Added by on 2014-06-12

Nvizible VFX Recruiting CG supervisor, Texture Artists, Senior Creature Rigger, Compositor & junior Animator

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CG SUPERVISOR

Department: CG
Location: London
Start Date: June 2014
Reports to: Head of CG

Nvizible is looking for an experienced CG supervisor. Candidates should have a proven track record having worked in VFX or episodic TV on major CG projects over the last 5 years.

JOB DESCRIPTION:

The CG Supervisor is required to work with our VFX Supervisors and Producers and be responsible for all creative output from the CG team on assigned projects. The job entails working with our developers to expand our existing CG pipeline, devise and maintain new tools and techniques required for the show. Schedule, manage, delegate and supervise the team of artists across all disciplines within CG (modeling, texturing, rigging, fx, animation, lookdev, shader, lighting ). Collaborate with our Composting Supervisors to quality control the aesthetic and technical contend of the work produced by the CG artists. Working with our production team on new bids for future shows, and with recruitment for hiring new CG team members.

REQUIREMENTS:

Candidates should have 5+ years CG experience in feature films or television.
Thorough understanding of the visual effects process and the ability to interpret the artistic brief from the VFX supervisor.
Expert working knowledge of Maya in all modules.
Knowledge in all areas of the CG pipeline modelling, rigging, animation, fx (particles, fluids , dynamics) lookdev, lighting and rendering
Experience working with colour pipelines in CG and VFX
Comprehensive Knowledge of physical based renderers – V-Ray, Arnold
Knowledge on IBL lighting techniques and GI
Knowledge of micropolygon renderers – Prman, Mantra
Knowledge of Alembic workflows
Comprehensive knowledge of modern DSLRs, for HDR photography
Experience on-set, knowledge of data acquisition and experience with texture shoots
Critical eye for detail, and strong communication skills.
Excellent problem solving skills, and especially time management of rendering
Strong artistic and design skills.
Good time management and delegation skills.
Proactive and accepting of changes.

SKILLS:

Expert Maya skills including a good understanding of modelling, animation, texturing, look development, lighting, particles, fluids and dynamics.
Knowledge of other CG animation softwares, Softimage, 3DS Max, Houdini
Scripting skills in Python and Mel
Basic compositing knowledge in Nuke, for creating slap comps and lighting pipeline work
Expert knowledge of Photoshop
Knowledge of AfterEffects and Premiere useful
Photography skills essential

Please send your CV to recruitment@nvizible.com specifying “CG Supervisor” within the subject line.

On-line showreels and links to websites are welcome.
Should you prefer to send hard copies of showreels, please send to: Nvizible, 8/9 Carlisle Street, London, W1D 3BP
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TEXTURE ARTISTS

Department: CG
Location: London
Start Date: May 2014
Reports to: Head of CG

Nvizible is looking for talented mid-level texture artists to work on feature film work based in Soho London. Positions available immediately.

JOB DESCRIPTION:

The CG Texture artist is responsible for creating photo realistic textures from scratch using both image and procedural based techniques that meet all technical and aesthetic standards for the project.

REQUIREMENTS:

Candidates should have 5+ years CG experience in feature films or television.
Demonstrate a wide range of texturing abilities for all kinds of digital assets, particularly creatures.
Creation all textures from all reference materials or by painting textures by hand.
Creation of all the associated texture maps (i.e. color maps, specular maps, displacement maps, etc) for shaders requirements and look development of assets.
Creation of procedural textures when required and mapping techniques.
Creation of specialized textures for surfaces such as hair, fur, cloth or other elements.
Collaborate with the modeling artists to ensure all textures work smoothly throughout the pipeline.
Collaborate with look development and lighting artists to ensure textures are working technically and aesthetically in the lighting.
3+ years of experience creating photorealistic textures for feature films in Mari with experience in Maya ideal.
Applicants must be based in the EU.

SKILLS:

Expert knowledge in Mari and Photoshop essential
Expert skills and techniques in UV layout and editing essential
Good understanding of working in linear colour space workflows
Must be able to work within a team environment.
Must have good communication and verbal skills.
Must be open to direction and able to embrace change

Please send your CV to recruitment@nvizible.com specifying “Texture Artist” within the subject line.

