Added by on 2016-12-07

The Creative Assembly Recruiting Experienced Sound Designer & Gameplay AI Programmer

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Experienced Sound Designer

Category: Sound Designer
Company: The Creative Assembly
Location: West Sussex (United Kingdom)
Start Date: immediately

Job Description

Joining one of the most accomplished audio departments in the UK, the Sound Designers primary purpose is to create, implement and mix sound effects and other audio for the multi award-winning Total War titles developed at the studio.
We take the craft of designing and mixing sounds seriously, so as a creative and technical individual, if being part of an award-winning team and working on AAA productions is important to you then apply now!

Key Responsibilities:

To follow, support and deliver on the audio plan set out by the Audio Director, delivering a AAA sound experience
To create sound effects using techniques such location/studio recording, Foley recording in addition to utilising pre-recorded in-house and commercial material
Integrate and mix audio content into games using in-house tools and other 3rd party software
To create and mix audio content for trailers, demo’s and conferences to commercial standards when required
To test all aspects of your game audio to ensure in-game playback is as intended and fit for commercial release
Set high standards for and helps mentor junior members of the team
When required, work and collaborate with external audio vendors

Knowledge, Skill and Experience:


In-house games development experience at a senior level as a ‘sound designer’ or similar
Proven excellence with sound design, showing creative flair
Experienced at integrating audio in to and mixing game projects
Ability to track lay and mix audio to linear footage to commercial standards.
Must have completed work on at least 3 shipped full price retail console or PC games, completing full in-house product cycles
Experience with Wwise audio engine
ProTool 9 or above experience to advanced level
Must be a pro-active, problem solver who is highly organized and solution focused – seeks challenges and delivers results
Ability to learn new in-house audio tools and software for integrating content
Ability to work as a team player and under own initiative
Ability to plan, organise and oversee location sfx recording sessions
HND in Sound Engineering (or above) or relevant in-house game audio experience
A keen interest in and a passion for sound and music in games and other forms of a/v entertainment


Knowledge and familiarity of Total War brand a bonus
Professional location and studio based sound effects recording experience
AAA video game experience
A full clean driving licence to be able to attend remote Foley sessions
All Audio applicants are required to submit a show reel in support of their application, demonstrating creative sound design.
Applications cannot be considered without an accompanying show reel.

Apply here:-

Gameplay AI Programmer

Category: Other
Company: The Creative Assembly
Location: West Sussex (United Kingdom)
Start Date: immediately

Job Description

We are seeking an experienced, talented programmer to join our Halo Wars 2 development team. The successful candidate will have a real passion for all things Gameplay and AI related.
The successful candidate will contribute significant AI and gameplay systems to AAA games on consoles and PC. They will be good communicator and work closely with colleagues in design, animation, art and the wider team to create performant systems that bring our amazing games to life!

Key Responsibilities:

Working in cross discipline pods to design and iterate features to release standard
Creating data driven systems and toolsets for fast iteration of game content
Report to the Team Lead

Knowledge, Skills & Experience:


A good BSc degree or equivalent in a relevant subject such as maths, computer science or engineering
Proven experience of development on XB1, PS4 and PC platforms
Strong maths skills
Fluent in C++
A solid understanding of optimisation techniques
A solid all-round knowledge AI techniques
Ability to communicate effectively both verbally and in written work


Two or more AAA shipped titles
Multi-threaded / multi core techniques
A good knowledge of pathfinding systems
A good knowledge of gameplay scripting systems

Apply here:-
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