Senior Shotgun Dev – Scanline VFX (Vancouver)
· Architect, develop and maintain the integration of Shotgun in our production pipeline using Python
· Connecting Shotgun to our asset management system
· Experience with integration of Shotgun and its packages like Toolkit and ScreeningRoom in an existing production workflow(!)
o RV and Nuke
o 3ds Max and Maya is a plus
o Python and C++
o HTML and PHP is a big plus
o MaxScript is a plus
o Understanding of production workflow, project management and scheduling
o Knowledge of relational database design and implementation
The following points I took from the template.
Education, Experience, and Skills Required
3+ years VFX Pipeline experience required
Experience automating complex processes of scenes that consist of a large number of VFX assets.
Production experience with computer graphics application software: 3Ds Max and/or Maya
VFX development production experience with a deep understanding of pipeline based workflows from start to finish including but not limited to production and delivery deadlines.
Masters degree in Computer Science, Mathematics or related study required
Excellence in problem solving
Must be detail oriented, organized, and able to handle a variety of tasks in an efficient manner.
Ability to handle high stress environments
Must be able to work well with a wide range of personality types
Additional Skills that are a Plus:
Qt, PyQt knowledge
Development experience with digital media formats, media viewers and media architectures as related to the computer animation and/or visual effects production.
Familiarity with any other computer graphics related software not listed above
Understanding and experience with client-server and other multi-tiered system environments.
· To apply for any of our open positions, please submit your info, cover letter, and resume with a link to your online website/portfolio through our jobs portal at: http://scanlinevfx.applyfirst.ca/jobs/SVFX60-shotgun-software-developer-vancouver
No PHONE CALLS – Please
We are unable to return materials, so please don’t submit originals.
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