Added by on 2017-02-16

NetherRealm Studios Recruiting Senior Artist, Software Engineer, Senior Designer, Senior Artist/Characters & Senior Artist/Animator

NetherRealm Studios Recruiting, vfx jobs, cg jobs, 3d jobs, vfx, animator jobs, jobs, cgi, NetherRealm Studios hiring, Spin vfx jobs, NetherRealm Studios, NetherRealm Studios jobs, 3d, 3d jobs

Senior Artist – UI

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc., Seeks A Ui Artist To Work With Our Ui/ux Team To Create And Maintain High Quality Assets For Our Console Games. The Ui Artist Is Responsible For Visual And Interaction Design That Adheres To A Cohesive Style Guide And Maintains Consistency Throughout Visual Elements And Behaviors. The Candidate Will Work With A Variety Of Team Members To Design, Create, Implement And Optimize Ui Assets For Our Aaa Titles. They Are Responsible For Maintaining High Visual Fidelity, Competitive Aesthetics, And Presenting Game Information In A Clear And Understandable Manner. The Ui Artist Must Be Able To Work With Industry Standard Tool Sets And Software To Ensure A High Level Of Fit And Finish To All Ui Elements.
Working With Other Ui Artists, As Well As The Ui Lead, Art Directors, Producers, Programmers, Ux Designers, And Game Designers, The Ui Artist Will Help Design And Shape The Visual And Interactive Aspects Of The Game’s Interface Needs. This May Also Include Ui Workflow Optimizations And Developing New Techniques For Visual Display And Information Presentation.

Job Responsibilities

Collaborate With Ux Designer To Determine Functionality And Usability Requirements.
Design And Create Ui Components (Ex. Menus, Stats And Inventory Screens, In-game Hud Elements, Etc.) From Visual Comps To Completed Features.
Collaborate And Communicate With Art Directors, Ui Lead, Ux Designer, Game Designers, Producers & Programmers In The Creation And Implementation Of The Game Ui.
Test Functionality And Bug Fixing To Ensure Work Is End User Ready.
Contribute To The Design And Streamlining Of Ui Tools And Processes.
Other Duties As Assigned.

Job Requirements

Degree In Graphic Design, Human-computer Interaction, Interactive Media Or Equivalent Work Experience As A User Interface Artist.
5+ Years Professional Experience In Visual/user Interface Art With A Strong Portfolio.
Experience Creating Assets And Styles For User Interfaces On At Least One Published Game, Console Preferred, Having Completed An Entire Development Cycle.
Strong Knowledge Of User Interface Design, Interaction Design, Information Architecture, And The Ability To Generate Design Ideas.
Extensive Experience With 2d Art And Authoring Tools Like Flash, Photoshop, And Illustrator, Aftereffects A Plus.
Strong Interpersonal And Team Skills.
Experience Using Unreal Engine Or Other Game Engine A Plus.
Experience With 3d A Bonus.
Skills In Css, Actionscript, Javascript And Html A Plus.
Strong Traditional Art Skills A Bonus.
Ability To Work Well In A Team Environment And Redo/iterate Work Until It’s Right.
Task Driven, Self-motivated And Proactive.
Quick Learner, Able To Rapidly Pick Up New Software And Workflow Pipelines.

Apply here:- http://www.netherrealm.com/careers/106/senior-artist-ui/
———————-

Software Engineer – Mobile Analytics

Summary Of Position

Netherream Studios, A Division Of Wb Games Inc. Seeks A Software Engineer To Join The Team Behind The “Injustice” And “Mortal Kombat X” Mobile Games. Our Small, Creatively-independent Team Brings Premium Action Games To Ios And Android Devices, Utilizing Wb’s Best Properties.
As Analytics Engineer On Our Team, You’ll Be Integrating Third-party Packages That Handle Analytics, User Acquisition, A/b Tests And Revenue Reporting. You’ll Be Responsible For Maintaining Our Game’s Platform-independent Interface To These Tools, Improving Or Refactoring As You See Fit. You’ll Work Closely With Product Managers And Game Designers, Authoring Systems To Help Track Our Game’s Economy, Player Engagement, Progression, Segmentation, Etc. You’ll Work Very Closely With The Analytics Team To Proactively Ensure Data Tracking Hooks Are Implemented Correctly. You’ll Also Work With Our Community Management Team To Aid With Deployment Of Sales And Promotional Events.
This Job Will Require Some Collaboration With The Rest Of Our Engineering Team On Issues Of Technical Design, And With The Team’s Production Staff To Help Develop Realistic Schedules And Identify Dependencies.

