Added by on 2017-09-29

NetherRealm Studios Recruiting Systems Designer, Art FX Lead, Senior Characters Artist, Senior Producer, Senior Designer, Software Engineer, Senior Software Engineer, Quality Assurance Analyst & Senior Facial Animator

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Systems Designer

Summary Of Position

Netherrealm Studios Seeks A Systems Designer To Be Responsible For Significant Contributions To Game Design, With A Focus On A Large Economy And Reward Systems. Work With The Lead Designer And Fellow Designers To Design, Implement And Maintain Several Economy Systems, Meta Design Goals And Content Design For Various Game Modes. Responsible For Game Wide Implementation Of Complex Systems, Including Logic, Data Analysis, Play Test And Balance. Collaborate With Programmers To Ensure Effective Integration Of Game Design, Art, Animation, And Technology. Troubleshoot Design Elements; Implement Bug Fixes And Iterations Based On Need. Implement Design Revisions Throughout The Development Process To Ensure Design Integrity. Work With The Testing Department Throughout The Project To Ensure The Game Plays And Performs As Intended. Focus On System Clarity, Usability And Difficulty Balancing And Maintenance Of Player Challenges.

Job Responsibilities

Work With Lead Designer To Design And Implement Large Economy System As Well As Meta And Reward Systems Within Various Modes. Work With Cross Discipline Groups To Implement And Polish Systems.
Helps Create And Maintain Living Design Documentation That Keeps Pace With The Project’s Progress And Accurately Conveys All Necessary Information To Design, Art, And Programming.
Gather Feedback From Team And Focus Test Groups Then Implement Adjustments And New Ideas.
Work Closely With Ux To Expose Player To Needs Of The Above Systems

Job Requirements

Associate Degree Or Equivalent Job Experience Preferred.
3-6+ Years Of Game Design Experience Required.
Shipped At Least 1 Console/pc Title In Some Capacity.
An Understanding Of Gameplay Flow And Systems.
Strong Communication, Interpersonal, And Organizational Skills.
Ability To Work Well Under Pressure And Deadlines.
Professional Experience Working With Game Systems On A Large-scale Project.
Effectively Work Under The Pressure Of Competing Demands And Short Time Lines.
Familiarity With A Variety Of Editors And Scripting Languages Required.
Comprehensive Knowledge Of Game Design Principles, The Computer Gaming Industry And Its Products.
Excellent Communication Skills And Ability To Work Collaboratively With Programmers, Artists, And Other Designers.
Must Be Able To Meet Schedules On Time In A Professional Environment.
Engineering, Game Systems And Ai Programming Skills A Definite Plus.
Willing To Commit To The Team In Terms Of Time & Effort Given.

Apply here:- www.netherrealm.com/careers/115/designer-systems/
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Art FX Lead

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc. Seeks A Lead Fx Artist Who Will Be Responsible For Creating, As Well As Leading An Fx Team In Creating, Fx Assets Of The Highest Quality While Working On One Or More Aaa Projects The Studio May Be Developing. This Person Will Work Closely With The Director Of Art To Ensure Aesthetics Quality Is Kept At The Highest Bar. This Person Will Also Be Responsible For Developing And Implementing A Production Schedule In Collaboration With The Assigned Producer. When Needs For The Project Dictate, The Lead Fx Artist Will Collaborate With The Outsourcing Manager To Augment The Internal Team With One Or More Outsourcing Partners To Complete All Required Fx Related Assets.

