Added by on 2016-02-24

Red Storm is looking for a Technical Animator – Rigger

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Red Storm Entertainment has an exciting opportunity for a talented Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging / programming, as well as a good artistic sense. At RSE TAs are challenged to not only create incredible rigs but to ensure optimal performance and look in game engines.


Work directly with Character, Weapon and Animation teams to define and create the best rigs, control interfaces, tools and workflows for a wide range of styles and art directions.
Collaborate with our development partner studios across the world in development of asset pipelines.
Create the tools and establish the pipeline for rigging characters and getting key frame animations or motion capture data to create high quality simple to complex biped and quadruped animation sets.
Be proactive – Work effectively with animators and Character artist so that they are aware of concerns and issues dealing with animation production.
Be self-driven – Produce work in an effectively and timely manner, adhering to an agreed-upon schedule.
Be diligent – Insure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
Provide support to games in production – Contribute to the success of the team, and the studio, through your personal contribution to the product.
Provide team / company support – Each team member is expected to provide feedback on ideas, features, game-play and process.
Document pipeline and tools development process.
Inspire and empower the art team to optimize their processes.


A minimum of 4 years’ experience designing, creating and supporting complex character, facial and weapon rigs.
Experience building tools to improve animation, rigging and / or character pipelines.
Able to own the skinning process for a variety of creatures, characters, garments and gear.
Extensive knowledge of Python and DCC tools APIs.
Good understanding of real time animations systems and game console constraints.
Experience using motions capture systems.
Key Frame Animation Experience.
Knowledge of Motion Builder
3D modeling and texturing skills a strong plus.
Strong interpersonal skills-able to interact with team members of different disciplines.
Willingness to observe, absorb and modify own work based on many avenues of artistic criticism.
Deep passion for games as a craft.
Good positive attitude and outlook.
Candidates for this position are required to provide samples at time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered.

Please apply by clicking on the link below:
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