Added by on 2017-10-16

ToonBox Entertainment Recruiting Graphic Artist

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Graphic Artist (Surfacing/Texture)


Position: Surfacing/Texture Artist
Reports to: Lead Surfacing/Texture Artist

Position Description and Responsibilities:

To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;
To achieve texture files for feature film production as well as other projects in development per established guidelines and timelines;
To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aethetic goals are met in the most efficient manner;
To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;
To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
To ensure file management and archiving of art work is maintained throughout the course of production;
To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
To assist troubleshooting initiatives on creative and technical issues as they arise;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.) ;
To assist with character grooms/fur needs as required;
To provide creative input where appropriate;
To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.) .
To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organising and self-managing timelines to ensure texture/surface assigments are completed and submitted on time.

Required Skills and Experience:

– Minimum 5 years of high-end production experience; feature film experience an asset
– Strong painting skills and artistic eye for detail
– Detail oriented and the ability to understand the complexity of a 3D pipeline
– Familiarity with Renderman would be an asset
– Familiarity with Polygonal texturing using image maps
– Strong uv-ing skills is a must
– Familiarity with construction of shaders and utilities
– Experience with hair systems would be an asset
– Ability to debug complex shader networks would be an asset
– Strong photoshop and 3D painting knowledge
– Experience with mudbox or zbrush
– Some experience with mel /python scripting would be an asset
– Ability to take initiative and solve problems independently as well as within a team environment
– Track record as a team player

Salary Yearly: min. $65,000 max. $85,000 for 40.0 hours per week – Based on experience
Benefits: Medical Benefits, Dental Benefits, Life Insurance Benefits, Group Insurance Benefits, Vision Care Benefit, Other Benefits

Apply here:-
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