Added by on 2017-07-27

Nordeus Recruiting Technical Art Director & Senior Technical Artist

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Technical Art Director


A fearless pioneer ready for your next challenge?

This is your chance to join a young, international team of forward-thinkers and help them blaze the trail for new trends and technologies.

As Technical Art Director, you will…

Be the driving force behind the technical wizardry we rely on to produce the best art on the market.
Work closely with the Head of Art to ensure all our game teams are fully capable of realizing the artistic vision.
Build and manage the tech art discipline that provides technical support across the business, both through a central “brain-trust” and within the game teams themselves.
Provide training and documentation, monitor performances, set standards, and oversee processes and pipelines.
Be a true master in both the technical and art worlds.
Report directly to the Head of Art.

Your responsibilities will be to…

Ensure all the art directors across our business can realize their vision within the specifications.
Directly line-manage our central technical art team.
Personally mentor all the technical artists across our business and guide their career growth.
Build, cultivate, and elevate the technical art discipline across the studio.
Evaluate, optimize, and oversee all the art department pipelines, tools, and workflows.
Drive the design process and implementation of new tools and procedures.
Strategically keep the studio ahead of the curve with new technologies and workflows, and empower others to actualize them.
Work with the central code team for R&D and engine improvements.

To deliver these responsibilities effectively, you will have…

Published AAA titles and been through numerous development cycles.
A successful track record of building, growing, leading, and motivating technical art teams.
Experience managing multiple projects, priorities, and deadlines with attention to detail.
An aptitude for breaking down visual benchmarks and providing technical solutions with a focus on quality.
Confidence pitching and presenting best technical practices to art departments, critiquing problems, and clearly explaining solutions to non-technical artists.
A knack for synthesizing processes into digestible documentation and technical specifications.
Mentoring expertise in at least two of the following technical areas: rendering, animation, rigging/skinning, VFX, or shaders (HSLS authoring).
The ability to teach tools and scripting for art packages (Python, MEL, Z-Script, PyQT), applying coding standards and reviews.
“Hands-on” experience with a number of game engines such as Unity, Unreal, and Lumberyard.
In-depth knowledge of 3D-game development pipelines using Maya, ZBrush, Photoshop, Substance and MotionBuilder.
The ability to write tools to extend the game engine (Unity3D tools in C#, C++).
An artistic background showing a solid understanding of art fundamentals: anatomy, composition, lighting/value, form/function, and perspective.
If this sounds like your new job, send us your current CV and a letter telling us how and why you want to help us grow.

Apply here:-

Senior Technical Artist


We are looking for a talented and experienced Technical Artist to join our team!

As a Technical Artist in Nordeus, you will work on shaping the direction of our new game within a small, vibrant and fun games team. You will be solving technical challenges, creating guidelines and rule sets, and maintaining the game’s artistic vision without sacrificing quality.

What will you do:

Create different tools and scripts, design and implement processes that improve art pipelines within relevant content creation applications
Drive the design, implementation and policing of new procedures to improve the techniques and pipelines of different development areas: workflow, tools, lighting, shading, post processing and VFX
Improve and evaluate the effectiveness of the art creation pipeline, structures and processes in the team and wider company
Work with game teams to develop pipelines that support game features and bridge the gap between disciplines
Understand how gameplay and architecture dependencies affect content creation and develop workflows to bypass such limitations
Mentor, guide and develop teammates

What you should have:

Senior level artists within Nordeus are expected to deliver and take on a higher level of autonomous responsibility for the creation, delivery and quality level of art within their teams. For this reason, we would expect you to have:

Relevant industry and game development experience
A proven track record of technical art support on released products and full game cycles
Experience in optimizing content for memory and performance gains
A portfolio that shows creative solutions to technical challenges and limitations
A portfolio that shows high level proficiency within content creation applications (packages) that include: modeling, texturing, lighting, rigging, animation, scripting and tool creation at a AAA level
Familiarity with game engines (Unity3D, Unreal Engine, CryEngine, etc.)
A solid understanding of shading techniques: texturing, lighting, vertex and pixel shaders, post processing, etc.
Good grounding in artistic skills
A passion for games and a knowledge of current industry trends in technical art across console, film and mobile
As a plus, a diverse experience and exposure to different areas of game development (animation, VFX, 3D asset creation)
If you imagine this being something you would enjoy doing, let’s make it happen! Send us your up-­to-­date CV, portfolio and cover letter explaining why you believe we are a match.

Portfolio Guidelines:

So that our Art Department can best assess the quality of your problem solving skills, we would love to see your latest portfolio that includes at least one ‘breakdown’ that demonstrates this. To help you decide what to include, here are little hints of what we will be looking for. We are keen to see:

A presentation that shows the assembled scene, image or character and then shows the individual components (rig, model, textures, shaders) or scene assemblies (grey box, textured, lit, added FX) that make up the assembled scene, image or character

Apply here:-
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