Added by on 2015-04-21

Obsidian Entertainment Recruiting Character Artist

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Character Artist

Obsidian Entertainment is looking for talented, self-motivated Character Artist to join our growing team of RPG developers.
The Character Artist will be responsible for creating aesthetically pleasing human characters and creatures–in a variety of styles–through their expert knowledge of the tools and techniques, usage of shapes and forms, proportion, color and design principles.


Create a wide range of high quality characters and creatures
Model, UV map, texture and create the materials for characters
Effectively integrate useable art assets into the game
Work closely with the art director and lead character artist to ensure the visual target is met or exceeded
Actively participate in technical and aesthetic problem solving efforts
Complete work under reasonable deadlines


High proficiency of modeling and texturing characters in Maya, Z-brush and Photoshop
Excellent high and Low poly modeling skills
Solid knowledge of character modeling as related to game development
Solid grasp of color theory
3+ years in the game industry with 1 shipped title
Ability to rapidly master proprietary tools and development pipelines
Ability to be resourceful and come up with creative solutions
Ability to be receptive to art direction and critiques from project art leads
Strong foundation in traditional art
A strong understanding of human and animal anatomy
Strong organizational and communication skills
Passion for gaming


Exceptional visual and technical understanding of 3D modeling and texturing of characters and creatures
Experience with Unity
4-year degree from an accredited college or university
Concept development skills
Scripting experience in MEL
Mesh skinning for quality deformation
Demonstrated skills in traditional fine arts, including but not limited to figure drawing and illustration

Portfolio Requirements:

A web portfolio that demonstrates a range of high quality 3D character art that includes human characters in well fabricated garb, and human head creation for quality facial animation
A range of creatures of varying sizes and culture
All work presented must demonstrate the candidates knowledge of technique and style, attention to detail and present a high level polish

Portfolio Pluses:

Samples rendered in a major game engine
Examples of hard surface modeling for tools and weapons, etc.
Character development breakdown, reference, base, detail, topology, UVs
Character art concept samples
Real-time shader examples

All resumes must be accompanied with Website portfolio

Simply apply via e-mail:

Please put the job you are applying to in the subject line please
Please no phone calls or drop ins. We only accept emailed applications
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