Added by on 2016-05-18

Character TD

Scanline VFX Recruiting, scanlinevfx, scanlinevfx jobs, scanlinevfx hiring, scanline vfx, scanlinevfx Caeers, After Effects, Nuke, Maya, VFX, cgjobs, 3djobs, cgi, vfxjobs, 3d, 3d jobs


Celebrating over 25 years in the industry, Scanline VFX specializes in creating complex effects for high end, block buster feature films, television, and commercials. Founded in Germany, the company expanded to Los Angeles in 2007 and opened the largest studio in beautiful Vancouver, British Columbia in 2011. The studio’s proprietary in-house fluid effects software, Flowline, received a 2008 Scientific & Technical Achievement Academy Award and has since picked up Emmy winning projects and additional Academy nominations. Today, Scanline VFX is one of the biggest names in the industry and the go-to studio for creating epic, breathtaking cinematic moments including; Batman vs Superman, The 5th Wave, and San Andreas.
Scanline VFX offers a leading edge creative, collaborative team environment working with brilliant talent from around the globe. Located in the heart of downtown Vancouver, BC the studio is steps from transit, the best in the city’s trendy Yaletown dining and Robson high street shopping. On site amenities include a lounge/nightclub with big screen projector tv, pool table and foosball tables, over-sized patios and rooftop deck kitchen & BBQ areas, secure bicycle storage, massage chairs, showers and lockers. Experience fun team events, parties, sporting activities, local business discounts and much more.



Creature/Character Supervisor will be responsible for creating set ups and running shots containing rigid body, flesh, hair, and cloth simulations as well as identifying and communicating rigging, creature pipeline issues, and experienced in modelling, texture and shading. Will be working closely daily with the VFX Supervisor and Producer on meeting show Creature needs, as well as Show CG Supervisor and Various department supervisors on each department needs and target.


Supervising/mentoring assigned crew to meet studio needs, identifying talent and skill developing of artists.
Involved in all facility projects that includes any Creature/Character work.
Collaborate with Vfx Supervisor and CG Supervisor to give feedback on set data collected, and or provide requirements.
Ensures team meets department/show targets and that downstream department receives what they need in a timely fashion with proper quality control of the team’s work.
May also be assigned artists from various departments and will have to supervise and ensure each Asset (Creature/Character) meets the needs each step of the way.
Proficiency in Facial modeling and rigging, knowledge in anatomy and muscle systems, and an understanding in body and facial deformations
Work closely with Animation department supervisor to determine their needs, communicate to Rigging department supervisor and/or artist, as well as final QC of tools and rigs prior to release. Also have a good relationship with other
Work closely with Department Production Manager/Head of Digital Production on talent management, artist review and performance to ensure that the department has sufficient and right type of crew to meet the demands of all shows.


3+ years experience leading VFX teams



We keep your resume on file for 6 months so no need to apply again unless there are significant changes or unless you’re applying for a different position.


We want to be able to reach you easily and much of our correspondence is via email and this helps us keep your information together in one file. That way you’re not lost in the system.
Resume – Include in your resume the names of the company’s you worked with and the dates you were there. Max 2 pages.
Cover Letter – tell us a little about yourself and what makes you the ideal candidate.
Reel Breakdown – demonstrates what you did on each shot and the tools used – Go ahead! Show off your talent/skills here.

How to apply:
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