. Detail-oriented And Organized, The Ideal Candidate Will Thrive In A Fast-paced And Evolving Environment That Offers The Opportunity To Work Hands-on With World-class Brands, And Contribute Concretely To The Success Of Our Games.

Answer Questions About Our Products By Querying Our Databases And Packaging The Answers In An Easily Digestible Way For Our Internal Teams.
Identify In-game Events That Affect Business Kpis Including Revenue, Retention, Use Acquisition, K-factor, And Lifetime Value.
Collaborate With Other Analysts In Drafting Table Schemas And Dimensional Models To Measure The Variables Necessary For Later Analysis.
Design, Build, And Maintain Analytics Documentation Including Requirements From Various Departments As Well As Timeline.
Organize Staff Meetings While Drafting Meeting Minutes And Syndicating Action Items.
Work With Confluence, Powerpoint, And Other Tools To Ensure Project Details And Analytical Value Is Being Communicated To All Stakeholders
Perform Market Research, Competitor Teardowns, And Write Up Trend Summaries.
Monitor Progress By Playing Builds In Development As Well As Reviewing Ongoing Player Behavior Reports And Trends.
Brief The Team Regularly On Key Learnings And New Insights That Can Be Applied Across Games.

Job Requirements

Ba/bs Degree In Business, Finance, Statistics, Economics, Computer Science, Or Mathematics
Minimum 2-3 Years As A Data And/or Monetization Design Contributor Or Similar Role (Product, Design, Analytics, Etc.) In The Games Industry, In Mobile, Pc, Or Consoles.
Strong Background In Analysis Fundamentals Through Previous Work Experience, Collegiate Thesis, And/or Passion Projects.
Strong Familiarity With Mobile Application Ecosystems And Operating Systems Like Ios And Android.
Experience With Project Managing Multiple Deliverables That Each Have Their Own Separate Stakeholders, Environments, And Operational Teams.
Experience Designing, Building, Reporting, And Maintaining Project Documentation.
Must Be Comfortable Reading, Interpreting, Explaining, And Responding To Data; Background In Statistics, Data Mining, Or Other Quantitative Discipline Is Highly Valued.
Etl Knowledge Desired From Schema Generation, Event Design, Etl Processing, To Reporting.
Business Intelligence Tools Experience A Bonus: Sql, Tableau, Looker, Python, C++.
Comfortable Presenting Complicated Material To Diverse Audiences; Strong ‘soft Skills’.
Passion For Analytics.
Passion For Gaming.
Ability To Collaborate With Colleagues Across Different Disciplines And Locations To Achieve Results.
Ability To Work In A Fast-paced Environment And Prioritize Work To Meet Specific Deadlines Required.
“Team First” Personality With Excellent Interpersonal And Communication Skills.
“No Job Is Too Small” Attitude.
Must Be Self-motivated And Results-oriented.

Apply here:- http://bit.ly/2J3NNVR
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Senior Software Engineer

Job Number: 160481br

Summary Of Position

Netherrealm Studios Seeks A Senior Software Engineer To Implement Cutting-edge Tools And Engine Features That Help Ensure That The Mortal Kombat And Injustice Franchises Are Industry Leaders.

As A Member Of Our Studio’s Koretech Team You Will Be Expected To Take On Difficult Problems, And In Collaboration With You Colleagues, Plan And Implement Innovative Solutions. Working On Console Platforms And Also In Our Editing Tools Will Require Developing For Fast User Iteration Cycles And An Awareness Of 60hz Performance Constraints.

Job Responsibilities

A Great Work Ethic, Excellent Core Engineering Skills, And The Ability To Forward Think Problems Are All Critical. In Addition, Experience In Memory Management And Parallelism Will Be A Huge Asset.

Modify And Extend Core Engine Systems With A Focus On Future Technology.
Work With Artists, Designers And Gameplay Engineers To Implement Editor Functionality And Improve Overall Workflow For The Team.
Optimize Critical Code Paths In The Engine And Tools

Job Requirements

B.s. In Computer Science, Computer Engineering Or Other Relevant Field.
A Minimum Of 5 Years Professional Experience Developing In C++ And At Least One Shipped Aaa Title.
Experience Working On The Xbox One And Ps4 Platforms Strongly Desired.
Unreal Engine Experience A Plus.
Excellent C/c++ Programming Skills.
The Ability To Write Efficient And Optimized Code.
Experience In One Or More Of Animation, Physics, Rendering, Tools Architecture Or Other Game-centric Disciplines.
Experience Writing Multithreaded Code (Preferred).

Apply here:- http://bit.ly/2tU8RLM
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