Job Responsibilities

Design, Author, Maintain And Refactor The Analytics Systems Such That They Meet All Design, Technical And Schedule Requirements.
Work Very Closely With Analytics Team To Design, Integrate, And Qualify Game Data Tracking Hooks.
Collaborate With Technical Leadership And Other Engineers To Help Establish Overall Technical Design And Architecture.
Work Closely With Qa And Your Technical Leadership To Ensure The Stability And Accuracy Of Analytics Systems By Identifying, Communicating And Resolving Defects.
Author, Review And Provide Feedback On Technical And End-user Documentation Of Analytics Systems.
Work Closely With The Production Staff In Building And Maintaining Realistic Schedules And Identifying Dependencies.
Coordinate With Qa, Leads And The Analytics Team To Ensure Successful Roll Out Of New Features, And Establish Testing And Maintenance Of Systems.

Job Requirements

B.s. Degree In Computer Science, Mathematics, Or Equivalent.
4+ Years Of Experience With Professional Mobile App Production.
Experience With Microsoft Visual Studio And C++ Programming.
Experience With Xcode And Objective-c Programming.
Experience With Java Programming.
Familiarity With The Java Native Interface.
Experience Developing Complex Systems For A Published App.
Experience Integrating Third-party Sdks.
Thorough Knowledge And Comfort With Object-oriented Programming Concepts.
Basic Knowledge Of Commonly Used Design Patterns.
Familiarity With Version Control (Cvs, Svn, Perforce, Etc.).
Familiarity With Mobile Analytics And User Acquisition.
Enjoyment Of Solving Complex Problems.
Enjoyment Of Constantly Learning About New Hardware, Software And Programming Languages.
Excellent Debugging Skills.
Ability To Easily Communicate Technical Topics With Both Engineers And Non-technical People.
Ability To Openly Discuss And Review Technical Proposals, Requirements, Designs, Algorithms, Source Code, And Reference Documents With Engineers, Content Creators And Managers.
Strong Desire To Build Industry-leading Game Systems And Ship The Highest Quality Aaa Games.

Apply here:- http://www.netherrealm.com/careers/100/software-engineer-mobile-analytics/
————————-

Senior Designer – Ux

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc. Seeks A Senior User Experience Designer To Join The Team Behind The “Injustice” And “Mortal Kombat X” Console And Mobile Games. The Ux (Interaction) Designer Will Work With The Design And User Interface Teams To Develop Wireframes, Interactable Prototypes, And Spearhead The Testing Of Our Game Interfaces Across Mobile Phones And Tablets, As Well As Console. Our Users Are Important To Us And We Need You To Join Our Ui/ux Team To Help Make Sure That No Button Is Ever Misunderstood Again!

Netherrealm Has A Strong History Of Developing Solid Action Games And We’re On Track To Continue Doing So. We Value New Ideas And Hard Work, However We’re Also A Game Studio So There’s Always A Casual And Fun Environment.

Job Responsibilities

Working From Design Docs, Create And Iterate Wireframes/prototypes.
Apply And Recommend Best Practices For Usability.
Internal/external Testing: Work With Our Seattle Testing Lab To Identify, Create And Help Implement Relevant User Testing That Will Better Inform Our Design Direction.
Work With Engineers To Build In-game Grayboxes.
Assist Visual Artists In Translating Wireframes/prototypes Into Functional Screens.
Develop Personas And User Scenarios.
Interface With Key Stakeholders To Communicate And Present Testing And Research Findings And Recommend Best Practices For Improved Usability.
Help Develop The Project Flow.
Present The Interactive Prototypes To Team For Feedback And Iteration.

