Added by on 2016-08-22

Nordeus Recruiting Senior Technical Artist & Senior Animator

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Senior Technical Artist

Description

Do you enjoy problem solving, communicating, tracking down and resolving technical art issues? Do you love working cross discipline setting pipelines, creating guidelines and rule sets for game teams? Are you the solid bridge between code and art, maintaining the artistic vision without sacrificing quality. Are you experienced enough to have a diverse bag of tricks to pull on when needed? With all this, do you still have an artistic eye and good visual judgement?
If so, we are looking for senior talent to help us shape the direction of our new game within a small, vibrant and fun team. We are a fast growing studio with a view to making best-in-class mobile games. Come and join us!

What will you do:

Create different tools and scripts, design and implement processes that improve art pipelines within relevant content creation applications
Drive the design, implementation and policing of new procedures to improve the techniques and pipelines of different development areas: workflow, tools, lighting, shading, post processing and VFX
Improve and evaluate the effectiveness of art creation pipeline, structures and processes in the team and wider company
Work with game teams to develop pipelines to support game features and bridge the gap between disciplines
Understand how gameplay and architecture dependencies affect content creation and develop workflows to bypass such limitations
Mentor, guide and develop more junior colleague

What you should have:

Senior level artists within Nordeus are expected to deliver and take on a higher level of autonomous responsibility for the creation, delivery and quality level of art on their project.

Relevant industry and game development experience for the seniority of the role
A proven track record of technical art support on released products and full game cycles
Experience in optimizing content for memory and performance gains
Portfolio that shows creative solutions to technical challenges and limitations
Portfolio that shows high level proficiency within content creation applications (packages) to include: modeling, texturing, lighting, rigging, animation, scripting and tool creation at a AAA level
Familiarity with game engines (Unity3D, Unreal Engine, CryEngine, …)
A solid understanding of shading techniques: texturing, lighting, vertex and pixel shaders, post processing, etc.
Good grounding in artistic skills as proven in portfolio
Diverse experience and exposure to different areas of game development (animation, VFX, 3D asset creation) is a plus
Passion for games and a knowledge of current industry trends in technical art across console, film and mobile
If this opportunity sounds interesting to you and if you believe you meet the requirements please submit your up-to-date CV and portfolio, as well as cover letter that explains why you believe we are a match.

Ot would be great to see at least one “breakdown” in your portfolio, that highlights your problems solving skills. Breakdowns are the most powerful way to show us what you can do. Breakdowns are short presentations that show us the final assembled scene, image or character and then shows the individual pieces (i.e. rig, model, textures, shaders) or scene assemblies (grey box, textured, lit, FX added).

Apply here:- http://www.nordeus.com/careers/senior-technical-artist-169148.htm
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Senior Animator

Description

Do you want to make out-of-this-world characters come to life?
Do you never give up until something looks as good as it can be? Do you enjoy pushing yourself to be the best and help those around you to become better? Are you interested in building and working with a world class development team that can offer support and training?
If so, we are looking for senior talent to help us shape the direction of our new game within a small, vibrant and fun team. We are a fast growing studio with a view to making best-in-class mobile games. Come and join us!

What will you do:

Assist defining the project animation style with the Art Director
Collaborate with the team to breathe life into the game through animation
Create high quality game ready animations reflecting project art direction
Work closely with character team and technical artists to define animation specifications for production
?Help set up and maintain animation pipelines, ensuring production animation is delivered into game effectively, timely and efficiently
Set quality standards for animation within the team and wider studio
Push animation boundaries, experiment and discover innovative solutions
Mentor, guide and develop more junior colleagues
Overall, be someone who can be trusted to deliver on time, brand and quality level!

What you should have:

Senior level artists within Nordeus are expected to deliver and take on a higher level of autonomous responsibility for the creation, delivery and quality level of art on their project.

An amazing portfolio that shouts passion and a drive for quality within animation
Relevant industry and game development experience for the seniority of the role
A proven track record of creating animations on released products and full game cycles
High proficiency within a chosen 3D application (preferably Maya/Max and Motionbuilder) and in depth experience of both key-frame and motion capture animation
Expert knowledge of animation principles as shown in portfolio examples
Ability to work with diverse animation styles as shown in portfolio examples
Passion for games and a knowledge of current industry trends in animation
A love for making things come to life through movement!
If your passion is aligned with ours feel free to make the first step. Send us your up-to-date CV, portfolio and cover letter that explains why you believe we are a match.

Here’s a little hint of what we will be looking for in your portfolio. We would like to see your key frame animation skills with simple and complex in-game movements. Style variation is awesome and we’re always up for that, but show us that you have nailed basic human motion before anything else. Feel free to treat us with some eye candy – cinematics, facial performances and mo-caps. Likewise, don’t hesitate to include any motion graphics, VFX, etc. that require skills with timing and narrative. Traditional animation skills and life drawing? Yes please, we’d like to see them.

Apply here:- http://www.nordeus.com/careers/senior-animator-83194.htm
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