Job Responsibilities

The Lead Fx Artist Will Work Directly With Fx Team Members, Other Art Leads, And With Internal Technical Departments To Spearhead R&d For Tools And Technology Development Targeted As Successfully Delivering On The Evolving Needs Of The Products. Likewise, The Lead Fx Artist Will Look At Improving Internal Workflows And Processes To Optimize Our Internal Development While Delivering Against The Aesthetic Aspirations Set By The Director Of Art.
Collaborate With Assigned Producer In Day-to-day Tasking Of Assignments To Members Of The Fx Team.
Project Future Team Production Capabilities Based On Historical Performance And Potential Approaches
Ensure Clear Communication Of Aesthetic Targets For The Fx Team As Established By The Director Of Art And In Collaboration With The Staff Fx Artist(S)
Ensure Fx Team Goals Are Coordinated Across Fx Artists Working On Disparate Sub-disciplines
Communicate With Other Leads To Ensure Coordination Between The Fx Art Team And Other Discipline Teams
Use Industry Standard 2d And 3d Packages As Well As Proprietary Tools To Create Fx Assets For Assigned Development Projects
Assets Will Vary From Simple Particle Systems To Complex Interactive Or Gameplay-driven Fx
Creates Production Templates For Communication With Outsourcers To Ensure Compliance With Standards
Creates Training Materials And Construction Examples That Can Serve As Training Tools For Onboarding Junior Fx Artists
Collaborate With Staff Fx Artists On Developing “best Practices” For Asset Creation
Act As A Role-model For Artists By Emphasizing Project And Company Goals While Executing On Assigned Development Needs
Clarify And Ensure Adherence To Organizational Goals, Including Adherence To File Structures, Naming Conventions, And Any Other Established Protocols
Provide Feedback On A Day-to-day Basis On Content Creation To Ensure Quality Is Being Maintained And Specific Visual Targets Being Met For Created Fx Content
Mentor And Train Fx Artists On Aesthetic And Production Skills

Job Requirements

Five Or More Years Of Art And Design Experience On At Least Three Shipped Game Titles Required
One Or More Years As A Team Lead, Preferably On A Current-gen Console Development
Must Possess Good Artistic Skills And A Working Knowledge Of 2d/3d Art Production
A Ba In Art Or Related Field Or Equivalent Experience
Should Have Strong Working Knowledge Of Authoring Tools For Real-time Particle Systems?—experience With Unreal 3 And Cascade Preferred
Must Be Proficient In 3d Modeling Using Maya Or 3d Studio Max
Must Be Proficient With Multiple 2d Applications, Including Adobe Aftereffects, Photoshop, And Various Similar Applications
Proficiency With Creating Simulations, Exporting, And Rendering From Houdini Desired
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Work Well Under Pressure And Deadlines
Strong Understanding Of Modern Real-time 3d Engines
Experience And Understanding Of Art Pipelines On Xbox One And/or Ps4 Is Desired
Solid Personal Organization Skills
Ability To Self-manage And Meet Deadlines
Strong Interest In Computer Or Video Games
Self-motivated
Ability To Work Well In A Team Environment

Apply here:- www.netherrealm.com/careers/111/art-lead-fx/
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Senior Characters Artist

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc., Seeks A Senior Material Artist (Character) Who Will Be Responsible For Creating Character Materials Of The Highest Quality. This Person Will Work Closely With The Lead Character Artist Along With The Art Director To Create And Maintain The Highest Quality Assets For The Game, And Ensure That The Aesthetic Goals Are Met.

Job Responsibilities

Using Industry Standard Material Creation Tools As Well As Proprietary Team Tools, Designs And Implements Material Systems For Texturing Characters For Their Assigned Development Project.
Ensures That The High-quality Bar Established By The Art Director And Lead Artist Is Maintained By Themselves And Their Team.
Continues Research And Development Into Best Practices And Industry Innovation.
Mentors More Junior Members Of The Character Team And Shares Acquired Knowledge With The Group.
Participates In Departmental Meetings To Share Personal Ideas And Define The Look And Feel Of Characters.
Report Daily To The Lead Artist With Progress Status.

Job Requirements

Extensive Art And Design Experience On Previous Video Game Development Teams.
Must Possess Good Artistic Skills And A Working Knowledge Of Art Production.
Must Have A Portfolio Of Past Work As Example Of Artistic Skill.
Excellent Communication, Interpersonal, And Organizational Skills.
Ability To Prioritize Multiple Tasks.
Highly Skilled With Node Based Procedural Pbr Material Creation. Unreal And Substance Designer Are Preferred.
A Working Knowledge Of Substance Painter Is Required.
A Working Knowledge Of Maya Is Required.
Experience With Real Time Pbr Material Creation.
Experience Working With Optimized Game Resolution Textures.
Strong Uv Layout Skills.
Experience With Modern Real-time 3d Engines Is A Plus, Unreal Is Preferred.
Experience With High Polygon Sculpting In Zbrush, Not Required But A Plus.
Receptive To Direction And Perform Well Within A Team Environment.
Self-motivated

Apply here:- www.netherrealm.com/careers/97/senior-artist-characters/
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Senior Producer

Summary Of Position

Warner Bros. Has Been Entertaining Audiences For More Than 90 Years Through The World’s Most-loved Characters And Franchises. Warner Bros. Employs People All Over The World In A Wide Variety Of Disciplines. We’re Always On The Lookout For Energetic, Creative People To Join Our Team.

