Senior Pipeline Developer – SPIN VFX – Toronto
Senior Pipeline Developer
Are you an experienced developer looking for your next challenge? Are you a strong collaborator with excellent communication skills? If so – let’s chat!
As the Senior Pipeline Developer, you will be a key member of our growing Pipeline team. Reporting directly to the Pipeline Supervisor, you will spend your days:
designing, developing, testing, and maintaining VFX production pipeline custom software tools and components
working with the Pipeline Supervisor, the CG Supervisor(s), and other leads/supervisors to help architect solutions (tools and workflow) for pipeline enhancements and fixes
investigating bugs/issues with existing tools, while designing and implementing fixes and features as needed
mentoring and providing guidance to junior members of the team
assisting in production floor support
working directly with artists to investigate and address urgent issues related to custom pipeline tools
You must have:
5+ years of experience in feature animation or VFX production pipeline technology
2+ years of experience in a lead TD or other lead technology role
a Computer Science Degree (or equivalent), or 7+ years experience in production pipeline technology work
proficiency in Python
proficiency in Linux shell scripting, specifically bash scripting
proficiency using one or more industry-specific vendor software applications: Maya, Katana, Houdini, Nuke, etc.
proficiency with one or more vendor Scripting APIs: MEL / Maya Python, Katana, Houdini, Nuke, etc.
proficiency with writing Shotgun Python API scripts, as well as managing Shotgun site configurations and Shotgun projects using the Shotgun web UI
proficiency working with one or more renderers (e.g. RenderMan, Arnold, Mantra etc.), and experience with renderer specific file formats (e.g. rib files, ifd files)
proficiency working with one or more render queue managers (e.g. Tractor, Qube etc.), and experience with writing custom render job submissions
a strong understanding of production processes and artist workflows within film and television visual effects pipelines
The following are also considered nice-to-have:
experience in software development using one or more C-style programming languages
experience in writing compiled vendor application plugins or extensions
experience writing renderer specific shaders
If this sounds like you, please submit your cover letter and resume to firstname.lastname@example.org. Be sure to include “Senior Pipeline Developer” in the subject line.
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