Added by on 2016-10-13

Technical Director – Sets Shading

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Location: Emeryville, CA
Job #: 1765



Design and iterate on the texture, color, and material properties of objects
Create materials using any or all appropriate techniques and resources, including 2D / 3D texture painting, procedural signals, reuse and modification of existing shading functions, and the creation of original algorithmic work
May be asked to paint textures in programs like Adobe Photoshop or The Foundry’s Mari
Work may be expressed as drawings, paintings, photographics and motion picture references and/or actual reference objects or location
Works closely with production designers and directors to iterates on the desired look
Maintains asset stability for downstream departments
Projects may also include technical development such as implementing procedurals in the Renderman shading language, writing Renderman DSOs and other graphics functionality, and optimizing existing pipelines and assets


Work should exhibit a strong emphasis on surface history, demonstrating knowledge of how materials interact, change, and respond to illumination — color, composition, and render quality will also be evaluated
Reel should include both turntables and animated shots; material and layer breakdowns a plus
Personal artwork may be included, if relevant


Experience using 3D animation software required
Graphics programming, including: Renderman, Maya, SideFX Houdini and The Foundry’s Nuke, a plus
Experience writing shaders with any major shading language (osl, rsl, glsl, C++) a plus
Bachelor’s Degree in Computer Science, Animation or Fine Arts recommended, though not required

Pixar is an Equal Opportunity Employer.

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