The Creative Team That Brought Mortal Kombat And Injustice To Life Is Now Netherrealm Studios, Part Of The Warner Bros. Interactive Entertainment Family. With Over 20 Years Of Creation Under Our Belts, Netherrealm’s Mission Remains The Same; To Create Cutting Edge Entertainment And Deliver Industry Leading Tech, Game Art And Overall Gaming Experiences.
Netherrealm Studios Is A Collaborative And Creative Environment, Constantly Striving To Up The Ante On What Is Possible In Interactive Entertainment. We Encompass The Best Of Both Worlds – A Team Of Dedicated Professionals With Years Of Experience, Who Are Also At The Forefront Of An Industry Taking Over The Entertainment Landscape. The Passion And Energy That Made Mortal Kombat A Reality Is Still On Display Every Day In Our Offices, Our Hallways And Most Definitely The Studio’s Arcade Room!

What Part Will You Play?

We Are Seeking A Senior Producer To Be Responsible For Overseeing The Development Team On One Or More Aaa Mobile Projects. This Position Supports The Leads And Assists The Team By Managing And Executing A Variety Of Tasks Related To Developing Aaa Mobile Games. This Position Should Be The Pivotal Person For Information On The Projects, And When Something Needs To Get Done They Should Know How To Navigate The Waters To Achieve Results.

Job Responsibilities

What Part Will You Play?

We Are Seeking A Senior Producer To Be Responsible For Overseeing The Development Team On One Or More Aaa Mobile Projects. This Position Supports The Leads And Assists The Team By Managing And Executing A Variety Of Tasks Related To Developing Aaa Mobile Games. This Position Should Be The Pivotal Person For Information On The Projects, And When Something Needs To Get Done They Should Know How To Navigate The Waters To Achieve Results.

The Ideal Candidate Has Previously Led Internal And External Games Development Teams And Shipped Successful Mobile Games.
Work With Studio Management And Leads To Establish And Maintain The Game’s Vision, Feature Set, Scope, Staffing Plan, Schedule And Budget.
Champion The Game With The Team To Help Maintain And Drive Energy, Enthusiasm And Urgency To The Team.
Ensure That The Project Is Delivered On Time, That Milestone Goals Are Set And Achieved, And That The Team Meets The Ship Date Target While Also Hitting The Quality And Budget Goals.
With Strong Verbal And Written Communication Skills, You Are Able To Talk Easily With All Departments About All Aspects Of The Project And Facilitate Communication Among All Internal Disciplines Of The Team.
Interested In Being In The Trenches, Involved With Day To Day Decisions, While Also Being Aware Of The High-level Vision.
Ability To Lay Out The Overall Development Plan For A Game, Providing Input For The Design Of Games And Nurturing The Project From Concept To Implementation To Ship.
Manage Day To Day Development Issues, Attempting To Predict And Avoid Problems, While Being Prepared To Troubleshoot And Provide Conflict Resolution As Needed.
Review And Analyze All Documents, Task Lists And Interim Builds From The Team. Create And Modify Schedules As Needed.
Review Milestone Deliveries To Ensure Quality And Consistency With Design And Brand.
Source Highly Talented External Resources To Supplement All Aspects Of Internal Development.

Job Requirements

What Do We Require From You?

The Ideal Candidate Will Have At Least Five Years Of Experience In Game Production Including Two Or More Years Of Mobile Game Development In A Senior Role
Demonstrated Experience And Understanding Of Both Premium And Freemium Mobile Games.
Responsibilities Overseeing Large-scale, Widely Dispersed Development Teams.
Solid Experience In Social Marketing; Strong Understanding Of Game Analytics.
Must Have Successfully Developed And Managed People, Resources And Schedules Within A Leading Entertainment Software Company.
Extensive Knowledge Of Software Entertainment Industry, Game Platforms And Current Trends.
A Minimum Of A Bachelor’s Degree (Or Equivalent Work Experience) And 5+ Years Of Production Work Experience.
A Natural Leader And Consensus Builder: People Listen To The Direction You Give Them, And Are Willing To Follow You While You Are Also Listening To Other Ideas As Well. You Are Ready And Willing To Lead The Charge.
Ability To Take Broad Direction From Studio And Company Senior Management.
Excellent Communication Skills Required, Both Written And Verbal. Must Be Able To Manage Communications Effectively Within Development And Publishing Arms.
Must Have Strong Organizational Skills.
Must Have Strong Scheduling, Tracking And Resource Management Skills.
Must Have Strong Production Knowledge.
Must Be A Resourceful And Creative Problem Solver.
Requires A Self -starter With High Level Of Initiative And Proactivity.

