Added by on 2014-09-18

Rebellion Developments Recruiting Technical Animator

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Technical Animator

Category: Animator
Company: Rebellion Developments
Location: Oxford (United Kingdom)
Start Date: immediately

Job Description

Technical Animator

Business Area / Division: Art
Location: Oxford

Rebellion Oxford is currently seeking an experienced technical animator to work with our animation teams on exciting new game projects. Demonstrating an in-depth knowledge of animation systems the successful candidate will play a key role in the evolution of the animation pipeline meeting the demands of new projects and satisfying Rebellion’s high quality bar. This is a great opportunity to work at one of Europe’s largest independent game developers, using cutting edge technology to create highly successful game titles.
This is a full-time role based in-house at our Oxford headquarters, on an initial 12 month employed contract basis (not freelance or agency). You must be able to legally work in the UK. For the right person there are great prospects for this contract to be extended in future and/or to transition into a permanent in-house role.


We’re ideally looking for at least 2 years’ experience of video-games development, including 1 year of working in a specific technical animation games role, or relevant transferrable technical animation experience. A 1st class or 2:1 degree in Digital Animation, Computer & Video Games, Computer Animation and Special Effects, or other animation education would be preferred, but we will always consider equivalent professional animation experience.
Please include a link to your portfolio of both technical and production animation examples.


Work with the animation team to evolve and devise new animation solutions and pipelines for entire game projects
Create character rigs and facial animation techniques
Identify and address optimisations and efficiencies within the animation pipeline
Collaborate with other discipline leads ensuring the animation solution meets the requirements of specific projects
Share knowledge with internal and external teams through strong documentation and verbal communication skills
Research new technologies, innovations and processes and how they can benefit Rebellion, incorporating this knowledge to future systems where appropriate
Work within the animation team on production animation tasks as well as proactively resolving technical animation issues


Outstanding knowledge of Maya
Excellent ability to code MEL and Python (knowledge of PyMel and C++ would be an advantage)
Experience of using mo-cap data, clean up & re-targeting processes to produce realistic animations.
Highly motivated and creative thinker who takes the initiative in solving problems and seeking improvements
Excellent communication and organisational skills, as well as team-working and the ability to accept and follow direction
Any knowledge of using a proprietary game engine such as Unreal would be an advantage
Passion for animation and a genuine interest in playing games

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