ToonBox Entertainment Recruiting Character Finaling Artist & Modeller
Character Finaling Artist
POSITION: Character Effects Artist
The Character Effects Artist applies a number of techniques—including but not limited to sculpting, grooming, and simulations of cloth and hair—to clean up and enhance character animation on a computer-generated feature.
Collaborate in the design, development and implementation of techniques and systems that simulate cloth and hair, and integrate them into the production pipeline.
Create permanent pose space deformers that allow animation to achieve specific target shapes.
Fix undesirable shapes and artifacts in shots coming out of animation.
Simulate cloth animation in shots.
Groom and simulate hair/fur animation in shots.
Troubleshoot technical issues as they arise.
Strong knowledge of Maya is essential.
Good artistic skills and an eye for natural motion in humans and animals.
Knowledge of ncloth, nhair, and yeti strongly preferred.
Experience creating and using pose space deformers.
Experience in rigging, modeling, and animation are pluses.
A good generalist. Solid understanding of and experience with the entire animation production process from layout to compositing is a plus.
Able to take direction and adapt to change.
Linux experience preferred.
– Benefits: Other Benefits, Medical Benefits, Dental Benefits, Life Insurance Benefits
– Terms of Employment: Permanent/Full-Time
Apply here:- email@example.com
Modeller – Senior/Lead
Reports to: Art Director / Modelling Supervisor / Production Manager
The lead / Senior modeller provides modelling direction in the execution of specific projects. He or she may be assigned to a single project, or may oversee a number of projects with related technologies.
Oversees the daily operations of the modelling team.
In conjunction with the Supervisor & Art Director, is responsible for mentoring, managing, developing, training, and evaluating the performance of the modelling team members.
Work with other modellers to develop “best practices” procedures
Implements animation control modelling systems for complex characters, sets and props using Maya
Works with the Supervisor/s, Director and Modelling Department to ensure that all models meet the show’s requirements.
Keeps Producer, Director, Supervisor/s advised of various issues including staffing, resources, deadlines and issues, etc.
Oversees the characters, sets, vehicles and props modelled through the animation pipeline, for both low poly and high poly counts.
Main responsibilities include facial target modelling and other organic and non-organic modelling tasks.
Ensure the CG characters will employ all current character setup procedures.
Troubleshoot and wrangle character issues for artists within various disciplines. For example, sending models back to the Art Department for draw-overs and working with the Surfacing dept.
Keep constant communication with the Animation Supervisor to ensure the models meet animators’ requests. Additionally close communication and collaboration with Production through Rendering and Lighting departments.
Proven experience of working on more complex set pieces/models using commercial applications such as Maya or Renderman
3 – 5+ years CG Modelling experience
Shotgun experience is a must
Experience with a sculpting application (zBrush/MudBox) a bonus
Benefits: Medical Benefits, Dental Benefits, Life Insurance Benefits, Group Insurance Benefits, Vision Care Benefits, Other Benefits
Annual Salary: $75,000 to $100,000 – Based on experience
Apply here:- firstname.lastname@example.org
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