Added by on 2017-04-24

Rodeo FX Recruiting Senior Animator, FX Supervisor, Rigging Artist & Creature FX

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Senior Animator

Position in Montreal.

Responsibilities:

The artist is responsible for creating high quality hyper realistic animation for creatures, characters and objects
Be able to work with the Animation supervisor and Visual effects supervisor to determine the best possible technical and creative approaches.

Requirements:

Minimum 5 years of experience in a VFX studio
Excellent understanding of body mechanics
Experience in hyper realistic facial animation
Excellent knowledge of Maya
Experience working in Linux, an asset
Experience with Nuke, an asset
Excellent organizational and communication skills
Work ethic focused on the dynamism and collaboration
Ability to perform multiple tasks, set priorities and problem solving

Apply here:- https://www.rodeofx.com/en/jobs?p=job/oYkT4fwZ&nl=1
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FX Supervisor

Description

Position in Montreal

Under the supervision of the Head of the CG Department, the FX supervisor is the responsible for the work delivered by the FX department. He establishes, in collaboration with the Head of Department and other Department Supervisors, the working methods of his team, taking into account the requirements of the pipeline, both technical/methodological, present and future. He supervises, guides and develops his team and acts as mentor of his specialty. His great knowledge of the team’s abilities allows him to delegate certain tasks to employees determined.

Responsibilities:

To maintain, at all times, an overview of the projects, advise the production, participate, influence the casting of the artists on the shows, and participate in the assignment of the shots and sequences
Be the voice of the FX department; Know the skills and strengths of team members, valuing the interests of the specialty
To maintain a high standard of quality of the work delivered by its team at both the technical and artistic level, taking into consideration the vision and the orientations of the CG Sup
Be responsive to the needs of the FX department, identify and define them, communicate them and follow up with the Development team
Set up processes, create tools by specialty (eg Dailies, Tech-checks scripts, Trainings, Turntables) that contribute to and facilitate the achievement of the objectives of the team
Remain up-to-date with knowledge in FX and keep abreast of the latest technological advances in order to put in place avant-garde methods and approaches that provide a long-term (5 years) perspective on the future of the specialty
Participate in the FX department’s recruitment effort by participating in the interview process and promoting open positions in the team
Actively participate in the integration of the artists of his team through an in-depth understanding of their backgrounds, experiences and aspirations
Encourage the progression of the artists on their team by participating in the evaluation processes (probation and annual period)
Identify opportunities for development and training and determine individual objectives
Advise, encourage, congratulate and maintain a good working environment
Maintain constant communication with other departmental supervisors and Head CG, provide feedback, inform
Produce various photo-realistic simulations, smoke, clouds, dust, explosions, fires and water. Create simulations of rigid bodies, particles and fluids as needed by production

Requirements:

Minimum 7 years experience as an FX artist
Experience as a supervisor on several visual effects productions.
Excellent mastery of Houdini
A good knowledge of the programming principles with Mel / Python, an asset
Thorough understanding of the entire CG Pipeline
Must have great interpersonal and communications skills
Capable of motivating and leading large teams with enthusiasm
Calm and able to work under pressure and tight deadlines
Ability to manage time and balance priorities
Experience with Shotgun, an asset
Must be available for flexible schedules

Apply here:- https://www.rodeofx.com/en/jobs?p=job/owzS4fwL&nl=1
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Rigging Artist

Position at Rodeo FX Montreal and Quebec City.

Responsibilities:

The artist must be able to create 3D rigs for different types of objects, vehicles, animals and characters.
Be able to work with the visual effects supervisor and Lead CG to determine the best possible technical and creative approaches.
Create tool and simple script needed to manufacture rigs

Requirements:

Minimum 5 years of experience as a rigging artist in a VFX studio
Has a solid knowledge and understanding of the principles of anatomy and facial expression
Knowledge of traditional 2D and 3D animation techniques, an asset
Knowledge the anatomy for bipeds, quadrupeds, skeletons and muscles
Knowledge of basic modeling tools for blend shapes
Knowledge of basic animation tools for the creation of animation test deformation
Excellent knowledge of Maya
Experience in programming using Python, PySide, PyQT, VEX
Experience in programming using C++ for Maya plug-ins, an asset
Knowledge of 3D mathematics, an asset
Knowledge of Houdini, an asset
Self-driven, good communicator, and a great-team player
Excellent organizational and communication skills
Work ethic focused on the dynamism and collaboration
Ability to perform multiple tasks set priorities and problem solving

Apply here:- https://www.rodeofx.com/en/jobs?p=job/o6kT4fw7&nl=1
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Creature FX

Description

Position in Montreal and Quebec City.

Under the supervision of the CG Supervisor, the Creature FX is responsible for providing a wide variety of dynamic simulations and rigs for photo-realistic creatures; including clothing, fur, hair, muscle and skin.

Responsibilities:

Creation of fur, feathers and grooming for photo-realistic creatures
Develop simulation setups for photo-realistic creatures; including clothing, fur, hair, muscle and skin.
Involvement in the development of departmental tools and techniques
Regularly communicating with Production and Leads regarding schedules and deadlines
To be able to work with the visual effects supervisor, and the lead CG artist to determine the best creative approaches and techniques for all the different steps in a 3D production pipeline.
Be able to deliver work within established project targets and the high quality standards of the company.

Requirements:

Minimum 5 years of experience in a CFX/FX role in a VFX studio
Previous experience on CG creature projects
Excellent knowledge of Maya
Excellent knowledge of Houdini
Experience in the following dynamic simulation: cloth, hair/fur, feathers, skin and muscle
Programming experience with Python, PySide, PyQt, VEX
Programming experience with C++ for Maya and Houdini plug-ins, an asset
Knowledge of 3D-related mathematics, an asset
Experience in creating rig simulations
Rigging skills and experience
Self-driven, good communicator, and a great-team player
Excellent organizational and communication skills
Work ethic focused on the dynamism and collaboration
Ability to perform multiple tasks set priorities and problem solving

Apply here:- https://www.rodeofx.com/en/jobs?p=job/o7pT4fwd&nl=1
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