Apply here:- www.netherrealm.com/careers/109/senior-producer/
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Senior Designer

Summary Of Position

Warner Bros. Games-chicago Seeks A Senior Designer With Mobile Game Experience To Help Create And Maintain Games On A Number Of Mobile Platforms. This Position Requires Knowledge And Experience Of Mobile Game Development, Especially In The Area Of Live Team Support After The Game’s Initial Launch.

Job Responsibilities

Work Closely With The Design Lead In Prototyping And Visualizing Game Ideas.
Assist With Design Work In The Primary Development Cycle Including Game Scripting, Design Documentation, And Gameplay Implementation.
Follow Through After The Game’s Initial Launch By Expanding On The Game’s Content And Systems With Live Development.
Analyze Player Metrics And Identify The Best Course Of Action To Support The Game Post-launch.
Organize And Coordinate With Other Disciplines (Art, Animation, Cinema, Audio) Within The Studio To Generate The Required Assets.

Job Requirements

4+ Years In The Gaming Industry On Any Platform.
Experience With Mobile And/or Web Game Development Required.
Experience On A High Quality Mobile And/or Web Title Required.
Development Experience On Console Titles Preferred But Not Required.
Knowledgeable About The Mobile Audience And User Base.
Self-motivated And Proactive.
Strong Communication And Organizational Skills.
Experience With The Unreal Engine Preferred But Not Required.
Must Work Daily With Other Designers And Communicate Effectively.
Must Be Collaborative On Tasks And Accept Input/criticism Productively.
Must Be Highly Proactive In Finishing Out Tasks.

NR1234

The Warner Bros. Entertainment Group Of Companies Is An Equal Opportunity Employer And Considers All Candidates For Employment Regardless Of Race, Color, Religion, Sex, National Origin, Citizenship, Age, Disability, Marital Status, Military Or Veteran’s Status (Including Protected Veterans, As May Be Required By Federal Law), Sexual Orientation Or Any Other Category Protected By Law.

Apply here:- www.netherrealm.com/careers/70/senior-designer/
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Software Engineer

Summary Of Position

Netherream Studios, A Division Of Wb Games Inc. Seeks A Software Engineer To Join The Team Behind The “Injustice” And “Mortal Kombat X” Mobile Games. Our Small, Creatively-independent Team Brings Premium Action Games To Ios And Android Devices, Utilizing Wb’s Best Properties.
As A Member Of Our Studio’s Mobile Engineering Team, You Will Work Closely With Designers, Artists, And Other Engineers To Develop Our Next Ground-breaking Mobile Title. Your Domain Will Span As Much Of The Codebase As Your Skills And Interests Dictate, As You Design And Implement Extensions To Existing Systems, As Well As New Game Systems. You’ll Be Working To Support Our Designers’ Vision On A Team Open To Your Creative Input As Well.

Job Responsibilities

Design, Author, Maintain And Refactor Game Systems That Meet All Design, Technical And Schedule Requirements.
Work Closely With Qa And Your Technical Leadership To Ensure The Stability And Accuracy Of Game Systems By Identifying, Communicating And Resolving Defects.
Author, Review And Provide Feedback On Technical And End-user Documentation Of Game Systems.
Collaborate With Technical Leadership And Other Engineers To Help Establish Overall Technical Design And Architecture.
Collaborate With Designers And Content Creators To Brainstorm Solutions That Satisfy Design And Content Requirements.
Work Closely With The Production Staff In Building And Maintaining Realistic Schedules And Identifying Dependencies.
Coordinate With Qa And Leads To Ensure Successful Roll Out Of New Features To The Team And Establish Testing And Maintenance Of Systems.

