Added by on 2014-04-23

Nitrogen Studios Recruiting Senior Environment Texture/Surfacing Artist

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Senior Environment Texture/Surfacing Artist

Category: Other
Company: Nitrogen Studios
Location: Vancouver (Canada)
Start Date: immediately

Job Description

We are looking for a Senior Environment Texture/Surfacing Artist to join the team on our CGI animated theatrical feature film, Seth Rogen’s “Sausage Party”.

Position Overview:

Under the guidance of the Art Director and Texture/Surfacing Supervisor, the Environment Texture/Surfacing Artist helps to establish the look and quality of the films environments. The ideal candidate must be resourceful and creative, and work well within a team.

Duties & Responsibilities:

Texturing/Shading/UV mapping of sets and props within Maya and Photoshop
Set up Maya shaders/shader networks and use them to achieve desired looks
Troubleshoots creative and technical issues as they arise
Works with Modeling and Lighting departments to communicate Surfacing needs
Ensures that Surfacing files are complete and ready for lighting
Capable of creating stylized, procedural, and photo realistic textures in several specified styles
Works within a production schedule and follows strict deadlines
Works well in a collaborative environment
Able to take direction and constructive criticism from the Supervisors and feedback from the Directors
Follow directory structure, naming conventions and versioning for Surfacing files

Skills & Requirements:

3+ years of high-end production experience on a feature film or AAA game title specializing in environments.
Strong artistic eye for detail with the ability to follow reference material and concept art
Detail oriented and highly organized
Ability to handle the complexity of our pipeline and adaptable to our existing work flows
Knowledge of Polygonal and NURBS texturing and UV Layout
Ability to create high quality texture maps, including all supporting maps (bump, specular, transparency, etc.)
Familiarity with construction of complex shader networks
Ability to debug complex shader networks
Capable of solving problems independently
Takes initiative with ability to work well in a team setting
Experience with 3D paint packages
Background in visual arts desired
Experience in modeling, composting, and/or animation is an asset
Experience with Mari and RenderMan an asset.

Apply here:-  www.nitrogenstudios.com/jobs/senior-environment-texturesurfacing-artist/
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