Added by on 2017-02-14

Red Storm is looking for a Texture/Material Artist

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Red Storm Entertainment is Seeking a Texture / Material Artist to join the biggest IP in Ubisoft’s history Tom Clancy’s The Division! If you have strong texture art abilities, and an extensive knowledge of online multiplayer gaming systems this may be your next big opportunity to work on a hot AAA franchise. At RSE the developers are challenged to collaborate with team members globally to achieve optimal performance and quality gaming experiences.

Job Responsibilities:

Create high quality textures/materials
Assist in designing, implementing and maintaining material pipelines.
Collaborate with environment artist at partner studios to maintain consistent process and visual quality.
Anticipate and identify production challenges to lead and Technical Directors.
Research new texture tools and techniques to create more efficient and visually appealing environments.
Work with technical artist to develop advanced shader and material sets.

Requirements:

Minimum of 3 years of experience in AAA game development or credit on at least one AAA title as material artist.
Expert skills in Substance Designer/Painter
Strong modeling skills in 3DS Max or Maya
Familiarity with node based game engines
Solid understanding of PBR rendering and material/light interactions
Ability to follow concept/reference and ability to work with wide range of styles with minimal concept and direction
Must be proactive and work well in a large team environment.
Excellent communication/collaboration skills
Able to manage and organize work in order to meet deadlines.

Please apply online: https://www.ubisoft….st-id=108173069
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