Plastic Wax Recruiting Senior Unreal Shading/Lighting Artist
Senior Unreal Shading/Lighting Artist – Remote ok
Plastic Wax is an award-winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.
We are currently looking for a SENIOR UNREAL SHADING ARTIST to work with us on a project-contract basis. We will consider remote for those with exceptional portfolios and/or reels.
Use artistic and technical skills to shade in Unreal Engine
Show initiative, push ideas and innovate within your duties
Art direct and lead the Unreal team
Be aware of project/task schedules and be capable of delivering work to deadlines
Engage with our Director, Producers and our Unreal Team
Highly proficient in UE4 shading
Understanding of lighting fundamentals.
Knowledge of colour theory.
Strong sense of light and shadow.
Knowledge of Global Illumination.
Basic understanding of Blueprint.
Adept using Photoshop and/or Substance Painter
Ability to follow design reference.
Excellent problem-solving skills and the ability to evaluate time requirements
Positive, pro-active and excellent communication skills
A strong understanding of real-world materials is essential and must be demonstrated in your portfolio/reel
Onsite candidates must be Australian Citizens or permanent residents.
Experience shading and lighting for both in-engine & cinematic/film/TV/VFX use
Experience and/or adept at using Substance Designer, 3ds Max, Vray
Experience leading and/or mentoring
A traditional arts background with emphasis in photography
If you meet the above job requirements and would like to be part of the Plastic Wax story, please apply with your resume and link/s to your portfolio/reel (please include a shot breakdown)
Email to: firstname.lastname@example.org
If your application makes the shortlist, you will be contacted shortly. No phone calls or agencies please.
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