Job Requirements

B.s. Degree In Computer Science Or Equivalent.
4+ Years Of Professional Game Programming Experience.
Experience With Microsoft Visual Studio And C++ Programming.
Experience Developing Game-play Systems For A Published Game.
Experience Working On Production Game Title From Concept To Ship.
Experience With Gameplay Scripting (Lua, Python, Unrealscript, Etc).
Familiarity With Xcode And Objective-c Programming (Preferred).
Familiarity With Unreal Engine Programming (Preferred).
Familiarity With Online Profile Servicing, A/b Testing And Content Delivery (Preferred).
Familiarity With The Release Process Including Systems Related To Localization, Certification And Asset Management. (Preferred).
Thorough Knowledge And Comfort With Object-oriented Programming Concepts.
Basic Knowledge Of Commonly Used Design Patterns.
Familiarity With Version Control (Cvs, Svn, Perforce, Etc.).
Enjoyment Of Solving Complex Problems.
Enjoyment Of Constantly Learning About New Hardware, Software And Programming Languages.
Excellent Debugging Skills.
Ability To Easily Communicate Technical Topics With Both Engineers And Non-technical People.
Ability To Openly Discuss And Review Technical Proposals, Requirements, Designs, Algorithms, Source Code, And Reference Documents With Engineers, Content Creators And Managers.
Strong Desire To Build Industry-leading Game Systems And Ship The Highest Quality Aaa Games.

Apply here:- www.netherrealm.com/careers/117/software-engineer/
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Senior Software Engineer

Summary Of Position

Netherrealm Studios Seeks A Senior Software Engineer To Implement Cutting-edge Tools And Engine Features That Help Ensure That The Mortal Kombat And Injustice Franchises Are Industry Leaders.
As A Member Of Our Studio’s Koretech Team You Will Be Expected To Take On Difficult Problems, And In Collaboration With You Colleagues, Plan And Implement Innovative Solutions. Working On Console Platforms And Also In Our Editing Tools Will Require Developing For Fast User Iteration Cycles And An Awareness Of 60hz Performance Constraints.

Job Responsibilities

A Great Work Ethic, Excellent Core Engineering Skills, And The Ability To Forward Think Problems Are All Critical. In Addition, Experience In Memory Management And Parallelism Will Be A Huge Asset.
Modify And Extend Core Engine Systems With A Focus On Future Technology.
Work With Artists, Designers And Gameplay Engineers To Implement Editor Functionality And Improve Overall Workflow For The Team.
Optimize Critical Code Paths In The Engine And Tools

Job Requirements

B.s. In Computer Science, Computer Engineering Or Other Relevant Field.
A Minimum Of 5 Years Professional Experience Developing In C++ And At Least One Shipped Aaa Title.
Experience Working On The Xbox One And Ps4 Platforms Strongly Desired.
Unreal Engine Experience A Plus.
Excellent C/c++ Programming Skills.
The Ability To Write Efficient And Optimized Code.
Experience In One Or More Of Animation, Physics, Rendering, Tools Architecture Or Other Game-centric Disciplines.
Experience Writing Multithreaded Code (Preferred).

Apply here:- www.netherrealm.com/careers/116/senior-software-engineer/
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Quality Assurance Analyst

Summary Of Position

Netherrealm Studios Is Seeking A Quality Assurance Analyst To Join Our Team. Must Be Able To Use Test Documentation, Execute Test Cases, Track Defects, And Report Results. Must Possess A Flexible And Personable Approach In A Team Environment And Must Be Comfortable Interacting With Other Internal And External Team Members On Short And Long-term Term Projects. Ideal Candidates Will Be Able To Quickly Assess Oddities And Inconsistencies And Present Them To Team Leads As Concise, Reproducible Tickets In A Managed Database. Applicants Should Have A Minimum Of 1 Year Experience As A Quality Assurance Analyst.

Job Responsibilities

Bug Reporting- Find And Report Bugs In Code, Assets And Tools. Research And Properly Update And Assign Bugs Written By Other Members Of The Development Team. Identify Development Resources Needed To Fix Bugs. Track Bugs To Closure. Escalate Issues As Appropriate, And Identify Issues That Are Not Following The Proper Track Within The Database.
Build Assessments – Smoke Test Code And Critical Assets Prior To Release To The Rest Of The Development Team. Make Determinations Based On Discovered Issues Regarding Whether Or Not A Given Set Of Code And Assets Should Be Released To The Rest Of The Development Team.
Team Support – Support The Lead In Their Daily Responsibilities As Requested. Analyze Departmental Challenges Being Encountered By Team Members Due To Process Or Tools And Develop Creative Solutions And Workarounds. Identify Causes For Potential Quality Loss Or Scheduling Delay And Escalate As Needed.
Internal Tools – Utilize Qa Tools To Expose Different Testable Areas Of The Game, Expedite Testing, And Manage The Live Player Environments. Educate Other Team Members In The Use Of These Tools.

