Added by on 2017-02-27

Obsidian Entertainment Recruiting Senior Character Animator

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Senior Character Animator

Obsidian Entertainment is looking for talented, self-motivated Animator to join us in creating content for a high profile role playing game.
The ideal candidate has experience animating and bringing to life both human and non-humanoid characters. A solid grasp of the principles of Animation is essential. The ideal candidate must be creative and have the ability to understand priorities, work well within a fast-paced production environment, and be able to work with designers, Artists, Programmers, and other developers to create high quality character animations.

Requirements

Exceptional skill animating characters and creatures
5+ Years minimum industry experience
Must be able to animate characters in 3D and manage scenes and assets efficiently
Able to adhere to tight schedules with minimal supervision
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Able to iterate quickly and often to improve quality and hit technical or design goals
Ability to consistently produce large volumes of high quality animation on a tight schedule
An expert understanding of Animating in Maya
A high level of technical animation knowledge

Pluses

Previous shipped titles on the game consoles and PC systems
Basic or intermediate knowledge of Mel script or comparable scripting languages
Familiarity with any of the following programs: After Effects, FaceFX, FaceWare, FaceGen, Motion Builder
Familiarity with any of the following engines: Unreal Editor, G.E.C.K., Crytek, Unity
Experience working with motion capture, facial animation capture and performance capture
Figure drawing experience, knowledge of human anatomy, experience creating character rigs
Experience creating character rigs
Experience working with cloth, physics, and VFX systems
Experience creating a character animations pipeline from the ground up

Responsibilities

Create high quality player character combat animations, human ambient animation, and creature animations
Create and edit conversations and cinematic sequences
Create lip sync, and facial expression animations
Set up camera animation and framing for gameplay and in-game cinematic sequences
Mentor other animators
Help train programmers and artists from other disciplines on how to create and use toolsets with consideration for animation
Debug in-engine animation issues

Portfolio Requirements:

An online animation reel demonstrating quality in-game 3D animation, and examples of animated characters that appear to be alive

Portfolio Plusses:

3D character animation examples demonstrating an advance knowledge of body mechanics
3D character facial animation examples
3D character animation examples demonstrating a solid understanding of animation principle
Animation projects that demonstrate attention to acting, emotion, and storytelling
Examples of work in console or mobile games
Submission:
All resumes must be accompanied with website portfolio or samples of work
Include a shot breakdown document detailing your work contribution
For console or studio animations include a document explaining specifically what you did.

Apply via e-mail: jobs@obsidian.net

Please put the job you are applying to in the subject line.

Please no phone calls or drop-ins. We only accept emailed applications
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