Studio Gobo Recruiting VFX / Technical Animator & Gameplay Animator
VFX / Technical Animator
Bring our stylized worlds to life with standout VFX animation sequences and set piece events.
Layout and implement cinematic camera sequences for both action & storytelling purposes.
Work in close collaboration with the Programming, Animation and Modeling teams to troubleshoot and evaluate assets and establish pipeline processes.
Demonstrate, communicate and exemplify clear expectations for quality.
Evaluate, recommend and implement rigging solutions for various art assets including vehicles, weapons, FX, environmental objects, etc.
Communicate ideas through development of Pre-visualisation.
Solving of technical production issues, especially those related to technical animation and VFX.
Optimize art assets for engine performance.
Identify and communicate technical limitations of our tools and engine; suggest solutions.
Write and assist in the development of Maya tools to improve art production processes.
Meet weekly work targets and milestone deliverables in a full production environment.
SKILLS, KNOWLEDGE & EXPERTISE REQUIRED
Ideally a first in Fine Art, Computer Animation, Digital Media Design or relevant degree.
Proven ability working on AAA character action games with a stylized aesthetic.
A world class animation reel that demonstrates a breadth of ability and traditional drawing skills.
Knowledge of animation principals and ability to produce high quality animation.
Exceptional generalist knowledge of Maya, Rigging, Mel, Python, Ridged body dynamics etc.
Strong written/verbal communication skills.
A generalist creative and technical skillset that reaches beyond the remit of animation.
Demonstrable time management and organisation skills.
Enthusiastic team player, positive and outgoing personality.
A passion for video games, art and a commitment to personal development.
A creative thinker with strong problem solving skills.
To apply please send your CV and demo reel to: email@example.com
Build advanced level and character rigs to handle locomotion and set piece events
Layout and implement cinematic camera sequences for both action and storytelling purposes
Make a significant and direct contribution to the creation of AAA characters and world animation
Work with programmers and designers on defining gameplay metrics and parameters
Proactively assist in defining animation pipelines and best practices against industry benchmarks
Demonstrate, communicate and exemplify clear expectations for quality
Communicate ideas through development of pre-visualisation
Create world-class character locomotion, combat and performance based animation
Create in-game set piece VFX sequences
Problem solving of technical production issues
Skills / Experience required:
Ideally a First in Fine Art, Computer Animation, Digital Media Design or relevant degree
Proven ability to work on AAA character action games with a stylized aesthetic
A world class animation reel that demonstrates a breadth of ability and traditional drawing skills
Knowledge of animation principals and ability to produce high quality animation
Exceptional generalist knowledge of Maya, Rigging, Mel, Python, Ridged Body Dynamics etc
Strong written / verbal communication skills
To apply please send your CV and showreel to: firstname.lastname@example.org Applicants must be eligible to work in the UK.
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