Job Requirements

Bachelor’s Degree Or Higher In A Related Field.
5+ Years Of Ux Experience.
Experience Designing For Mobile (Ios, Android, Windows Phone)
Previous Mobile App Or Game Development Experience Preferred.
Prior Experience In Launching Consumer Apps Or Games.
Proficient In Axure, Balsamiq, Or Other Similar Tool To Communicate Your Design Thinking.
Knowledge Of User Patterns And How To Use Them.
Experience Creating User Flow Documents.
Excellent Communication And Presentation Skills
You Are A Resourceful Problem-solver.
Passionate About Video Games
You Thrive On Collaboration And Are Empathetic To The User, Understanding Their Needs And Behaviours.
Portfolio Of Previous Projects That Shows Process, Iterations And Executed State.
Ability To Work Well In A Team Development Environment.
Extremely Detail Oriented.
Strong Desire To Design Industry-leading Game Systems And Ship The Highest Quality Aaa Games.

Apply here:- http://www.netherrealm.com/careers/107/senior-designer-ux/
———————–

Senior Artist/Characters

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc., Seeks A Senior Material Artist (Character) Who Will Be Responsible For Creating Character Materials Of The Highest Quality. This Person Will Work Closely With The Lead Character Artist Along With The Art Director To Create And Maintain The Highest Quality Assets For The Game, And Ensure That The Aesthetic Goals Are Met.

Job Responsibilities

Using Industry Standard Material Creation Tools As Well As Proprietary Team Tools, Designs And Implements Material Systems For Texturing Characters For Their Assigned Development Project.
Ensures That The High-quality Bar Established By The Art Director And Lead Artist Is Maintained By Themselves And Their Team.
Continues Research And Development Into Best Practices And Industry Innovation.
Mentors More Junior Members Of The Character Team And Shares Acquired Knowledge With The Group.
Participates In Departmental Meetings To Share Personal Ideas And Define The Look And Feel Of Characters.
Report Daily To The Lead Artist With Progress Status.

Job Requirements

Extensive Art And Design Experience On Previous Video Game Development Teams.
Must Possess Good Artistic Skills And A Working Knowledge Of Art Production.
Must Have A Portfolio Of Past Work As Example Of Artistic Skill.
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Prioritize Multiple Tasks.
Highly Skilled With Node Based Procedural Pbr Material Creation. Unreal And Substance Designer Are Preferred.
A Working Knowledge Of Substance Painter Is Required.
A Working Knowledge Of Maya Is Required.
Experience With Real Time Pbr Material Creation.
Experience Working With Optimized Game Resolution Textures.
Strong Uv Layout Skills.
Experience With Modern Real-time 3d Engines Is A Plus, Unreal Is Preferred.
Experience With High Polygon Sculpting In Zbrush, Not Required But A Plus.
Receptive To Direction And Perform Well Within A Team Environment.
Self-motivated

Apply here:- http://www.netherrealm.com/careers/97/senior-artist-characters/
————————–

Senior Artist/Animator

Summary Of Position

Warner Bros. Games Inc. Seeks A Senior Artist/animator For The Wbg Netherrealm Animation Department. Netherrealm Studios, A Division Of Wb Games Inc., Seeks A Senior Artist/animator To Work Closely With The Lead Animators To Maintain And Create High Quality Animations For Both Real Time In Game Movement And Pre-rendered Animatics. The Main Role Of This Position Will Be To Assist Leads In Coordinating The Outsourcing Efforts To Further The Quality And Quantity Of Animations, While Also Being Able To Create And Deliver Content At A Senior Level.

