Character Rigger & Rigging Team Supervisor
SPARX (Virtuos Vietnam) looking for Character Rigger & supervisor Rigger (animated Film/TVserie/games) In Saigon. Great project (for Disney, EA, ILM, Lucas…), Great weather, great food, great environnement.
SPARX* – A VIRTUOS COMPANY
Sparx* is creating games, VFX and animated shows for the leading entertainment and technology companies around the world including Disney, Industrial Light and Magic, Lucasfilm Animation,Electronic Art, Square Enix, Ubisoft, Warner Bros.
In 2011, Sparx* was acquired by Virtuos, one of the largest providers of digital entertainment production services, which today serves 15 of the world’s top 20 digital
entertainment publishers in the movie and game industries.
We are the only studio in Vietnam to have released a 3D feature animated movies and have worked on so many awesome Hollywood blockbusters and AAA titles.
Our mission is to provide outstanding quality services that exceeds the expectations of our clients.
Our staffs are the vibrant heart of our success and we are committed to grow their talent in a fun
and creative environment.
please contact me for more information: Oberry@virtuos-sparx.com / http://www.sparx.com/
Job Title: Character Rigger
Reporting to: Rigging team Leaders
Sparx* is currently looking for a talented Character Rigger to be responsible for the creation of game
quality animation setups for various assets, ranging from human to creature.
Role and Responsibilities:
Create and maintain character rigs on Maya for an animated cartoon feature project (shot
production done on site).
The work focuses on fast derivation of characters: creating custom extra rigs and doing
skinning touch up.
Minimal work on face blendshape might be required.
Be part of our Rigging team, collaborate with our Producers, Art Directors, Animators and
Propose creative solutions to improve the daily workflow of the team.
Might be occasionally involved on creating rigs for a few props.
Might be involved in communications with our client for rigging-related topics.
At least 3 years of experience as a Rigger within an animation studio.
Fully comfortable and independent with Maya’s rigging tools and methodologies.
Efficient and autonomous on skinning tasks.
Able to suggest solutions and approaches to improve the workflow of the team.
Love team work and being part of a large project.
Excellent organization and communication skills.
Fluent in English.
Fluency in French and/or Vietnamese is a strong plus.
Python and/or MEL skills for rigging is a plus.
Good knowledge of Maya’s nHair and nCloth is a plus.
Why Join Us?
Work on Hollywood blockbusters and AAA games.
Join an elite international team.
Grow with love, fun and creativity.
Job Title: Rigging Team supervisor
Reporting to: General Manager
Working with the Senior Producer, Artist, Art Director (AD), and Production Manager (PM) to
effectively organize, monitor and track the development art and production art workflows. Responsible
for managing the day to day assignments of each artists and supporting the Senior Producer, Artist, AD
and PM in maintaining art department harmony and productivity.
Role and Responsibilities:
Supervise and mentor the rigging team
Build a core TD team on cloth and hair
Handle communication with clients on related rigging topics
At least 5 years of experience as character Rigger or character TD on TV animated show or
feature movie and 2 years of experience at a Lead position
Perfect knowledge of Maya rigging/dynamics solution and tools
Perfect knowledge of Character modeling/rigging workflow and process
Perfect communication skills
Fluency in English
Fluency in Vietnamese or French is a plus
Good knowledge of scripting (MEL/Python/PyMel)
Good knowledge of cloth rigging and dynamic
Good team management skills
Good knowledge of hair system dynamic and rigging is a plus
Good knowledge of crowd simulation and IA is a plus
Why Join Us?
Young and dynamic studio
Work in a multi-cultural, international setting
Unleash your potential
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