Tactic Studios Recruiting 3D Environment Artist
3D Environment Artist
We are looking for a talented 3D artist to create environment assets for an unannounced project. It is a fully 3D, first-person game set in a science fiction universe. A successful candidate will be a skilled and motivated artist able to create stunning, realistic environments.
Full-time 1-year contract position.
May work remotely.
Create high and low polygon 3D environment assets for exteriors and interiors.
Create UVMaps and high quality textures (including diffuse, normal, specular, and emissive where necessary) for your assets.
Develop a beautiful, cohesive layout for the 3D assets, resulting in a realistic, immersive play space.
Modify and optimize assets based on artistic feedback and performance or memory limitations.
Expertise modeling and texturing 3D assets using Max or Maya, Zbrush or Mudbox, and Photoshop.
Possess a keenly critical eye for colour, texture, shading, and level layout.
Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
Motivated self-starter with exceptional creativity and strong communication skills.
Passionate about developing high quality video games.
Familiarity with modern lighting models, physically-based material systems, and shaders.
Background in traditional 2D art and illustration.
Experience with 3D animation and rigging.
Experience creating real-time visual effects and particle systems.
Experience with modern 3D game engines such as Unreal or Unity
A love of science fiction.
How to Apply
You will need to provide:
Portfolio demonstrating the amazing high-poly and low-poly 3D assets and textures that you have created. (required)
Resume detailing your experience. (required)
Cover letter. (preferred)
Send the aforementioned items either by link or as an attachment to firstname.lastname@example.org subject “3D Environment Artist”.
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