Pixar hiring RenderMan Software Developer in Seattle!
RenderMan Software Developer
Summary of Position:
Pixar’s RenderMan Products Group seeks a senior-level engineer to assist in the development and maintenance of Pixar’s world-renowned rendering software. This position is based in Seattle, WA.
• Lead and develop new or enhanced technical solutions to improve performance.
• Maintain and improve the rendering systems.
• Refactor and rewrite existing code to improve quality, reliability, and maintainability.
• Proactively test new and existing functionality to ensure the highest levels of quality.
• Provide hands-on support to important customers. Fix bugs in legacy code.
• Author high quality internal and end-user documentation.
• Contribute to team efforts by participating in design discussions, sharing engineering responsibilities, and fostering adoption of best practices.
• Ph.D. or equivalent work experience.
• Practical experience with photorealistic rendering (REYES, ray tracing, BXDFs, geometry processing).
• Familiarity with the latest developments in the industry.
• Proven experience constructing and shipping commercial software.
• Fluency in C++.
• A solid foundation in software engineering, including object-oriented programming.
• Proven experience developing innovative and cutting-edge software solutions.
• Ability to work well independently within a fast-paced, dynamic, deadline-driven environment.
• A team-oriented, customer-focused, quality-obsessed mindset.
• Relevant academic research experience.
• Familiarity with programmable shading and writing shaders in the RenderMan shading language, HLSL/Cg, or the OpenGL shading language.
• Experience in film or video game production.
• Practical knowledge of multi-threaded software development.
• Experience with Python, Perl, and other programming languages.
• Familiarity with programming tools such as Valgrind, Visual Studio, Vtune, Subversion, etc.
Apply here:- firstname.lastname@example.org
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