Job Responsibilities

Responsible For Animating 3d Character Models In A Realistic Game, Including Working With Motion Capture Data, Hand Key Frame Animations And Facial/lip Synch Animations.
Outsourcing Coordinator Responsible For Creating Packages Of Assets Needed To Be Sent Out, Communicating Feedback And Creating Notes Or Video Captures For Revisions, Approving And Polishing Animations That Are At An Acceptable Quality Level, And Packaging/coordinating/implementing The Outsourced Environment Npc Animations.
Assists In R&d Efforts For Tools Enhancements And Prototyping Of New Technology.
Participates In Departmental Meetings To Share Personal Ideas And Define The Look And Feel Of Areas And Characters.
Animation Bug Fixing.
Work With Engineers And Designers To Prototype New Game Features.

Job Requirements

Minimum Of 2-year 2d/3d Art Degree With An Emphasis In Character Keyframe Animation Or Equivalent Work Experience.
A Degree With An Emphasis On Animation Desired.
Must Have Shipped At Least One Game In A Senior Or Lead Animation Position.
5+ Years Game Industry Experience Or Related Entertainment Industry Experience.
Additional Minimum 3 Years Of Complex Relevant Experience Within Animation.
Brings High Level Of Artistic / Animation Accomplishment To The Solution Of Artistic Problems.
Proven Key Framing Knowledge And Skill Set.
Worked With Motion Capture Data.
Determines The Best Method Of Completing Tasks That Fall Within The Scope Of Normal Responsibilities.
Has Development Experience With A Proven Track Record Of Contributions.
Preferably Experience With Outsourcing Assets And Providing Feedback.
Typically Has Participated In All Phases Of Full-cycle Game Development, Preferably Shipping At Least One Title.
Excellent Communication, Interpersonal, And Organizational Skills.
Demonstrates Competency In Content Creation For Animation.
Ability To Work Well Under Pressure And Deadlines.
Must Be Proficient In One Or More Types Of 3d Software But Primarily Motion Builder (Maya, 3d Studio Max, Vicon Blade, Motive, Etc.).
Must Have A Decent Understanding Of Mel/python Or Maxscript.
Takes Initiative In Pursuing New Assignments. May Pursue New Assignments And Identify Tasks.
Strong Interest In Computer Games.
A Portfolio Demonstrating Proficiency In Animation Is Required.
Ability To Give And Take Direction Well.
Strong Technical Problem Solving Skills.
Ability To Learn New Tools Quickly.
Ability To Work Well Under Pressure And Deadlines.
Highly Organized. Ability To Multitask And Manage Multiple Tasks At Once.
Strong Communication And Interpersonal Skills. Ability To Work Well With Others At All Levels On The Team.
Strong Interest In Video Games, Storytelling And Movies.

Desired Skills And Pluses:

Familiar With The Unreal Engine.
2d Animation Experience.
Acting Background/experience.
Mesh Skinning Vertex Weighting Experience A Plus.
Facial Rigging And Animation Pipeline.
Experience In Developing Martial Arts Fighting Games.
Experience In Developing First Person Action Games.
Outsourcing Coordination Experience.
Nr1234

The Warner Bros. Entertainment Group Of Companies Is An Equal Opportunity Employer And Considers All Candidates For Employment Regardless Of Race, Color, Religion, Sex, National Origin, Citizenship, Age, Disability, Marital Status, Military Or Veteran’s Status (Including Protected Veterans, As May Be Required By Federal Law), Sexual Orientation Or Any Other Category Protected By Law.

Apply here:- http://www.netherrealm.com/careers/96/senior-artistanimator/
————————
NetherRealm Studios Recruiting Senior Artist, Software Engineer, Senior Designer, Senior Artist/Characters & Senior Artist/Animator, Animation Jobs, Vfx Jobs, CG jobs, 3D Jobs, Video Game Jobs, NetherRealm Studios, NetherRealm Studios hiring, NetherRealm Studios Vfx, 3D Animation, Recruiting, Recruitment, CG, CGI, NetherRealm Studios Recruiting, NetherRealm Studios Recruiting Senior Artist, NetherRealm Studios Recruiting Software Engineer, NetherRealm Studios Recruiting Senior Designer, NetherRealm Studios Recruiting Senior Artist/Characters, NetherRealm Studios Recruiting Senior Artist/Animator, Senior Artist, Software Engineer, Senior Designer, Senior Artist/Characters, Senior Artist/Animator