VR/AR Rendering & Shading Software Engineer – SPIN VFX -Toronto
VR/AR Rendering & Shading Software Engineer
Are you a hardcore VR/AR Rendering & Shading Software Engineer? Are you interested in being on the bleeding edge of AR/VR? Join us if you want to be part of an Academy Award winning team!
You will be involved in feature design, as well as modifying, supporting, and enhancing existing code, and you will spend your days:
leading research, development, and implementation of cutting edge rendering techniques
optimizing rendering, lighting, and shading components of a game engine
working with the production and software development teams to plan and manage tasks and schedules effectively
collaborating with, and taking direction from, senior members of the team to form a highly productive group
You must have:
experience with OpenGL and/or DirectX API
experience with Web GL
knowledge of basic rendering algorithms
experience modifying, supporting, and enhancing existing code
strong 3D math skills (linear algebra, vector math).
have knowledge of shader languages (HLSL/GLSL/Cg)
In addition, the following requirements are considered nice-to-have as well:
experience shipping applications with Web GL
If this sounds like you, please submit your cover letter and resume to firstname.lastname@example.org Be sure to include “VR/AR Rendering & Shading Software Engineer” in the subject line.
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