Added by on 2015-07-02

Pixar’s RenderMan Interviewing in Vancouver, BC!

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Pixar’s RenderMan team will be in Vancouver, BC this month to interview software developers for roles in our Seattle, Washington studio. If you are qualified and interested in these full-time positions, please submit your resume to http://www.pixar.com/careers#Pixar-Careers-RenderMan-1325. If you’re even a little bit interested in knowing more, send us your information. Hope to see you there!

-Beth

RenderMan Software Developer

Summary of Position:

Pixar’s RenderMan Products Group seeks a senior-level engineer to assist in the development and maintenance of Pixar’s world-renowned rendering software. This position is based in Seattle, WA.

Responsibilities

• Lead and develop new or enhanced technical solutions to improve performance.
• Maintain and improve the rendering systems.
• Refactor and rewrite existing code to improve quality, reliability, and maintainability.
• Proactively test new and existing functionality to ensure the highest levels of quality.
• Provide hands-on support to important customers. Fix bugs in legacy code.
• Author high quality internal and end-user documentation.
• Contribute to team efforts by participating in design discussions, sharing engineering responsibilities, and fostering adoption of best practices.

Required Qualifications

• Ph.D. or equivalent work experience.
• Practical experience with photorealistic rendering (REYES, ray tracing, BXDFs, geometry processing).
• Familiarity with the latest developments in the industry.
• Proven experience constructing and shipping commercial software.
• Fluency in C++.
• A solid foundation in software engineering, including object-oriented programming.
• Proven experience developing innovative and cutting-edge software solutions.
• Ability to work well independently within a fast-paced, dynamic, deadline-driven environment.
• A team-oriented, customer-focused, quality-obsessed mindset.

Desirable Qualifications

• Relevant academic research experience.
• Familiarity with programmable shading and writing shaders in the RenderMan shading language, HLSL/Cg, or the OpenGL shading language.
• Experience in film or video game production.
• Practical knowledge of multi-threaded software development.
• Experience with Python, Perl, and other programming languages.
• Familiarity with programming tools such as Valgrind, Visual Studio, Vtune, Subversion, etc.
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