Added by on 2016-07-01

Pixar Animation Studios Recruiting Graphics Software Engineer & Application Software Engineer

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Graphics Software Engineer

Location: Emeryville, CA
Job #: 1625

Description

SUMMARY:

Our Software R&D team is responsible for developing Pixar’s open source and in-house software to support the making of our animated films. As a Graphics Software Engineer on the GPU team, you’ll work on internal software to support our Production departments as well as open source projects, such as OpenSubdiv.
We work very closely with both artists and other engineers to build the greatest filmmaking tools with high-standard engineering practices. The position requires a deep understanding of software engineering, an ability to collaborate in a large, cross-functional team of developers, and skill in designing and implementing robust, easy-to-maintain code. If you love writing high performance and high quality C++ code, are excited by cutting-edge engineering projects, and live or would like to live in the San Francisco Bay Area, we’d love to have you on the team.

RESPONSIBILITIES:

Develop, implement, test and support 3D graphics software in a Linux environment
Collaborate effectively with a team of engineers, QA, Build, UI, Doc and Project Management
Partner with artists and technicians to provide world-class software development and support for film production
Collaborate on Open Source initiatives like OpenSubdiv

QUALIFICATIONS:

3+ years of experience engineering in C++
Bachelor’s degree in Computer Science or equivalent
Strong software engineering skills are a must
Strong problem solving skills with high attention to detail and quality
Experience with UNIX / Linux
Experience with 3D applications and their APIs (e.g., Maya, Houdini, Katana)
Experience working with technical and non-technical software users
Excellent verbal and written communication skills
Proven ability to work with a team to deliver high-quality software in a fast paced, dynamic, deadline-oriented environment
Knowledge of modern rendering architectures, OpenGL and GPU technologies
Experience with OpenSubdiv and open source development is a plus

Pixar is an equal opportunity employer.

Apply here:- http://www.pixar.com/careers#Pixar-Careers-StudioToolsResearch-1625
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Application Software Engineer

Location: Emeryville, CA
Job #: 1661

Description

SUMMARY:

Pixar’s Studio Tools team is responsible for developing Presto, our in-house proprietary animation software. We’re looking for a software engineer who is committed to creating and maintaining world-class production tools. If you’re someone with a deep understanding of software application engineering, an ability to collaborate with large cross-functional teams, and are skilled in designing and implementing robust, easy to maintain code, this may be the role for you.

RESPONSIBILITIES:

Partner with artists and technicians to provide world class software development and support for film production
Develop, implement, test and support 3D graphics software in a Linux environment
Collaborate effectively with a team of engineers, QA, Build, UI and Project Management

QUALIFICATIONS:

5+ years of professional engineering in C++ required. Production experience highly desired
Bachelor’s degree in Computer Science or equivalent
Strong software engineering skills are a must
Strong problem solving skills with high attention to detail and quality
Experience with UNIX / Linux
Experience using modern UI frameworks, such as Qt
Experience with 3D applications (e.g., Maya, Houdini, Katana)
Experience working with technical and non-technical software users
Excellent verbal and written communication skills
Knowledge of modern rendering architectures, OpenGL and GPU technologies is a strong plus

Pixar is an equal opportunity employer.

Apply here:- http://www.pixar.com/careers#Pixar-Careers-StudioToolsResearch-1661
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