Job Requirements

Bachelor’s Degree (Bs Or Ba)
Potential Extenuating Circumstances For An Applicable Associate’s Degree
Potential Extenuating Circumstances For A Significant Number Of Years Of Testing Experience
1+ Years In A Software Quality Assurance Position
1+ Years In Games Desired
Experience Having Shipped A Game Title On Any Platform In A Development Organization Desired (With A Mobile Platform Being An Added Bonus)
Pays Close Attention To Detail
Has The Ability To Communicate Clearly, Both Written And Orally
The Ability To Accurately Troubleshoot And Identify Software And Hardware Problems And Describe The Issue To Others In A Clear And Concise Manner
The Ability To Complete Multiple Concurrent Tasks In A Fast Paced Environment With Minimal Supervision Under Tight Deadlines
Strong Computer Skills Including Familiarity With All Current Microsoft Operating Systems, Microsoft Word (Or Equivalent), Microsoft Excel (Or Equivalent), And Microsoft Outlook (Or Equivalent)
Knowledge Of One Or More Bug Tracking Databases, Including But Not Limited To: Jira, Devtrack, Bugzilla, Basecamp, Test Track Pro, Or Equivalents
Strong Organizational Skills And The Ability To Manage Time Under Tight Deadlines
Strong Oral And Written Communication Skills, And The Ability To Communicate Complex And/or Detailed Information Clearly
Knowledge Of Video Games Across Multiple Platforms And Genres
Knowledge Of Basic Testing Concepts Including: Test Case Usage, Bug Writing, Regression Testing, And Ad Hoc Testing
Knowledge Of Mobile Hardware And Mobile Software Across Ios, Android, And Amazon Devices
General Understanding Of The Mobile Free-to-play Market And Monetization Structure

Apply here:- www.netherrealm.com/careers/119/quality-assurance-analyst/
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Senior Facial Animator

Summary Of Position

Netherrealm Studios, A Division Of Wb Games Inc. Seeks A Senior Facial Animator To Be Responsible For Creating Top Of The Industry Facial Animation, With A Firm Understanding Of Facial Anatomy And Facs Based Animation Rigs And Pipelines As Well As Facial Capture Technology. Ongoing Responsibilities Are Completing Facial Animation, Directing Work Assigned To Outsource Partners, And Having Solid Communication With The Cinematics Team.

Job Responsibilities

Produce High-quality Realistic Facial Animation Using Hand-key Techniques And Adjusting Captured Facial Data
Review And Critique Outsourced Facial Animation Work
Use Proprietary Tools To Implement Facial Animation Into Game Engine
Participate In Cinematic Motion Shoots
File Management – Organize Work/files Efficiently

Job Requirements

Formal Art Education Such As Bfa From Accredited Art Or Design School Or Equivalent Level Of Experience Required
A Degree With An Emphasis On Animation Desired
Must Have Shipped At Least One Game In A Senior Or Lead Animation Position
5+ Years Game Industry Experience Or Related Entertainment Industry Experience
3 Years Minimum Relevant Experience Within Animation
Highly Skilled Maya User
Proven Key-framing Knowledge And Skill Set
Worked With Facial Capture Animation Data
Proven Leadership Abilities
Ability To Give Clear Animation Direction (Written And Verbal)
Takes Direction Well
Strong Grasp Of Traditional Animation Principles
Familiar With Facs Based Rigs
Strong Technical Problem Solving Skills
Ability To Learn New Tools Quickly
Ability To Work Well Under Pressure And Deadlines
Highly Organized. Ability To Multitask And Manage Multiple Tasks At Once
Strong Communication And Interpersonal Skills
Strong Interest In Video Games, Storytelling, And Movies
Familiar With The Unreal 3 Engine
Experience With Outsourcing
Well Versed In Facial Anatomy
Acting Background/experience
Experience With Martial Arts/fighting Games

Apply here:- www.netherrealm.com/careers/112/senior-artistanimator-facial/
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