Red Storm is looking for a Technical Animator – Rigger
Technical Animator – Rigger
We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as a well as a good artistic sense. At RSE TAs are challenged to not only create incredible rigs but to ensure optimal performance and look in game engines.
Work directly with Character, Weapon and Animation teams to define and create the best rigs, control interfaces, tools and workflows for a wide range of styles and art directions.
Collaborate with our development partner studio across the studio the world in the development of asset pipelines.
Create the tools and establish the pipelines for rigging characters and getting key frame animations or motion capture data to create high quality simple to complex biped and quadruped animation sets.
Be proactive – Work effectively with Animators and Character artist so that they are aware of concerns and issues dealing with animation productions.
Be self-driven – Produce work in an efficient and timely manner, adhering to an agreed upon schedule.
Be diligent – Insure quality of related assets by maintaining responsibility over animation tools and pipelines throughout the projects development including fixing bugs, assigned by project leads.
Provide support to games in production – Contribute to success of the team, and the studio, through your personal contribution to the product.
Provide team/company support – Each team member is expected to provide feedback on ideas, features, game-play, and process.
Document pipeline and tools development process .
Inspire and empower the art team to optimize their process.
A minimum of 4 year’s experience designing, creating and supporting complex character, facial and weapon rigs.
Experience building tools to improve animation, rigging and / or character pipelines.
Able to own the skinning process for a variety of creatures, characters, garments, and gear.
Extensive knowledge of Python and DCC tools APIs.
Good understanding of real time animation systems and game console constraints.
Experience using motion capture systems.
Key Frame Animation Experience.
Knowledge of Motion Builder.
3D modeling and texturing skills a strong plus.
Strong interpersonal skills-able to interact with team members of different disciplines
Willingness to observe, absorb and modify own work based on many avenues of artistic criticism.
Deep passion for games as a craft.
Good positive attitude and outlook.
Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted with out a portfolio or web link will not be considered.
Apply here:- firstname.lastname@example.org
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