Added by on 2013-05-16

Rockstar Games San Diego Recruiting Lead VFX Artist, Technical Animator and Character Artist

Lead VFX Artist

Category: FX Artist
Company: Rockstar Games
Location: San Diego (United States)
Start Date: immediately

Job Description

We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles.

The ideal candidate will have an eye for detail backed up with excellent technical understanding and ability in order to achieve optimum results.

Industry experience a must and all applications should be accompanied with examples of work.


Experienced at creating a wide range of high quality particle effects using proprietary particle tools and various 3rd party software
Ability to collaborate effectively with other team disciplines (code, design, animation)
Can demonstrate creativity and technical ability within the constraints of console development
Strong communication and organizational skills
Effective time management skills to meet deadlines without sacrificing quality


Experience using real-time particle tools, 3D studio Max, Photoshop
Industry experience, having shipped title/s demonstrating VFX quality (PS3, 360, PC)

Please complete and submit the form below in order to apply for this position. Please note that Rockstar Games is headquartered in the United States and this data will be maintained in, and subject to, the laws of the United States.

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Technical Animator

Supports the production pipeline used by animators/artists, and ensures that the animation team has all of the relevant tools and workflows they need to operate at peak efficiency. Follows direction from animation/art team on an optimal CG look, and ensures that all character assets in the game are being built to withstand performance and memory requirements. Design, create and maintain smooth running asset pipelines, while proactively identifying potential issues before they arise. Develop and refine tools to enable Animation and Character teams with efficient and intuitive workflows – research creative implementation solutions and extend the toolset as required.

Represent team requirements within the studio TD group, providing input to help influence the technological direction of the studio.


Reports to the Lead Animator
Collaborate with animators to design motion controls
Work with the modelers to help create character models that meet technical and animation needs
Capable of writing pipeline tools to streamline the character setup process
Develop new techniques and processes to solve character production challenges
Working with Python/MaxScript/MEL scripts to automate the character animation process
Working with 3rd party software for viewing and effecting character animations in the game engine
Assisting with dynamics and in-game physics
Designing and implementing efficient character/weapon/vehicle rigs for the project
Tasks include: Technical animation, tool development, skinning of characters and rigging of characters


5+ years experience in Computer Graphics
3+ years experience on console game development
Computer Programming/Scripting experience (e.g. C++, MaxScript, Python, Ruby, MEL, Etc…)
Strong knowledge of Motion Builder 2012, 3D Max 2012, Maya 8+
Knowledge of MaxScript/Python as well as Ruby scripting
Strong understanding of both Figure and Facial Anatomy
Experience with setting up production pipelines while being able to follow guidelines
Excellent organizational, communication, and interpersonal skills


Additional background in Film or TV VFX is a plus

Experience in UI design for animation tool layout

Additional Information

Demo Reel Requirements:

Demonstrates tools and a concise and practical character rig design and implementation
Show in-game or movie footage of self designed rigs used in production

Apply here :-

Character Artist

Rockstar San Deigo is looking for an exceptionally skilled character artist; the successful candidate will work well in a team that is very passionate about making industry leading games.


Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling, sculpting and texturing a diverse range of characters, and be well versed in game art production methodology.


A comprehensive modelling and texturing portfolio showing a varied range of character art to a very high standard.
Extensive experience using 3DStudio Max Version 2009 and above for modelling; and Photoshop for texturing.
Exceptional sculpting ability in ZBrush or Mudbox as they relate to game art workflows.
An understanding of all current generation production workflows as they pertain to character art production.
A keen understanding of the human form/anatomy and structure/silhouette in respect of modelling.
A detail obsessed eye for creating and manipulating texture maps and excellent understanding of the value of UV space.
A great team-player: Self-motivated with good communication skills.
Able to accurately follow common goals and tasks whilst working under own initiative.


Have shipped current generation console titles as a Character Artist.
Strong traditional art foundations: including but not limited to figure drawing, photography and illustration.
An appreciation and understanding of fashion and street style.

Apply here :-
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