On-line showreels and links to websites are welcome.
Should you prefer to send hard copies of showreels, please send to: Nvizible, 8/9 Carlisle Street, London, W1D 3BP
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SENIOR CREATURE RIGGER

Department: CG
Location: London
Start Date: May 2014
Reports to: Head of CG

JOB DESCRIPTION:

Senior Creature Rigger builds skeletal and muscle systems and animation controls for digital creatures. Rigging requires an understanding of anatomy and expression, and riggers work closely with animators to design a set of controls that support all of the desired range of poses and behaviors. Scripting is often used to construct more sophisticated rigs, so good programming or scripting skills are essential. Riggers are responsible for creation, revision, maintenance and support of their work.

REQUIREMENTS:

Expert knowledge of Maya particularly Maya rigging tools including joint and skeleton creation, skinning and weighting, IK setup, blend-shapes, and deformers.
Must have good understanding of shape, composition, physical motion, weight and balance.
Experience with muscle and skin simulations
Experience with facial animation setups and controls
Skill and experience in the use of subdivision surfaces.
Excellent understanding of anatomy, volumes and masses, dynamics and character motion
Advanced Mel and Python scripting, gui and toolset creation for animators.
Must be able to work within a team environment.
Must have good communication and verbal skills. Must be open to direction and able to embrace change.
4+ years experience in CG animation for film, television or games.
Applicants must be based in the EU.

Please send your CV to recruitment@nvizible.com specifying “Senior Creature Rigger” within the subject line.

On-line showreels and links to websites are welcome.

Should you prefer to send hard copies of showreels, please send to: Nvizible, 8/9 Carlisle Street, London, W1D 3BP

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COMPOSITOR – LONDON & BELFAST

Position: Compositor – Mid and Senior Level
Department: 2D
Location: London & Belfast
Start Date: Immediate start
Reports To: 2D Supervisor

Nvizible is expanding its highly motivated and talented team.
We are currently hiring UK and EU based Nuke compositors for immediate positions on feature film projects in London and Belfast

JOB DESCRIPTION:

Compositors seamlessly integrate all the layers or elements of a shot, including live-action and computer graphic elements. Compositors work closely with Visual Effects Supervisors and CG Supervisors to composite the numerous elements that complete a visual effects shot.

2D tracking, matte extraction, layering of elements and colour grading.
Blue/green screen extractions.
Seamless integration of live action, miniature and CGI sources.
Follow production pipelines.
Develop creative approaches and problem-solving.
Take part in daily reviews.

REQUIREMENTS:

Candidates should have 2-4+ years feature film production experience.
A good working knowledge of Nuke or Shake.
Critical eye for detail, and strong communication skills.
Good knowledge of composition and colour.
Knowledge and interest in photography and practical lighting is helpful.
Traditional artistic and design skills.
Good time management skills.
Proactive and accepting of changes.

Please send your CV to recruitment@nvizible.com specifying “Compositor” within the subject line.

On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Should you prefer to send hard copies of showreels, please send to: Nvizible, 8/9 Carlisle Street, London, W1D 3BP
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JUNIOR ANIMATOR – LONDON

Department: 3D
Location: London
Start Date: Immediate start
Reports To: Head of CG

Nvizible is looking for a junior animator to join our VFX team for a film production, based in Soho London UK. Positions available immediately – start date: April 2014.

We are also interested in graduates who have specialised in animation studies.

JOB DESCRIPTION:

Referencing and importing and exporting assets in to Maya via our Shotgun asset management system.
Motions studies of keys assets, animation cycles etc.
Scene layout with asset environments, position and timing of assets and camera layout.
Animating character rigs, camera rigs, and basic fx animation.
Play blasting shots for review in editorial.
Caching approved animation shots for lighting and rendering.

REQUIREMENTS:

Knowledge in the following software packages: Maya.
Team orientated and able to take direction from Supervisor.
Adaptable and flexible and accepting of changes.
Applicants must be EU based.

SKILLS:

Basic knowledge and experience of animating in Maya.
Cinematic and storytelling skills useful – composition, framing and timings.
Ability to visualise shots and understand continuity and screen direction.

Please send your CV to recruitment@nvizible.com specifying “Junior Animator” within the subject line.

On-line showreels and links to websites are welcome. Please also include a shot breakdown showing specifically what your role entailed per shot/sequence.

Should you prefer to send hard copies of showreels, please send to: Nvizible, 8/9 Carlisle Street, London, W1D 3BP
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